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This is a bit troublesome, the developers of Ticket to Ride have decided to abandon Linux support with no announcement.

They have removed the SteamOS icon from their Steam store page, but they haven't removed the game from your collections. The problem is that a few people have completely lost access to the game and it doesn't seem like the developer has made any attempts to fix this.

A concerned user posted in the Steam forum back in February noting they could no longer play their purchased game and the only developer reply was this:

QuoteWe have no plans to update the app with new expansions on Linux. But you should still be able to play on Linux. Otherwise please contact our support : https://asmodee.helpshift.com/a/ticket-to-ride/

No apologies offered, no simple explanation as to why and no further replies to help the users who have lost access.

More users have noticed this now too and people aren't happy it has vanished from their game library. To be fair, it sounds like they have misconfigured their Steam content depots for the game for the users who have lost access, but still, to not have it fixed in well over a month with no reply but the one list above is not good behaviour.

Another problem here is that it still lists Linux support on the Humble Store, even though they clearly plan to never support it.

This is not good, the developer Days of Wonder is one to stay away from with attitudes like this, unless they have a sudden turn-around and start properly communicating.

As expected, their reviews are being hit due to dropping Linux support with most on the actual Steam store now showing as negative due to this.

Article taken from GamingOnLinux.com.
Tags: Steam | Apps: Ticket to Ride
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const Mar 29, 2017
Quoting: Werzaz
Quoting: constI'm actually working on a little Unity2D implementation of an online-multiplayer table, that will let you create and import basically every card/boardgame (that's not physics based) but will hopefully have a cleaner interface and should work on mobile and desktop all the same. No 3D/physics, as I consider those unnecessary for this type of games. Basic online cardgaming already works, but I'll take my time to properly finish it.

As an alternative to Tabletop Simulator, there is always the VASSAL engine, which sounds very similar to what you are working on. The interface isn't always super clean but that depends more on the design of the board game module.

Didn't know this exist. Will take a look.

Edit: did take a look and it's absolutely not what I'm working on. My implementation should let users create the games themselves, share them how they like and looks like 20 years younger :)


Last edited by const on 29 March 2017 at 2:57 pm UTC
const Mar 29, 2017
Quoting: MotionshotOr maybe you could dig a little deeper into what people actually want before posting stuff like this?

Did I hurt somebody with my post?
I totally agree that their current behaviour looks bad. Really.
Just wanted to point out there might be various reasons for what we currently see. And DoW as a company used to be one of the good guys for more then 4 years. While other companies totally neglected us, they offered perfect support.

From what I learned while working at big corporations, we might just be part of an internal conflict. Maybe DoW didn't want to stop supporting linux and Asmodee made the decision over their heads. Now they let it escalate to get permission to fix it.

In that case, it might actually be good to start writing more bad reviews :D
Werzaz Mar 29, 2017
Quoting: const
Quoting: Werzaz
Quoting: constI'm actually working on a little Unity2D implementation of an online-multiplayer table, that will let you create and import basically every card/boardgame (that's not physics based) but will hopefully have a cleaner interface and should work on mobile and desktop all the same. No 3D/physics, as I consider those unnecessary for this type of games. Basic online cardgaming already works, but I'll take my time to properly finish it.

As an alternative to Tabletop Simulator, there is always the VASSAL engine, which sounds very similar to what you are working on. The interface isn't always super clean but that depends more on the design of the board game module.

Didn't know this exist. Will take a look.

Edit: did take a look and it's absolutely not what I'm working on. My implementation should let users create the games themselves, share them how they like and looks like 20 years younger :)

Well, I agree that the graphics could be more modern but users can in fact create their own game modules (not sure where you got the impression they couldn't), which are just files that can easily be distributed.
const Mar 29, 2017
Quoting: WerzazWell, I agree that the graphics could be more modern but users can in fact create their own game modules (not sure where you got the impression they couldn't), which are just files that can easily be distributed.

Sorry, seems like I misunderstood that part. And kudos to the project as well as tabletop simulator. Anyway, it's not really holding me back from my project.


Last edited by const on 29 March 2017 at 7:38 pm UTC
Micromegas Mar 30, 2017
If a developer can remove a purchased game from your library (by mistake or on purpose) and it's not possible to get a refund than this looks indeed very disconcerting. This undermines the trustworthiness not only of the game developer but more importantly of Steam/Valve itself. Therefore it seems important to further investigate this story.
saildata Mar 30, 2017
Quoting: MicromegasIf a developer can remove a purchased game from your library (by mistake or on purpose) and it's not possible to get a refund than this looks indeed very disconcerting. This undermines the trustworthiness not only of the game developer but more importantly of Steam/Valve itself. Therefore it seems important to further investigate this story.

Yes. I was glancing over a terms of service for a game earlier before posting a requested performance guide. I wanted to know about what needed to be included.. long story long I came to a part that said, "we can delete the game from your computer at any point".

Maybe it was a bad translation, or maybe they meant through an invalidation method on Steam, but the words made me realize that (1) people are weird and (2) they say and do anything to feel in control.

I'm glad this story has lasted a while and struck a chord with some people. It's takes many speaking as one to get anything changed. Maybe not this game, but perhaps it will prevent the next one.

I think companies are just know learning that the Linux gaming community is different and unique from any other platform and we stick together. Ok enough of my Emmy speech :P just wanted to take a break from what I was working on to share that story from today and say y'all are awesome --
lucifertdark Mar 30, 2017
Quoting: saildata
Quoting: MicromegasIf a developer can remove a purchased game from your library (by mistake or on purpose) and it's not possible to get a refund than this looks indeed very disconcerting. This undermines the trustworthiness not only of the game developer but more importantly of Steam/Valve itself. Therefore it seems important to further investigate this story.

Yes. I was glancing over a terms of service for a game earlier before posting a requested performance guide. I wanted to know about what needed to be included.. long story long I came to a part that said, "we can delete the game from your computer at any point".

Maybe it was a bad translation, or maybe they meant through an invalidation method on Steam, but the words made me realize that (1) people are weird and (2) they say and do anything to feel in control.

I'm glad this story has lasted a while and struck a chord with some people. It's takes many speaking as one to get anything changed. Maybe not this game, but perhaps it will prevent the next one.

I think companies are just know learning that the Linux gaming community is different and unique from any other platform and we stick together. Ok enough of my Emmy speech :P just wanted to take a break from what I was working on to share that story from today and say y'all are awesome --
On a side note & directly linked to your post, this morning I have 1 less game in my Steam Library, something was removed overnight by "them" & I have no idea which game it was that was removed as I've had no messages about it from anyone. Damn annoying if it's one I paid for.
saildata Mar 31, 2017
Quoting: lucifertdark[...]On a side note & directly linked to your post, this morning I have 1 less game in my Steam Library, something was removed overnight by "them" & I have no idea which game it was that was removed as I've had no messages about it from anyone. Damn annoying if it's one I paid for.

Wow. I'm sorry to hear that! That makes me think I need to spend the five minutes to set up cron to snapshot/diff the list of my games. Has it really come to this? But seriously, I thought that the whole "you're not actually the owner of said software, we are" was something I left back in Windows 7... I argue that we can have the latest game and software without childish crap like this happening. Apparently they truly can reach through the dark webs and yank back all the bits : /

Have you contacted Steam? Not saying that acting naive helps.. but if it was your favorite game.. and you let them know that.. what's the worst that could happen? They take another?!

I know for Hitman, I couldn't get it to launch without a connection, but if the connection by chance was lost once in the game (dang ethernet cable just falls right out!) it gave me all sorts of hell about "are you sure you want to play without an internet connection?!"

Are the days gone where we are not both the consumer and the product? I understand the need for consumer analytics to better understand patterns, behaviors, and other important metrics.. but at some point companies must realize that they can't have every data point they want. Hire good analysts who can infer with some sort of accuracy the stuff you're not getting because you're doing right by the consumer. For me, I'm much less likely to go out of my way to block it if you just ask for permission instead of taking it for granted. Show me what I, or the community, gains by agreeing to accept the intrusion. And let's not kid anyone here - a checkbox for a 5000 word agreement at checkout doesn't cut it.

Some might argue that games and software would be more expensive without the current distribution model.. Ok, then offer two prices: one for those that want to own the product outright and perhaps play without broadband, and a second "normal" price as it is now. Surely the company knows the value of the data, if not, then why collect it in the first place?! That's the idea behind "club" cards at grocery stores.. I get $0.50 off my Lucky Charms and they get their Q2 forecast for people matching my consumer group.

I'm interested to know how it turns out -- good luck!
lucifertdark Mar 31, 2017
Quoting: saildataWow. I'm sorry to hear that! That makes me think I need to spend the five minutes to set up cron to snapshot/diff the list of my games. Has it really come to this? But seriously, I thought that the whole "you're not actually the owner of said software, we are" was something I left back in Windows 7... I argue that we can have the latest game and software without childish crap like this happening. Apparently they truly can reach through the dark webs and yank back all the bits : /

Have you contacted Steam? Not saying that acting naive helps.. but if it was your favorite game.. and you let them know that.. what's the worst that could happen? They take another?!

I know for Hitman, I couldn't get it to launch without a connection, but if the connection by chance was lost once in the game (dang ethernet cable just falls right out!) it gave me all sorts of hell about "are you sure you want to play without an internet connection?!"

Are the days gone where we are not both the consumer and the product? I understand the need for consumer analytics to better understand patterns, behaviors, and other important metrics.. but at some point companies must realize that they can't have every data point they want. Hire good analysts who can infer with some sort of accuracy the stuff you're not getting because you're doing right by the consumer. For me, I'm much less likely to go out of my way to block it if you just ask for permission instead of taking it for granted. Show me what I, or the community, gains by agreeing to accept the intrusion. And let's not kid anyone here - a checkbox for a 5000 word agreement at checkout doesn't cut it.

Some might argue that games and software would be more expensive without the current distribution model.. Ok, then offer two prices: one for those that want to own the product outright and perhaps play without broadband, and a second "normal" price as it is now. Surely the company knows the value of the data, if not, then why collect it in the first place?! That's the idea behind "club" cards at grocery stores.. I get $0.50 off my Lucky Charms and they get their Q2 forecast for people matching my consumer group.

I'm interested to know how it turns out -- good luck!
I found out what it was in the end, & it's not a major problem, it's a cockup by Croteam, the Serious Sam BFE DLC was added as a separate item in the library & they've attempted to change it back to a proper DLC & it's removed it entirely from my library, not a major problem as I said, they'll get it fixed eventually.
saildata Mar 31, 2017
Quoting: lucifertdarkI found out what it was in the end, & it's not a major problem, it's a cockup by Croteam, the Serious Sam BFE DLC was added as a separate item in the library & they've attempted to change it back to a proper DLC & it's removed it entirely from my library, not a major problem as I said, they'll get it fixed eventually.
Thank you, sir. Looks like it's affecting several titles.

Mine was an issue with another game.. I'll have a chance to look at it when I get home later.. hopefully it's resolved or just reselecting the beta..

It wasn't actually downloaded on that computer, I just noticed in my library that there was a message that it was no longer compatible.
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