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Disturbed is a horror visual adventure that I briefly mentioned in this GOL article some months ago, which got a lot of favorable reviews from Steam users. As of the moment I'm writing this, out of 909 reviews, it holds 854 positives against only 55 negatives.

Because of this, the single developer behind the game announced, only a few weeks after its release, that there would be a sequel. And now the Steam Greenlight page for the next instalment is finally available, including a general description of the changes that will be implemented in response to some game mechanics of the original game that weren't well received by some players.

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To sum it up, according to what the developer said, the game will be using the same engine, but the gameplay will be slightly altered in order to allow more freedom and flexibility. Also the combat system will be more polished, in a way that is explained here:
QuoteTo briefly explain the combat, every weapon and ability has a strength and a weakness. All characters in the game follow this system, and the player can choose what weapons and abilities they can use to meet these challenges as they play.

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Finally, there is an important change with respect to the original: you'll have to pay for the sequel.

The official release date for Disturbed 2 is sometime during Summer 2017, with no firmer date set yet.


About the game (Official)
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Once stricken by a deadly plague some years ago, the little city of Aramor struggles to fully recover. Much growth and progress has been made, but will it be enough to save this shell of a city?

Your adventure begins as you take on the role of Gabriel, a young man who lives with his mother in Aramor. From what begins as a normal day, you quickly learn that there is nothing normal about it. With a world filled with mystery and conflict, where will your heart take you? Article taken from GamingOnLinux.com.
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About the author -
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Just a regular Linux user (not even a programmer at the moment of contributing) who used to mostly write about obscure but still interesting games with native support, in an effort to help them gain a bit of deserved exposure.

Guest Writer
February 2016 - September 2016
June 2019
December 2019 - April 2020

Contributing Editor
September 2016 - July 2017

Opinions at the moment of writing the articles were mine, though in some cases contents were edited or critical information was added by GOL Editors before approval.

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1 comment

jd117 Mar 16, 2017
Vote casted, might not play it but i like to support games and developers (which explains why i have one or two shamefull games in my steam library which ill never use)
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