Unreal Tournament [Official Site] has been updated with much better weapon animations, AI improvements, map updates and more. See the full release notes here.
They also put out a fancy new video to show it off:
Here's how to get it running on Linux, even though it's currently unsupported it's still possible to jump right in and give it a go.
If you want to try it, you have to be logged into their forum and visit this forum post for the download link. It's a 9.9GB download, so grab a coffee while you wait. There's also this AUR for Arch users, but I'm not sure how Epic feels about it being directly downloaded without reading the forum post.
You will also need to do a few quick things to get it launched, since Epic Games still haven't given the Linux version a launcher. Hopefully one day they will pay a bit more attention to the Linux version.
First of all you need to make the game actually have permissions to be launched which can be found at:
Make it executable.
You can then launch it with this command (in that same folder):
You can also use a simple launcher script (adjust the location to wherever you put it):
I do recommend using "-opengl4" otherwise it defaults to OpenGL 3 and performance is way worse. Using either of them has graphical issues and not-so-great performance, so it has a long way to go before being a good experience on Linux.
They also put out a fancy new video to show it off:
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Here's how to get it running on Linux, even though it's currently unsupported it's still possible to jump right in and give it a go.
If you want to try it, you have to be logged into their forum and visit this forum post for the download link. It's a 9.9GB download, so grab a coffee while you wait. There's also this AUR for Arch users, but I'm not sure how Epic feels about it being directly downloaded without reading the forum post.
You will also need to do a few quick things to get it launched, since Epic Games still haven't given the Linux version a launcher. Hopefully one day they will pay a bit more attention to the Linux version.
First of all you need to make the game actually have permissions to be launched which can be found at:
/LinuxNoEditor/Engine/Binaries/Linux/UE4-Linux-Shipping
Make it executable.
You can then launch it with this command (in that same folder):
UE4-Linux-Shipping ./UnrealTournament -opengl4
You can also use a simple launcher script (adjust the location to wherever you put it):
#!/bin/bash
cd $HOME'/Downloads/LinuxNoEditor/Engine/Binaries/Linux/'
./UE4-Linux-Shipping UnrealTournament -opengl4
I do recommend using "-opengl4" otherwise it defaults to OpenGL 3 and performance is way worse. Using either of them has graphical issues and not-so-great performance, so it has a long way to go before being a good experience on Linux.
Some you may have missed, popular articles from the last month:
Quoting: neowiz73That GL_NV_draw_vulkan_image shows up even when not adding a Vulkan flag. It's an OpenGL extension.Quoting: liamdaweQuoting: FuriousI don't have Vulkan capable GPU, but maybe someone try -vulkan -sm5 ?Vulkan last I checked with Epic is not in the Linux builds.
I tried ./UE4-Linux-Test UnrealTournament -vulkan and i see in terminal LogRHI: GL_NV_draw_vulkan_image is loaded. but I tried UE4-Linux-Test without the -vulkan flag and noticed the vulkan image is now loaded by default.
I also get 60 to 80 fps with max settings using a gtx 780 ti on my system.
I was getting 30 to 45 frames at max settings with the original default setup.
I also see GL_NV_draw_vulkan_image is loaded with ./UE4-Linux-Shipping UnrealTournament -vulkan as well. the fps aren't quite as stable as the test version. I get framerate lag spikes more-so than on test. mainly when picking up new weapons. but overall it stays 60 to 80fps, but the lag spikes drop it down to the ~20s but it quickly jumps back after the weapon pickup.
I see no difference when adding the "-vulkan" flag, and as I said last time I spoke to Epic, Vulkan was not enabled in the Linux builds.
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It's a self fulfilling prophecy, this - poor Linux accessibility and hassle to get it to run means fewer Linux gamers will run it and report issues, thus seemingly our platform becomes even smaller and less significant than it already is and attention to Linux related issues will be even less.
Last edited by Beamboom on 29 March 2017 at 9:13 am UTC
Last edited by Beamboom on 29 March 2017 at 9:13 am UTC
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Ow UT4, I read UT from like 1999 :)
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I'd love to pay UT, but this build segfaults for me.
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Quoting: QantouriscOw UT4, I read UT from like 1999 :)
I was kinda hoping.
I wish they would open source ut99 already.
1 Likes, Who?
I hope they will do a linux launcher, because it is a bit annoying to redownload the whole game every update. I know there are some community made launcher, but would be preferable to have an official client. Otherwise the game is really a good return to the good old unreal tournament for now, with many of the old maps.
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I don't know if it's just the network code improvements or that they improved the mouse input on Linux or what, but it feels a lot better.
Even with low FPS, the game now feels like a game should feel when you have low FPS. Before this update there was just something really sluggish or inaccurate feeling when aiming that seemed to get worse with low FPS.
So I'm pretty happy with this update. Still can't wait for Vulkan support though. I wonder why it's not a higher priority for them.
Even with low FPS, the game now feels like a game should feel when you have low FPS. Before this update there was just something really sluggish or inaccurate feeling when aiming that seemed to get worse with low FPS.
So I'm pretty happy with this update. Still can't wait for Vulkan support though. I wonder why it's not a higher priority for them.
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Quoting: liamdaweQuoting: neowiz73That GL_NV_draw_vulkan_image shows up even when not adding a Vulkan flag. It's an OpenGL extension.Quoting: liamdaweQuoting: FuriousI don't have Vulkan capable GPU, but maybe someone try -vulkan -sm5 ?Vulkan last I checked with Epic is not in the Linux builds.
I tried ./UE4-Linux-Test UnrealTournament -vulkan and i see in terminal LogRHI: GL_NV_draw_vulkan_image is loaded. but I tried UE4-Linux-Test without the -vulkan flag and noticed the vulkan image is now loaded by default.
I also get 60 to 80 fps with max settings using a gtx 780 ti on my system.
I was getting 30 to 45 frames at max settings with the original default setup.
I also see GL_NV_draw_vulkan_image is loaded with ./UE4-Linux-Shipping UnrealTournament -vulkan as well. the fps aren't quite as stable as the test version. I get framerate lag spikes more-so than on test. mainly when picking up new weapons. but overall it stays 60 to 80fps, but the lag spikes drop it down to the ~20s but it quickly jumps back after the weapon pickup.
I see no difference when adding the "-vulkan" flag, and as I said last time I spoke to Epic, Vulkan was not enabled in the Linux builds.
GL_NV_draw_vulkan_image is a vulkan api. it was introduced in the 1.0 spec. This extension provides DrawVkImageNV() for drawing a rectangle to display some/all of the contents of a two-dimensional Vulkan VkImage.
it is an opengl extension.
This extension also provides functions for synchronizing drawing between Vulkan and OpenGL. Basically the extension provides a way for presenting rendered Vulkan content within an OpenGL context.
I think -vulkan and -opengl4 must change the renderer to the same config. because I had horrible fps on the default config (i'm assuming it was opengl3)and I've only tried the vulkan flag so far.
Last edited by neowiz73 on 30 March 2017 at 3:33 am UTC
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Quoting: minidouI wonder if they're cool with us making an unofficial launcherJust follow the example in the AUR, see PKGBUILD. You are advised not to share the download link,which is part of the issue in making a more universal approach available.
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Anyone know how to handle these segfaults? It has worked before on this system, but this time it wants to be stubborn.
./UE4-Linux-Shipping UnrealTournament -opengl4
Using binned.
4.15.0-3361702+++UT+Release-Next 511 0
Disabling core dumps.
Project file not found: /home/chuck/Documents/LinuxNoEditor/UnrealTournament/UnrealTournament.uprojectSignal 11 caught.
Malloc Size=131076 LargeMemoryPoolOffset=131092
CommonLinuxCrashHandler: Signal=11
Malloc Size=65535 LargeMemoryPoolOffset=196655
Malloc Size=43496 LargeMemoryPoolOffset=240168
Segmentation fault
Last edited by Orkultus on 30 March 2017 at 3:52 pm UTC
./UE4-Linux-Shipping UnrealTournament -opengl4
Using binned.
4.15.0-3361702+++UT+Release-Next 511 0
Disabling core dumps.
Project file not found: /home/chuck/Documents/LinuxNoEditor/UnrealTournament/UnrealTournament.uprojectSignal 11 caught.
Malloc Size=131076 LargeMemoryPoolOffset=131092
CommonLinuxCrashHandler: Signal=11
Malloc Size=65535 LargeMemoryPoolOffset=196655
Malloc Size=43496 LargeMemoryPoolOffset=240168
Segmentation fault
Last edited by Orkultus on 30 March 2017 at 3:52 pm UTC
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