Wine 2.3 has officially released today and the developers are continuing their work to improve Wine performance and work on Shader Model 5.
For those of you that don't know what "Direct3D command stream" means, it's multithreading to improve performance of games ran in Wine with OpenGL.
Highlights:
- Obsolete wineinstall script removed.
- More Direct3D command stream work.
- A few more Shader Model 5 instructions.
- Better underline rendering in DirectWrite.
- Improved ODBC support on 64-bit.
They also fixed 41 bugs with running Starcraft 2, Final Fantasy XI Online, STALKER Shadow of Chernobyl, Final Fantasy V and plenty more.
I expect Wine-Staging will also have their own 2.3 release within a few days with their usual extras included.
For those of you that don't know what "Direct3D command stream" means, it's multithreading to improve performance of games ran in Wine with OpenGL.
Highlights:
- Obsolete wineinstall script removed.
- More Direct3D command stream work.
- A few more Shader Model 5 instructions.
- Better underline rendering in DirectWrite.
- Improved ODBC support on 64-bit.
They also fixed 41 bugs with running Starcraft 2, Final Fantasy XI Online, STALKER Shadow of Chernobyl, Final Fantasy V and plenty more.
I expect Wine-Staging will also have their own 2.3 release within a few days with their usual extras included.
Some you may have missed, popular articles from the last month:
Waiting to test TW3 in Wine staging, once patches will catch up. Guillaume Charifi from Wine developers claims, that he tested tesselation shaders implementation, and got such results:
These patches don't seem to be public though.
These patches don't seem to be public though.
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If we're lucky Witcher3 could get a VulkanAPI update in the future since it looks like most the Bethesda games will get it I don't see w3 devs excluding themselves.
PS. VulkanAPI runs 1:1 parity with windows under Wine, fyi.
PS. VulkanAPI runs 1:1 parity with windows under Wine, fyi.
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Quoting: TheRiddickIf we're lucky Witcher3 could get a VulkanAPI update in the future since it looks like most the Bethesda games will get it I don't see w3 devs excluding themselves.
PS. VulkanAPI runs 1:1 parity with windows under Wine, fyi.
? W3 is not Beth game.
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@Shmerl
No native Tux,no bucks
No native Tux,no bucks
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Honestly I doubt TW3 will be ported to Vulkan, but having it running under WINE not to far away this year will be great too ;)
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Quoting: ShmerlWaiting to test TW3 in Wine staging, once patches will catch up. Guillaume Charifi from Wine developers claims, that he tested tesselation shaders implementation, and got such results:Just retested witcher 3 with latest git (wine 2.3) + memory patch and it does render better (not as good though, staging we need).
These patches don't seem to be public though.
But my PC can't keep up with it, so performance is bad.
I hit around 30% swap, maybe more.
Update: Processor is around 60-70% usage, video card is around 30-40%. So I guess swap does slow down the performance alot. Have to upgrade.
i3-3250 CPU @ 3.50GHz
4 GB RAM + 10GB swap
NVIDIA 750 GTX
This is what I get:
Last edited by bolokanar on 4 March 2017 at 6:01 pm UTC
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Quoting: sbolokanovJust retested witcher 3 with latest git (wine 2.3) + memory patch and it does render better (not as good though, staging we need).
But my PC can't keep up with it, so performance is bad.
I hit around 30% swap, maybe more.
Update: Processor is around 60-70% usage, video card is around 30-40%. So I guess swap does slow down the performance alot. Have to upgrade.
i3-3250 CPU @ 3.50GHz
4 GB RAM + 10GB swap
NVIDIA 750 GTX
A couple of years ago, with a core i3 4160, 2x4GB1866 and a Zotac GTX 960 (I got Witcher 3 for FREE thanks to that card :) ),
I barely reached the 30fps on Windows 7 on high details...
So, obviously, with a GTX 750 and playing it on Linux via wine the performance will be worst..
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Quoting: sbolokanovQuoting: ShmerlWaiting to test TW3 in Wine staging, once patches will catch up. Guillaume Charifi from Wine developers claims, that he tested tesselation shaders implementation, and got such results:Just retested witcher 3 with latest git (wine 2.3) + memory patch and it does render better (not as good though, staging we need).
These patches don't seem to be public though.
But my PC can't keep up with it, so performance is bad.
I hit around 30% swap, maybe more.
Update: Processor is around 60-70% usage, video card is around 30-40%. So I guess swap does slow down the performance alot. Have to upgrade.
i3-3250 CPU @ 3.50GHz
4 GB RAM + 10GB swap
NVIDIA 750 GTX
I played Witcher 3 through on Windows 10 with SLI 760s and a 3570K OC'd to 4.2 GHz to get respectable frame rates on high. It's a very demanding and CPU heavy game.
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There is no reason to believe that CDPR is going to Vulkan at all. They use HLSL compiler for Cyberpunk, so.. no Vulkan there. Maybe DX12 if even, CDPR is not known to be adopting technology fast. Maybe for titles after Cyberpunk.
Bethe is another topic. They have been always negative about Linux, but if they port to Vulkan I believe we could get some nice performance using wind (or similar, maybe newer and lesa cluttered solution).
Bethe is another topic. They have been always negative about Linux, but if they port to Vulkan I believe we could get some nice performance using wind (or similar, maybe newer and lesa cluttered solution).
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Glad to see Wine news, especially concerning Shader Model 5 progress so often.
Glad to see the list of games relevant to the Wine update.
And hella glad to hear that The Witcher 3 is already running in a functional manner in Wine. Didn't expect that to happen so soon to be honest. Very very excited about that.
Glad to see the list of games relevant to the Wine update.
And hella glad to hear that The Witcher 3 is already running in a functional manner in Wine. Didn't expect that to happen so soon to be honest. Very very excited about that.
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