Not quite as interesting as past Wine Staging releases, but the team have put out their 2.4 release with additional work.
New in Wine Staging 2.4:
- Implementation of more System/Process/Thread information classes and values.
- More complete object type implementation.
- Improved GDI+ scaling performance.
- Various smaller improvements.
It also, of course, brings in these changes from the Wine 2.4 development release:
- Mono engine updated with upstream fixes.
- More Direct3D command stream work.
- Simulated bold and italic in DirectWrite.
- Improvements to the XML reader.
- Various bug fixes.
Have any games you been testing in Wine or Wine Staging massively improved lately? Tell us in the comments.
New in Wine Staging 2.4:
- Implementation of more System/Process/Thread information classes and values.
- More complete object type implementation.
- Improved GDI+ scaling performance.
- Various smaller improvements.
It also, of course, brings in these changes from the Wine 2.4 development release:
- Mono engine updated with upstream fixes.
- More Direct3D command stream work.
- Simulated bold and italic in DirectWrite.
- Improvements to the XML reader.
- Various bug fixes.
Have any games you been testing in Wine or Wine Staging massively improved lately? Tell us in the comments.
Some you may have missed, popular articles from the last month:
Not much visible improvement in TW3.
Last edited by Shmerl on 22 March 2017 at 7:58 pm UTC
Last edited by Shmerl on 22 March 2017 at 7:58 pm UTC
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Yeah, I think there is a regression hidden in the new Wine Staging version as for some odd reason I can't even start The Flame in the Flood at all for some reason.
If Wine Staging was a bit more straightforward, i would do a proper regression test. Will have to see if I get the same results from my distro's version of Wine Staging 2.4...
If Wine Staging was a bit more straightforward, i would do a proper regression test. Will have to see if I get the same results from my distro's version of Wine Staging 2.4...
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Quoting: ShmerlNot much visible improvement in TW3.TW3 don't have any one patch.
Same as mine under 2.3
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Spoiler, click me
For those of you who play No Man's Sky via Wine and you are using the GOG version, the online features started working under Wine Staging so you should see your GOG user name in NMS and get achievements.
Spoilered so the "no tux, no bux" folks don't have to read it :P
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Quoting: malek69Quoting: ShmerlNot much visible improvement in TW3.TW3 don't have any one patch.
Same as mine under 2.3
Not sure what you mean. There was some new work on DX11, but TW3 still has graphics defects, like in 2.3.
1 Likes, Who?
Guild Wars 2 still has a horrible 15-20fps loss compared to 2.0 staging. Everything else remains unaffected and I haven't noticed any performance differences, good or bad.
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Quoting: JudasIscariotSpoiler, click me
For those of you who play No Man's Sky via Wine and you are using the GOG version, the online features started working under Wine Staging so you should see your GOG user name in NMS and get achievements.
Spoilered so the "no tux, no bux" folks don't have to read it :P
Nice!
Spoiler, click me
And what about your Galaxy? Does it run under WINE now? Last time I checked it did not launch no matter how I tweaked DLL overrides.
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Quoting: Alm888Quoting: JudasIscariotSpoiler, click me
For those of you who play No Man's Sky via Wine and you are using the GOG version, the online features started working under Wine Staging so you should see your GOG user name in NMS and get achievements.
Spoilered so the "no tux, no bux" folks don't have to read it :P
Nice!Spoiler, click me
And what about your Galaxy? Does it run under WINE now? Last time I checked it did not launch no matter how I tweaked DLL overrides.
Spoiler, click me
In order to get Galaxy to run, use Wine Staging 2.4 with the vcrun2015 winetrick. As of Wine Staging 2.4, it runs OK but it tends to just hang if left running in the background after an extended period of time which means you have to occassionally kill it manually by going into htop or top and SIGTERMING the processes it has running in the background. I also tested the recent 1.2.0 update by enabling previews and most of the features, besides the overlay, work. Have not yet tested the cloud saves myself under Wine so I am not sure how that is under Wine. Ah and downloads and updates work quite smoothly, for the most part.
Spoiler, click me
Also, I applied one patch to Wine Staging related to vcrun2015 just to see what is the next unimplemented function and it seems that Galaxy no longer complains about unimplemented functions in vcrun2015 with the patch applied. In short if you want to use the Windows version of Galaxy under Wine use the most recent version of Wine Staging since Galaxy makes use of quite a few features not yet implemented in vanilla Wine.
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Quoting: JudasIscariotSpoiler, click me
In short if you want to use the Windows version of Galaxy under Wine use the most recent version of Wine Staging since Galaxy makes use of quite a few features not yet implemented in vanilla Wine.
Spoiler, click me
It sounds like there is a Linux version of Galaxy somewhere nearby... ;) Of course I want to use the Linux version and not the Windows one, but as of now I simply have no choice. Just want to have a glimpse at that client which revently was updated to 1.2 with big news on the site yet, no Linux version mentioned.
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Quoting: Alm888Quoting: JudasIscariotSpoiler, click me
In short if you want to use the Windows version of Galaxy under Wine use the most recent version of Wine Staging since Galaxy makes use of quite a few features not yet implemented in vanilla Wine.
Spoiler, click me
It sounds like there is a Linux version of Galaxy somewhere nearby... ;) Of course I want to use the Linux version and not the Windows one, but as of now I simply have no choice. Just want to have a glimpse at that client which revently was updated to 1.2 with big news on the site yet, no Linux version mentioned.
Spoiler, click me
Download and install the Windows version and enable preview updates and you should get updated to version 1.2.0. If the update fails, well, hopefully we'll have a standalone 1.2.0 installer available soon :)
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