Previously Yaakuro worked to make Unreal Engine 4 work with SteamVR using OpenGL on Linux, but now he's moved onto making it work with Vulkan!
Amazing to see such progress and I really hope his patches get accepted into the Unreal Engine 4 base.
Unreal Engine 4 does have a lot of Linux issues, since multiple games are blaming engine issues for not coming to Linux yet. Maybe Yaakuro can look into these issues once he's done with his VR work.
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Amazing to see such progress and I really hope his patches get accepted into the Unreal Engine 4 base.
Unreal Engine 4 does have a lot of Linux issues, since multiple games are blaming engine issues for not coming to Linux yet. Maybe Yaakuro can look into these issues once he's done with his VR work.
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14 comments
The heading alone includes more good news than I can cope with. :D
5 Likes, Who?
Actually I'm not interested in VR at all, but if it makes more people using Linux I'd appreciate it. We don't need the biggest market share, but having 5-10 % one day would definitely make many publishers caring about us.
If only he would find some time to fix the remaining Linux issues within the engine that would be awesome.
If only he would find some time to fix the remaining Linux issues within the engine that would be awesome.
1 Likes, Who?
VR is superfluous fluff until such time as the bugs that stop most of us from even playing the standard games are fixed.
1 Likes, Who?
VR is superfluous fluff until such time as the bugs that stop most of us from even playing the standard games are fixed.
Making VR run on Unreal on Linux should stumble upon bugs. Fixing them might help all of us.
6 Likes, Who?
It actually might be a good thing that OpenVR uses Vulkan to give a swift kick in the behind at Epic to get Vulkan working properly on desktop. AFAIK it runs but a few features are broken, most of the focus has gone towards mobile Vulkan support instead.
Good thing we have people like Yaakuro working on Linux support, but I expect more from Epic.
Good thing we have people like Yaakuro working on Linux support, but I expect more from Epic.
1 Likes, Who?
We really need that Vulkan on unreal engine to have full linux support. It's also good to have VR from the beginning on linux. I don't know whether it will be massively adopted, but if it is the case it will a good point for Linux in the future.
0 Likes
VR is the future, when headset will be sold by 250 euros everybody will play with them, linux should be from begin.
1 Likes, Who?
VR is the future, when headset will be sold by 250 euros everybody will play with them, linux should be from begin.They'll have to be a lot cheaper than that to convince the masses.
0 Likes
VR is the future, when headset will be sold by 250 euros everybody will play with them, linux should be from begin.They'll have to be a lot cheaper than that to convince the masses.
A VR headset is, among other stuff, a very fast very low latency high definition monitor.
Two of them, actually.
And an incredible experience.
0 Likes
Is he working for Epic or is just a fan?
0 Likes
I'm guessing this is what would be required for Alice VR to work within the headset. It currently loads up so you can play it on the monitor... but that isn't exactly VR.
And for what it's worth, I finally managed to get Serious Sam VR: The First Encounter working under Debian with the beta nVidia driver! Still got my ass kicked, but it played smoothly.
And for what it's worth, I finally managed to get Serious Sam VR: The First Encounter working under Debian with the beta nVidia driver! Still got my ass kicked, but it played smoothly.
0 Likes
I heard that you can use Vulkan in UE4 only by using the "mobile rendering pipeline" or something like that.
Is that what he's doing? Or is this full blown Vulkan support we're talking about?
Is that what he's doing? Or is this full blown Vulkan support we're talking about?
0 Likes
Is he working for Epic or is just a fan?
He's not employed by Epic, he contributes patches and bug fixes on his own time. He's been mentioned on here and other Linux sites before, anyone can help support him on patreon if they really want.
https://www.patreon.com/ue4linux
Last edited by lejimster on 22 March 2017 at 5:52 pm UTC
1 Likes, Who?
I heard that you can use Vulkan in UE4 only by using the "mobile rendering pipeline" or something like that.
Is that what he's doing? Or is this full blown Vulkan support we're talking about?
I probably should watch the video before I post, eh?
Last edited by roothorick on 23 March 2017 at 3:50 pm UTC
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