Previously Yaakuro worked to make Unreal Engine 4 work with SteamVR using OpenGL on Linux, but now he's moved onto making it work with Vulkan!
Amazing to see such progress and I really hope his patches get accepted into the Unreal Engine 4 base.
Unreal Engine 4 does have a lot of Linux issues, since multiple games are blaming engine issues for not coming to Linux yet. Maybe Yaakuro can look into these issues once he's done with his VR work.
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Amazing to see such progress and I really hope his patches get accepted into the Unreal Engine 4 base.
Unreal Engine 4 does have a lot of Linux issues, since multiple games are blaming engine issues for not coming to Linux yet. Maybe Yaakuro can look into these issues once he's done with his VR work.
Some you may have missed, popular articles from the last month:
I'm guessing this is what would be required for Alice VR to work within the headset. It currently loads up so you can play it on the monitor... but that isn't exactly VR.
And for what it's worth, I finally managed to get Serious Sam VR: The First Encounter working under Debian with the beta nVidia driver! Still got my ass kicked, but it played smoothly.
And for what it's worth, I finally managed to get Serious Sam VR: The First Encounter working under Debian with the beta nVidia driver! Still got my ass kicked, but it played smoothly.
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I heard that you can use Vulkan in UE4 only by using the "mobile rendering pipeline" or something like that.
Is that what he's doing? Or is this full blown Vulkan support we're talking about?
Is that what he's doing? Or is this full blown Vulkan support we're talking about?
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Quoting: QuenestilIs he working for Epic or is just a fan?
He's not employed by Epic, he contributes patches and bug fixes on his own time. He's been mentioned on here and other Linux sites before, anyone can help support him on patreon if they really want.
https://www.patreon.com/ue4linux
Last edited by lejimster on 22 March 2017 at 5:52 pm UTC
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Quoting: ison111I heard that you can use Vulkan in UE4 only by using the "mobile rendering pipeline" or something like that.
Is that what he's doing? Or is this full blown Vulkan support we're talking about?
I probably should watch the video before I post, eh?
Last edited by roothorick on 23 March 2017 at 3:50 pm UTC
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