Aspyr Media told me today that Civilization VI [Steam] for Linux & Mac will get cross-platform multiplayer when the next patch drops for us.
This is awesome to hear, since I know a few people waiting on it. The new 'Spring 2017 Update' is a big one too, with lots of balance changes, AI tuning, bug fixes and more. You can find all the changes to come in these patch notes.
Once the patch lands, we should then see the Persia and Macedon Civilization & Scenario Pack DLC support Linux too.
We will hopefully livestream another weekly session soon, when Samsai can recover from the nukes that were dropped on him. It's a damn fun game and I'm looking forward to playing more of it. You can read my previous review here.
This is awesome to hear, since I know a few people waiting on it. The new 'Spring 2017 Update' is a big one too, with lots of balance changes, AI tuning, bug fixes and more. You can find all the changes to come in these patch notes.
Once the patch lands, we should then see the Persia and Macedon Civilization & Scenario Pack DLC support Linux too.
We will hopefully livestream another weekly session soon, when Samsai can recover from the nukes that were dropped on him. It's a damn fun game and I'm looking forward to playing more of it. You can read my previous review here.
Some you may have missed, popular articles from the last month:
Thank you, Aspyr!
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Last edited by rea987 on 3 April 2017 at 3:28 pm UTC
Last edited by rea987 on 3 April 2017 at 3:28 pm UTC
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That is good news ; only thing that remain is performance update which can be provided with Vulkan.
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This update includes cross-plattform also with Windows, or only between Mac and Linux?
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I am a huge Civ fan, but it's honestly not a game I'd play multiplayer. Turn-based games and multiplayer don't mix very well IMHO. Still good to see this implemented for the people who wanted it. :)
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Did they ever make this perform decently on AMD cards? That is the only thing holding me back from buying it.
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Civ 5 and civ 6 are games I get bored in too quickly to really play multiplayer. I tried multiplayer in civ 5 once, but got bored like I often do in the mid-game and civ 6 are too similar. I'd say civ 2, civ 1 and freeciv are far more enjoyable mid game and end-game, but that could be nostalgia talking as I haven't really played them for years. Civ 5 and 6 are more compelling early game. Multiplayer in freeciv was of the better I have tried, having the turns at the same time, and only wait if one player need longer than another player.
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Quoting: KimyrielleI am a huge Civ fan, but it's honestly not a game I'd play multiplayer. Turn-based games and multiplayer don't mix very well IMHO. Still good to see this implemented for the people who wanted it. :)
Depends on, with RL friends its fun to play, even turn based.
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This is pretty great news for me. My friends have thought about getting this one. If I couldn't play with them, then I wouldn't even consider buying it. It's not that I never play single player games, but I'm just never that excited to load them up.
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Quoting: KetilCiv 5 and civ 6 are games I get bored in too quickly to really play multiplayer. I tried multiplayer in civ 5 once, but got bored like I often do in the mid-game and civ 6 are too similar. I'd say civ 2, civ 1 and freeciv are far more enjoyable mid game and end-game, but that could be nostalgia talking as I haven't really played them for years. Civ 5 and 6 are more compelling early game. Multiplayer in freeciv was of the better I have tried, having the turns at the same time, and only wait if one player need longer than another player.
Well, tbh, Civ has never really solved the endgame. It's dragging on and on, despite it is usually decided around the middle ages who's going to win. This has been this way since Civ 1 and I am not sure if there is a way they can really address it, at least not without cheesy mechanics. In real life, the current success of nations (or lack thereof) has also been determined centuries ago and Civ is just accurately portraying that.
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