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Inner Chains [Steam] is a rather dark FPS powered by Unreal Engine 4 and it does look incredible. The problem is, the release date has been set with no Linux release in sight.

From their Steam forum:
QuoteHi,
there will be no Linux support on premiere, but we got it in the back of our heads, so stay tuned.

So it won't see release day support and it's in "the back of our heads". That doesn't explain anything and it doesn't sound very hopeful.

Another day, another Kickstarted title that had a Linux stretch goal that currently has no ETA for the Linux version. If it wasn't a stretch goal, it wouldn't have been so bad. The entire point of a stretch goal is to have the funds you supposedly need to fund that particular feature. In this case, Inner Chains set Linux support at $15K against their initial goal of $10K. Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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18 comments
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Odin Apr 10, 2017
Quoting: http://steamcommunity.com/app/537430/discussions/1/135513549101880153/Does the game support Windows 7 / 8.1 and Linux?
Yes, the game support both Windows 7 and 8.1.
For the Linux, the support won't be available at the release. Might be added in the future.
What a load of crap, it might be added in the future.
Orkultus Apr 10, 2017
Sounds like one of those company's that promise support for all OS's, gather all the money they can from people who are excited about the news of their platform being supported,release a buggy piece of shit, and abandon it a month after release.
Liam Dawe Apr 10, 2017
Quoting: chepatiSo, yes, while kickstarter projects are a risky proposition, we should not shun the platform outright. There are some good, responsible developers, who get the freedom to experiment with new ideas without the pressure of having to get approved by publishers, who are by nature risk-averse and prefer sequels of successful franchises to interesting, but perhaps not so marketable ideas.
Fully agree here, I will support certain Kickstarters if the conditions are right :)

Quoting: nmeTaking that in consideration, note that $5K does not pay for a whole lot of development time.
While I agree of course, they set the price for it, not us.

No matter what, I don't think developers on Kickstarter should get a free pass when it comes to not delivering. We will continue to note on GOL when developers don't deliver for numerous reasons. The most important being: to help people decide who to support in future.
dubigrasu Apr 10, 2017
Quoting: QuenestilNot to forgive the developers, but I've been using the Unreal Engine for a while now on Linux and they don't make it that easy to develop on the platform.

To install you have to use the Source, no binary available. No launcher and although 4.16 is quite good, in previous version there were bugs constantly crashing the Editor. Imagine the pain of someone that never worked on Linux before.
Wait, are they trying to develop on Linux, why?
MintedGamer Apr 10, 2017
I agree with others, Kickstarter is not a pre-order system, its a funding system and has inherent risks of the loss of your investment. I learned the hard way that Kickstarter makes no guarantees whatsoever for the money that you pledge, they will just leave to contact the project owners and if you have issues with contacting them, they wont help you out.

Only offer a pledge if the developer has a good track record, and even then don't assume you will get anything on time, or at all.
Quenestil Apr 11, 2017
Quoting: dubigrasu
Quoting: QuenestilNot to forgive the developers, but I've been using the Unreal Engine for a while now on Linux and they don't make it that easy to develop on the platform.

To install you have to use the Source, no binary available. No launcher and although 4.16 is quite good, in previous version there were bugs constantly crashing the Editor. Imagine the pain of someone that never worked on Linux before.
Wait, are they trying to develop on Linux, why?

They say nothing about developing on Linux (although it would be cool to see), but even if you don't develop on Linux you have to test the game.

If you have a game build for Linux made on Windows and it doesn't run, it may be something simple like a not installed dependency, but if it isn't then installing UE4 and build directly on Linux is the best option to bug fixing.

It's still a very slow process.
dubigrasu Apr 12, 2017
Certainly that would be a slow process to fix issues, but unfortunately judging from devs comments on Steam forums they just export for Linux from the Windows editor and call it a day if it doesn't work this way.
More often I see the simple OpenGL build (for Windows) being the first roadblock where they give up.
Liam Dawe Jun 23, 2017
Quoting: Guest
Quoting: liamdaweswiggity swooty how bout that booty
Well, that's one way to make use of the notifications system, smart person

Sounds interesting, if you see more positive stuff in future let me know :)
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