Inner Chains [Steam] is a rather dark FPS powered by Unreal Engine 4 and it does look incredible. The problem is, the release date has been set with no Linux release in sight.
From their Steam forum:
So it won't see release day support and it's in "the back of our heads". That doesn't explain anything and it doesn't sound very hopeful.
Another day, another Kickstarted title that had a Linux stretch goal that currently has no ETA for the Linux version. If it wasn't a stretch goal, it wouldn't have been so bad. The entire point of a stretch goal is to have the funds you supposedly need to fund that particular feature. In this case, Inner Chains set Linux support at $15K against their initial goal of $10K.
From their Steam forum:
QuoteHi,
there will be no Linux support on premiere, but we got it in the back of our heads, so stay tuned.
So it won't see release day support and it's in "the back of our heads". That doesn't explain anything and it doesn't sound very hopeful.
Another day, another Kickstarted title that had a Linux stretch goal that currently has no ETA for the Linux version. If it wasn't a stretch goal, it wouldn't have been so bad. The entire point of a stretch goal is to have the funds you supposedly need to fund that particular feature. In this case, Inner Chains set Linux support at $15K against their initial goal of $10K.
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Quoting: http://steamcommunity.com/app/537430/discussions/1/135513549101880153/Does the game support Windows 7 / 8.1 and Linux?What a load of crap, it might be added in the future.
Yes, the game support both Windows 7 and 8.1.
For the Linux, the support won't be available at the release. Might be added in the future.
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Sounds like one of those company's that promise support for all OS's, gather all the money they can from people who are excited about the news of their platform being supported,release a buggy piece of shit, and abandon it a month after release.
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Quoting: chepatiSo, yes, while kickstarter projects are a risky proposition, we should not shun the platform outright. There are some good, responsible developers, who get the freedom to experiment with new ideas without the pressure of having to get approved by publishers, who are by nature risk-averse and prefer sequels of successful franchises to interesting, but perhaps not so marketable ideas.Fully agree here, I will support certain Kickstarters if the conditions are right :)
Quoting: nmeTaking that in consideration, note that $5K does not pay for a whole lot of development time.While I agree of course, they set the price for it, not us.
No matter what, I don't think developers on Kickstarter should get a free pass when it comes to not delivering. We will continue to note on GOL when developers don't deliver for numerous reasons. The most important being: to help people decide who to support in future.
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Quoting: QuenestilNot to forgive the developers, but I've been using the Unreal Engine for a while now on Linux and they don't make it that easy to develop on the platform.Wait, are they trying to develop on Linux, why?
To install you have to use the Source, no binary available. No launcher and although 4.16 is quite good, in previous version there were bugs constantly crashing the Editor. Imagine the pain of someone that never worked on Linux before.
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I agree with others, Kickstarter is not a pre-order system, its a funding system and has inherent risks of the loss of your investment. I learned the hard way that Kickstarter makes no guarantees whatsoever for the money that you pledge, they will just leave to contact the project owners and if you have issues with contacting them, they wont help you out.
Only offer a pledge if the developer has a good track record, and even then don't assume you will get anything on time, or at all.
Only offer a pledge if the developer has a good track record, and even then don't assume you will get anything on time, or at all.
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Quoting: dubigrasuQuoting: QuenestilNot to forgive the developers, but I've been using the Unreal Engine for a while now on Linux and they don't make it that easy to develop on the platform.Wait, are they trying to develop on Linux, why?
To install you have to use the Source, no binary available. No launcher and although 4.16 is quite good, in previous version there were bugs constantly crashing the Editor. Imagine the pain of someone that never worked on Linux before.
They say nothing about developing on Linux (although it would be cool to see), but even if you don't develop on Linux you have to test the game.
If you have a game build for Linux made on Windows and it doesn't run, it may be something simple like a not installed dependency, but if it isn't then installing UE4 and build directly on Linux is the best option to bug fixing.
It's still a very slow process.
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Certainly that would be a slow process to fix issues, but unfortunately judging from devs comments on Steam forums they just export for Linux from the Windows editor and call it a day if it doesn't work this way.
More often I see the simple OpenGL build (for Windows) being the first roadblock where they give up.
More often I see the simple OpenGL build (for Windows) being the first roadblock where they give up.
1 Likes, Who?
Quoting: GuestWell, that's one way to make use of the notifications system, smart personQuoting: liamdaweswiggity swooty how bout that booty
Sounds interesting, if you see more positive stuff in future let me know :)
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