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The next Alpha of the open source RTS 0 A.D. [Official Site] is moving along with development and it sounds like it's going to be a fun release.

Alpha 22 has no release date set yet, but it does already have lots of new goodies included in the latest builds.

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One of the newer additions is a new game mode called 'Capture The Relic', where you must capture and hold all the Relics on a map for a certain amount of time to win. It sounds like a really fun mode, so I look forward to trying it out.

It will also add in many more animations for units like Attack, Walk, Jog, Run, Idle, Gather, Farming, Sheepslaughter, Trade and more.

To make the game feel more polished, they also added in 62 various death sounds from opengameart.org.

The AI is also set to get a little smarter, with it gaining the ability to reply to alliance requests, neutral requests and it also now has some improved chat messages.

The multiplayer side also has something usually found in multiplayer games, with it now showing who is still loading the game. This will help prevent sitting and waiting without knowing why you're sat waiting.

All of that and much more can be found on their feature list for Alpha 22 here, which they regularly update. Article taken from GamingOnLinux.com.
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mas886 Apr 19, 2017
Quoting: Purple Library GuyGuess I should really give it another try. Have a bad taste in my mouth from last time.
Years back I fired it up, figured out the interface a bit, built a couple new farms and a couple of javelineers or something, and just as I was starting to get the feel of that a bunch of enemy warriors showed up out of nowhere and wiped out my village. The numbers weren't even close. So I was like "OK, if my attempts to start figuring out how to play are going to be interrupted every five minutes by being wiped out and having to start over, I have other things to do," and haven't yet been back. But things are probably quite different by now.

The AI is still a bit hard! Yes, but you can tweak the numbers, set a truce in minutes and control the starting resources.
Colombo Apr 19, 2017
Didn't find AI the problem. I am finding the whole game design to be the problem.

I am playing as Carthage, but game feels like if you had SC2 and all you could build was zerglings, roaches and queens. And zerglings and roaches were also workers.

The game has just too few things and is really monotonous. Sure, I can chose two mercenary posts. But since I can have only TWO mercenary posts, I can never mix enough of mercenaries. So I am building archers and spearmens, archers and spearmens. One elephant, two siege weapons, a few javeline horsemen and archers and spearmens.

There are even not any nice upgrades (that would change how game is played), walls sucks as you can't properly use terrain to your advantage (WTF units crossing hills?), ships were barely working the last time I played it, elephants sucked as the most common units everyone can build are spearmens and archers, which have bonus or what against elephants.

And town that you build while playing does not feel like real town, like what is the results in Age of Empires, where your cities look nice.
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