OpenLara [GitHub] was pointed out to me as it's an open source game engine to run classic Tomb Raider titles on Linux, it also has a WebGL support and a demo to show it off in-browser.
You can see the browser demo here, which uses the demo of the original Tomb Raider.
The very short description simply states it was inspired by OpenTomb [GitHub] another open source game engine for classic Tomb Raider titles.
Very impressive what the open source community is able to cook up, awesome stuff.
You can see the browser demo here, which uses the demo of the original Tomb Raider.
The very short description simply states it was inspired by OpenTomb [GitHub] another open source game engine for classic Tomb Raider titles.
Very impressive what the open source community is able to cook up, awesome stuff.
Some you may have missed, popular articles from the last month:
There are plenty of open source engines. You can choose one of those and work from that point on, if you just want to make a new game.
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Is OpenTomb fully functional now? Last time I checked it was only partially playable.
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You want an Open Source AAA game with Open World etc? Why? Just why? Go for a commercial game and have fun with it! AAA games do cost millions of Euro, developers spend thousands of hours programming and designing those. How should that be done in spare time? Also people do this just for fun, so having a tight schedule everyone needs to follow won't work. Having a lot of people working on it without even meeting once on their lifetime will make things even more complicated. One of the best examples is 0a.d. which hast great potential but has performance issues, bugs as well as a lack of assets. Don't get me wrong, from my personal perspective of a developer I do love what they do, but seriously, this game feels very different to e.g. Age of Empires which inspired them once.
I do love those engines for existing games if they're done well. "Return to the Roots" (Siedler 2 remake) is one example of a very well working engine. I haven't checked out anything Tomb Raider related yet.
Also, you might only like those games of you have played them in your childhood. It's not meant for modern times kiddies. (;
I do love those engines for existing games if they're done well. "Return to the Roots" (Siedler 2 remake) is one example of a very well working engine. I haven't checked out anything Tomb Raider related yet.
Also, you might only like those games of you have played them in your childhood. It's not meant for modern times kiddies. (;
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Quoting: cRaZy-bisCuiTYou want an Open Source AAA game with Open World etc? Why? Just why?
Because it's fun. And because it's something missing in the open source world.
Quoting: cRaZy-bisCuiTGo for a commercial game and have fun with it!
I do, I do.
Quoting: cRaZy-bisCuiTAAA games do cost millions of Euro, developers spend thousands of hours programming and designing those.
So do other things done as open source, including but not limited to the development of kernels, web servers, browsers and office suites.
Quoting: cRaZy-bisCuiTHow should that be done in spare time?
I don't know if it's realistic. Probably lots of people would need to work together.
Quoting: cRaZy-bisCuiTI do love those engines for existing games if they're done well. "Return to the Roots" (Siedler 2 remake) is one example of a very well working engine. I haven't checked out anything Tomb Raider related yet.
I don't get rewriting something that already exists and already works.
Quoting: cRaZy-bisCuiTAlso, you might only like those games of you have played them in your childhood. It's not meant for modern times kiddies. (;
I might be too old for those modern games like Siedler or Tomb Raider... :p
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Quoting: GuestThat would need (very roughly) 50 people working together full time for 3 years. This will not happen as a hobby project.
How about 500 working in spare time?
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Quoting: EikeI always got mixed feelings with recreating stuff we already have, just in open source, which doesn't even result in something completely open as it still needs the assets. I mean, of course it's impressive, but...
Look at it this way: Having a free engine (or two in this case) is, literally, the best way to preserve these games for future generations. They are also much more friendly to modders than proprietary engines ever can be.
Last edited by Dolus on 24 April 2017 at 5:40 pm UTC
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Quoting: m2mg2Is OpenTomb fully functional now? Last time I checked it was only partially playable.
AI is the last major hurdle for OpenTomb from what I'm seeing.
Last edited by Dolus on 24 April 2017 at 5:42 pm UTC
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What'd I'd like to know is how much work a open source version of Anachronox would be to develop, considering UE2 is already open source.
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So it's unrelated to OpenTomb?
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Quoting: ShmerlSo it's unrelated to OpenTomb?
Their readme says inspired by OpenTomb, not sure about shared codebase. Looking around the net it seems neither project is close to fully playable.
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