OpenLara [GitHub] was pointed out to me as it's an open source game engine to run classic Tomb Raider titles on Linux, it also has a WebGL support and a demo to show it off in-browser.
You can see the browser demo here, which uses the demo of the original Tomb Raider.
The very short description simply states it was inspired by OpenTomb [GitHub] another open source game engine for classic Tomb Raider titles.
Very impressive what the open source community is able to cook up, awesome stuff.
You can see the browser demo here, which uses the demo of the original Tomb Raider.
The very short description simply states it was inspired by OpenTomb [GitHub] another open source game engine for classic Tomb Raider titles.
Very impressive what the open source community is able to cook up, awesome stuff.
Some you may have missed, popular articles from the last month:
Quoting: EikeKeep 500 spare-time (but professional level) artists and coders motivated and focused on a single creative goal for the duration of a major project and I shall bestow upon you the title of supreme cat herder.Quoting: GuestThat would need (very roughly) 50 people working together full time for 3 years. This will not happen as a hobby project.
How about 500 working in spare time?
There are no technical roadblocks but many social ones.
2 Likes, Who?
Quoting: razing32Quoting: EikeQuoting: razing32Do you mean something like the classic isometric games ?
Or something like the Bethesda games were you have a FPS/Third person shooter with RPG elements to spice things up ?
If the community would come up with something like Wasteland 2, I'd appreciate (and play!) this, too.
But I was dreaming of the full modern monty, huge open world, "next-gen" graphics, FPS/third-person view.
"Open source triple AAA", if you want.
Well for it to be truly open source , I think you would need an engine built from scratch.
Not sure how much work that would be. I am thinking a pretty huge project.
Then you need all the content creators.
Not saying it would be impossible but I cannot fathom how you would coordinate a team that big. Most people would have to donate their time.
Building from scratch is not necessarily only option as there are several open source engines available. Though I don't think there's anything out there that could be considered next generation. Most of them are several generations behind, with some modern bits (there are people still working on them after all).
As for getting people contributing, problem is that people spend their free time as they like. If they like old game enough that they would want to run it without Wine or DosBox, they will do stuff to make that happen. With open source people that do stuff make the rules.
So if you you really want something, go ahead and start doing it yourself. Maybe other people like your idea and will join in. That's more likely to happen though when there's something tangible.
As for coordinating big projects, I haven't seen anything in open source games that would be same size as AAA games. Battle for Wesnoth has quite many contributors though and it even has good single player campaigns, which is rarity in games with open source assets (as opposed to projects like OpenLara).
2 Likes, Who?
Quoting: AnzaAs for coordinating big projects, I haven't seen anything in open source games that would be same size as AAA games. Battle for Wesnoth has quite many contributors though and it even has good single player campaigns, which is rarity in games with open source assets (as opposed to projects like OpenLara).
Yup , that was my concern.
You have to start something before any devs will join you voluntarily.
Huge undertaking. Not saying it wouldn't be awesome to have a powerful and also open source engine but I am not optimistic.
Wesnoth is a great game . It is one of my first go to games on Linux (bedsides Eschalon). still even with their project and google summer of code , they have issues at times with aging codebase per some of their announcements.
1 Likes, Who?
Quoting: ShmerlSo it's unrelated to OpenTomb?Code-wise yes. But the dev took insparation from the OpenTomb project. Personally, I see it as duplication of effort, but that's free software for you.
0 Likes
Hi there someone knows, if the this Demo, requires OpenGL => v3.0 ?
Because on my hardware with OpenGL 2.1, i can't see anything, just a Black Screen, but i have sounds
Screenshot :
https://s25.postimg.org/obz7s8twv/Open_Lara_webgldemo.png
Last edited by inukaze on 24 April 2017 at 9:45 pm UTC
Because on my hardware with OpenGL 2.1, i can't see anything, just a Black Screen, but i have sounds
Screenshot :
https://s25.postimg.org/obz7s8twv/Open_Lara_webgldemo.png
Last edited by inukaze on 24 April 2017 at 9:45 pm UTC
0 Likes
WebGL 1.0 is based on OpenGL ES 2.0, which uses shaders rather than a fixed-function pipeline:
https://en.wikipedia.org/wiki/OpenGL_ES#OpenGL_ES_2.0
So I don't think OpenGL 2.1 is sufficient, no. In your browser, go the URL about:support, and see what the Graphics section says about WebGL.
https://en.wikipedia.org/wiki/OpenGL_ES#OpenGL_ES_2.0
So I don't think OpenGL 2.1 is sufficient, no. In your browser, go the URL about:support, and see what the Graphics section says about WebGL.
0 Likes
Well now I k ow about opentomb from this which seems farther along. Def going to give that's. Try u til this matures enough to even have build instructions.
0 Likes
Quoting: EikeQuoting: GuestThat would need (very roughly) 50 people working together full time for 3 years. This will not happen as a hobby project.
How about 500 working in spare time?
https://en.wikipedia.org/wiki/Brooks%27s_law
https://en.wikipedia.org/wiki/The_Mythical_Man-Month
2 Likes, Who?
If you want to read more/follow development see this:
http://www.tombraiderforums.com/showthread.php?t=216618
http://www.tombraiderforums.com/showthread.php?t=216618
0 Likes
See more from me