The newest benchmarking test by Unigine Corp shows off their UNIGINE 2 engine and rather impressive visuals. Get ready to push your GPUs hard!
Having run the Superposition benchmark, I can confirm that it’s indeed a very demanding test. You can run the program in either a benchmark mode that automatically runs through a series of tests or engage it in game mode. In game mode you are free to play around with the physics, objects and lighting and get a real feel about what exactly is being rendered. Either way, it all looks pretty darn good. At the end of the benchmark, the program spits out a score which you can use to compare your results with other people.
Though the Linux version of the benchmark includes a VR-ready test, actual VR support for headsets is currently not implemented. The choice of renderer is limited as well, with OpenGL being the only option available on our platform. Vulkan support would have been nice to have and hopefully it’ll be added in a future update. But given this tweet, it doesn’t seem like a certain thing.
The benchmark itself seems to have good multi-threaded support, with its workload being spread out evenly across all my cores. The only issue I ran into in testing thus far is that it doesn't fully detect all my VRAM, only seeing 3GB out of 8GB on my RX 480. But the test itself had no problem using more than the detected amount when I cranked up the settings. The actual stress test is an advanced feature not covered in the free version so you'll have to buy a license to access it or use some of the other features, such as uploading results to a leaderboard.
You try Superposition out for yourself by downloading it from here.
I sense that this is one of those benchmarks people will keep coming back to when comparing GPUs. So, are you impressed? What are your results like? Let us know in the comments!
Thanks pete910 for the heads up
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Having run the Superposition benchmark, I can confirm that it’s indeed a very demanding test. You can run the program in either a benchmark mode that automatically runs through a series of tests or engage it in game mode. In game mode you are free to play around with the physics, objects and lighting and get a real feel about what exactly is being rendered. Either way, it all looks pretty darn good. At the end of the benchmark, the program spits out a score which you can use to compare your results with other people.
Though the Linux version of the benchmark includes a VR-ready test, actual VR support for headsets is currently not implemented. The choice of renderer is limited as well, with OpenGL being the only option available on our platform. Vulkan support would have been nice to have and hopefully it’ll be added in a future update. But given this tweet, it doesn’t seem like a certain thing.
The benchmark itself seems to have good multi-threaded support, with its workload being spread out evenly across all my cores. The only issue I ran into in testing thus far is that it doesn't fully detect all my VRAM, only seeing 3GB out of 8GB on my RX 480. But the test itself had no problem using more than the detected amount when I cranked up the settings. The actual stress test is an advanced feature not covered in the free version so you'll have to buy a license to access it or use some of the other features, such as uploading results to a leaderboard.
You try Superposition out for yourself by downloading it from here.
I sense that this is one of those benchmarks people will keep coming back to when comparing GPUs. So, are you impressed? What are your results like? Let us know in the comments!
Thanks pete910 for the heads up
Some you may have missed, popular articles from the last month:
"vulkan is not mature enough for production use yet"
Surely it will be if no one uses it... Maybe this attitude is why they can't sell a single engine license.
Surely it will be if no one uses it... Maybe this attitude is why they can't sell a single engine license.
1 Likes, Who?
Quoting: HollowSoldier"vulkan is not mature enough for production use yet"Well they obviously haven't seen what Feral & Croteam are up to with Vulkan.
Surely it will be if no one uses it... Maybe this attitude is why they can't sell a single engine license.
5 Likes, Who?
Quoting: lucifertdarkWell they obviously haven't seen what Feral & Croteam are up to with Vulkan.
To be fair, they haven't. Well, nowadays they might have, but that tweet was made half a year ago, back when Croteam was still facing Vulkan driver issues with The Talos Principle and long before the Mad Max update happened.
That said, I'm pretty sure Doom had Vulkan support patched in sometime before the tweet, and that worked out rather well...
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I missed how old the tweet was, it's probably too early for me to be messing about on the internet. ;)
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Sadly they do not support Vulkan, would really like to see a good Vulkan Benchmark for Linux.
Just ran it yesterday evening on 1080p extreme preset. My machine got only 1100-somthing score, whereas HexDSLs machine (nearly exact same hardware, same gpu, same driver) got over 1500. Only difference so far was, he uses Antergos and I still use Ubuntu 16.04. So maybe this was another coffin nail for Ubuntu.
Just ran it yesterday evening on 1080p extreme preset. My machine got only 1100-somthing score, whereas HexDSLs machine (nearly exact same hardware, same gpu, same driver) got over 1500. Only difference so far was, he uses Antergos and I still use Ubuntu 16.04. So maybe this was another coffin nail for Ubuntu.
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See I am helpful :P
It is brutal on GPU's tbh, also the openGL implementation is nowhere near the perf of DX from the scores I've seen.
Edit:
@BTRE
I've done a bench thread in the forum here https://www.gamingonlinux.com/forum/topic/2683
Last edited by pete910 on 12 April 2017 at 10:08 am UTC
It is brutal on GPU's tbh, also the openGL implementation is nowhere near the perf of DX from the scores I've seen.
Edit:
@BTRE
I've done a bench thread in the forum here https://www.gamingonlinux.com/forum/topic/2683
Last edited by pete910 on 12 April 2017 at 10:08 am UTC
1 Likes, Who?
Quoting: pete910It is brutal on GPU's tbh, also the openGL implementation is nowhere near the perf of DX from the scores I've seen.
From what I can find the Win10/DX11 results are very close to the Linux/OpenGL looking at Average FPS:
Windows 10 DirextX (1080ti - Extreme setting - 46 FPS):
http://www.guru3d.com/articles-pages/unigine-superposition-performance-benchmarks,2.html
Linux OpenGL: (1080ti - Extreme setting - 44.5 FPS)
http://www.phoronix.com/scan.php?page=article&item=unigine-super-benchmark&num=3
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"The only issue I ran into in testing thus far is that it doesn't fully detect all my VRAM, only seeing 3GB out of 8GB on my RX 480." I am glade it was not myself as well with this issue. To be honest had a small panic that I got the RX480 4gb card instead. I ran Doom again and it told me 8gb and with this made me feel a little better. I upgrade to 4.11 RC6 and got a score of 1472. It would have been nice to see a Vulkan API there since I think would have been better.
With Doom I found out that OpenGL is a big burden on your cpu compared to Vulkan that is much less of one. I really do hope that Unigine puts Vulkan API in down the road would be nice.
With Doom I found out that OpenGL is a big burden on your cpu compared to Vulkan that is much less of one. I really do hope that Unigine puts Vulkan API in down the road would be nice.
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Quoting: GrimfistSadly they do not support Vulkan, would really like to see a good Vulkan Benchmark for Linux.Well you did have a different CPU, not sure if the Intel Xeon E3-1231 is comparable in speed with the Intel Core-i7-3770 at the same clock.
Just ran it yesterday evening on 1080p extreme preset. My machine got only 1100-somthing score, whereas HexDSLs machine (nearly exact same hardware, same gpu, same driver) got over 1500. Only difference so far was, he uses Antergos and I still use Ubuntu 16.04. So maybe this was another coffin nail for Ubuntu.
There is not much detailed information about the hardware, the MB RAM speed, Craphicscard RAM speed, PCIe speed etc could be different as much other things that could have an impact.
It sure would be interesting to see different distributions compared on the exact same hardware, and similar software that could impact the speed, like the kernel, graphics driver, compositor etc.
I do use Ubuntu 16.10, I might install some other distributions on free partitions, especially if someone else shows a big difference that can not be changed without changing distribution:-)
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Quoting: FredOQuoting: pete910It is brutal on GPU's tbh, also the openGL implementation is nowhere near the perf of DX from the scores I've seen.
From what I can find the Win10/DX11 results are very close to the Linux/OpenGL looking at Average FPS:
Windows 10 DirextX (1080ti - Extreme setting - 46 FPS):
http://www.guru3d.com/articles-pages/unigine-superposition-performance-benchmarks,2.html
Linux OpenGL: (1080ti - Extreme setting - 44.5 FPS)
http://www.phoronix.com/scan.php?page=article&item=unigine-super-benchmark&num=3
Take his benches with a bucket of salt, Why on earth he cant just use the actual score that the bench produces is beyond me.
1080's are averaging 4500 in windows. mine is 3225, so like I said, not even close.
Need to see the score as to determine how Phoronix and everybody elses stacks up, Showing the average is only part of the benchmark final score
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Oh and the name doesn't mean anything but coincidentally could be pronounced as "Buttery" which suits me just fine.
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