Looks like the Wine developers consider the Multi-threaded command stream for Direct3D good enough now, as it's in Wine 2.6.
For those that don't know what the 'Multi-threaded command stream' is or does, it should hopefully allow better performance in certain games ran through Wine on Linux.
Wine 2.6 highlights:
They fixed 25 bugs in this release which includes fixing issues in games like Neverwinter Online, Rogue Operatives, The Solus Project and more.
They also included a fix that multiple games and applications needed, to quote the release log:
Pretty great release, congratulations to the Wine developers for their constant effort.
If you want to enable CSMT (Multi-threaded command stream), you need to do it via regedit, so launch it with Wine first:
Then scroll through to Direct3D like so:
Then, you need to rename it to "csmt" and make sure the value is set to 1.
For those that don't know what the 'Multi-threaded command stream' is or does, it should hopefully allow better performance in certain games ran through Wine on Linux.
Wine 2.6 highlights:
- Multi-threaded command stream in Direct3D.
- More Shader Model 5 instructions.
- More support for 3D textures.
- Better font transformations in DirectWrite.
They fixed 25 bugs in this release which includes fixing issues in games like Neverwinter Online, Rogue Operatives, The Solus Project and more.
They also included a fix that multiple games and applications needed, to quote the release log:
QuoteMultiple games need msvcr110.dll.?_Id@_CurrentScheduler@details@Concurrency@@SAIXZ (World of Tanks v0.9.15, Bethesda.net Launcher, Train Fever)
Pretty great release, congratulations to the Wine developers for their constant effort.
If you want to enable CSMT (Multi-threaded command stream), you need to do it via regedit, so launch it with Wine first:
wine regedit
Then scroll through to Direct3D like so:
Then, you need to rename it to "csmt" and make sure the value is set to 1.
Some you may have missed, popular articles from the last month:
Finally. The Witcher 3 with 2.5 staging hasn't improved much (I just tested it). I'll wait for 2.6 staging to catch up for more tests.
Last edited by Shmerl on 13 April 2017 at 7:08 pm UTC
Last edited by Shmerl on 13 April 2017 at 7:08 pm UTC
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Does anyone know whether there are efforts to run Elite: Dangerous under Wine? Would that be realistic at all?
It only reach Garbage in all tests:
https://appdb.winehq.org/objectManager.php?sClass=application&iId=16405
:(
Anyone know better?
After giving up the Mac, I doubt Frontier is doing anything in the direction of Linux.
Elite was my absolute favorite game for a very long time. First played it on the C64, the other parts under DOS. I would love to play E: D.
Last edited by 1xok on 13 April 2017 at 7:17 pm UTC
It only reach Garbage in all tests:
https://appdb.winehq.org/objectManager.php?sClass=application&iId=16405
:(
Anyone know better?
After giving up the Mac, I doubt Frontier is doing anything in the direction of Linux.
Elite was my absolute favorite game for a very long time. First played it on the C64, the other parts under DOS. I would love to play E: D.
Last edited by 1xok on 13 April 2017 at 7:17 pm UTC
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Quoting: ShmerlFinally. The Witcher 3 with 2.5 staging hasn't improved much (I just tested it). I'll wait for 2.6 staging to catch up for more tests.
Wine 2.6 give many interesting issues in DX11 related as precompile shaders for compute shaders (tomb raider DX11 could be afffected by this)
And other things
^_^
Last edited by mrdeathjr on 13 April 2017 at 7:16 pm UTC
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As the reporter for the bug for The Witness I can safely say the game is quite playable using the game's medium settings with MSAA turned off. You'll still see some graphical glitches when it comes to the trees, grass, and the clouds but you can interact with the puzzles now and walk around.
Last edited by JudasIscariot on 13 April 2017 at 7:22 pm UTC
Last edited by JudasIscariot on 13 April 2017 at 7:22 pm UTC
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Quoting: mrdeathjrQuoting: ShmerlFinally. The Witcher 3 with 2.5 staging hasn't improved much (I just tested it). I'll wait for 2.6 staging to catch up for more tests.
Wine 2.6 give many interesting issues in DX11 related as precompilated shader for compute shaders (tomb raider DX11 could be afffected by this)
And other things
^_^
Actually, since now CSMT has landed, I can try selecting just a few patches from staging (heap limit removal, and buffer pools) and see how TW3 works with that. That might work, unlike the whole set of staging patches from 2.5 for 2.6.
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gallium-nine is a lot faster, well at least for DX9 titles and those on open source drivers. Wonder if there are plans for vulkan in the future, that should be interesting.
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Quoting: m0nt3gallium-nine is a lot faster, well at least for DX9 titles and those on open source drivers. Wonder if there are plans for vulkan in the future, that should be interesting.
Wine Staging has Vulkan support.
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Quoting: ShmerlFinally. The Witcher 3 with 2.5 staging hasn't improved much (I just tested it). I'll wait for 2.6 staging to catch up for more tests.
If you end up testing Wine 2.6 before I do can you tell me if it's possible to toggle CSMT like you can in Wine Staging?
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Quoting: JudasIscariotQuoting: ShmerlFinally. The Witcher 3 with 2.5 staging hasn't improved much (I just tested it). I'll wait for 2.6 staging to catch up for more tests.
If you end up testing Wine 2.6 before I do can you tell me if it's possible to toggle CSMT like you can in Wine Staging?
Sure. I'll post some updates in this thread.
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Quoting: m0nt3gallium-nine is a lot faster, well at least for DX9 titles and those on open source drivers.
Wonder if there are plans for vulkan in the future, that should be interesting.
Yes nine is faster but without support*, compatibility and other things dont give most change
*this maybe dont change according wine devs
Mainline wine have complete support, compatibility, works in all hardware, all type of drivers, all supported systems, ports with wine case topware titles and other things
^_^
Last edited by mrdeathjr on 13 April 2017 at 7:31 pm UTC
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