Update: I managed to get it working, head to your prefences file located here:
Set the fullscreen mode to zero and set some height and width and it seemed to reset it. Now it works normally on the first load, but it will break again. You need to set the windowed mode to zero each time you want to load it, for now. Vulkan seems to require the exact height and width too.
Update 2: A better option, is to force all this as a Steam launch option for the game like one of these:
Or
Some quick thoughts on the new version:
The new AA modes are nice to have and the higher modes certainly look good on OpenGL, but with Vulkan if you select 2xMSAA or higher the performance falls off a cliff. If you find Vulkan performing poorly, check your AA level as it seems to badly affect the Vulkan version.
This update has also introduced other issues. You can often see enemy outlines through walls, which obviously breaks the game quite a bit.
The new auto join queue feature for full-servers sometimes seems to completely break not letting you actually join a game. Claiming you're next in the queue, even with space available. If there isn't space available, clicking auto join will end up sitting on the player list, claiming you will be a spectator until space is available, but never actually progress into putting you into spectator mode. Sometimes it does work, it just seems to be a mess now.
The new "friends playing" feature also doesn't seem to work, with it showing zero for me. Even though checking my Steam list, with people clearly playing it.
Servers now sometimes outright refuse to let you join them, with a simplistic error message about failing.
The Vulkan version gives higher FPS in certain areas, but it's no way near as smooth as the OpenGL version.
Yeah...they're going to need to polish this up quite a lot.
Original article:
Confirmed by others as well, the latest Ballistic Overkill that adds in Vulkan and many other things, has completely broken the Linux version.
Yesterday, I broke the news that Ballistic Overkill would be updated today with Vulkan, new friends features, new AA options and loads more.
The OpenGL version gives a black screen and the Vulkan version just instantly crashes, as of today. The developers are already aware of it, as I've already been in touch with them about the issues.
Shame, was pretty hyped to try it with Vulkan and it is a very fun game. I'm willing to give the developer a little leeway here since I enjoy it so much, but considering all the people that have confirmed the Linux version is broken to me, including testing it myself, I am a little annoyed personally. It seems not enough testing was done their end on the Linux version.
Investigating it a bit further, it seems it may be a similar problem to the issues facing White Noise 2 at the moment. The game seems to set zero for the resolution width and height. I tried setting them manually, but the game overwrites the preferences file on loading.
.config/unity3d/Aquiris Game Studio/Ballistic Overkill/prefs
Set the fullscreen mode to zero and set some height and width and it seemed to reset it. Now it works normally on the first load, but it will break again. You need to set the windowed mode to zero each time you want to load it, for now. Vulkan seems to require the exact height and width too.
Update 2: A better option, is to force all this as a Steam launch option for the game like one of these:
-screen-fullscreen 0 -screen-width 1920 -screen-height 1080 -force-vulkan
Or
-screen-fullscreen 0 -screen-width 1920 -screen-height 1080 -force-glcore
Some quick thoughts on the new version:
The new AA modes are nice to have and the higher modes certainly look good on OpenGL, but with Vulkan if you select 2xMSAA or higher the performance falls off a cliff. If you find Vulkan performing poorly, check your AA level as it seems to badly affect the Vulkan version.
This update has also introduced other issues. You can often see enemy outlines through walls, which obviously breaks the game quite a bit.
The new auto join queue feature for full-servers sometimes seems to completely break not letting you actually join a game. Claiming you're next in the queue, even with space available. If there isn't space available, clicking auto join will end up sitting on the player list, claiming you will be a spectator until space is available, but never actually progress into putting you into spectator mode. Sometimes it does work, it just seems to be a mess now.
The new "friends playing" feature also doesn't seem to work, with it showing zero for me. Even though checking my Steam list, with people clearly playing it.
Servers now sometimes outright refuse to let you join them, with a simplistic error message about failing.
The Vulkan version gives higher FPS in certain areas, but it's no way near as smooth as the OpenGL version.
Yeah...they're going to need to polish this up quite a lot.
Original article:
Confirmed by others as well, the latest Ballistic Overkill that adds in Vulkan and many other things, has completely broken the Linux version.
Yesterday, I broke the news that Ballistic Overkill would be updated today with Vulkan, new friends features, new AA options and loads more.
The OpenGL version gives a black screen and the Vulkan version just instantly crashes, as of today. The developers are already aware of it, as I've already been in touch with them about the issues.
Shame, was pretty hyped to try it with Vulkan and it is a very fun game. I'm willing to give the developer a little leeway here since I enjoy it so much, but considering all the people that have confirmed the Linux version is broken to me, including testing it myself, I am a little annoyed personally. It seems not enough testing was done their end on the Linux version.
Investigating it a bit further, it seems it may be a similar problem to the issues facing White Noise 2 at the moment. The game seems to set zero for the resolution width and height. I tried setting them manually, but the game overwrites the preferences file on loading.
Some you may have missed, popular articles from the last month:
Quoting: Takthis might explain the differences in performance at different quality levels.
This is exactly what I was thinking when doing that test. I suppose this means Unity's Vulkan possibly might already be the best way to go in certain circumstances such as VR depending on the strain put on the CPU since you need about 90 fps per eye (180 frames worth of draw calls) but usually with lower quality content/rendering? :)
Last edited by natewardawg on 18 May 2017 at 4:53 pm UTC
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faeria is having similar issues as well, does any of you guys now a fix in faeria case?
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Quoting: jd117faeria is having similar issues as well, does any of you guys now a fix in faeria case?
It's likely the exact same fix as this game. You can probably find the prefs for the game in:
.config/unity3d/[Company Name]/[Game Name]/prefs
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Quoting: natewardawgYep: it's in ~/.config/unity3d/Abrakam/FaeriaQuoting: jd117faeria is having similar issues as well, does any of you guys now a fix in faeria case?
It's likely the exact same fix as this game. You can probably find the prefs for the game in:
.config/unity3d/[Company Name]/[Game Name]/prefs
You have to set the "Screenmanager Is Fullscreen mode" option to 0 and set the resolution you want(for ScreenManager too, not the other resolution options).
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