Deep Sixed [Official Site, Kickstarter] is a space survival game where you're given control of a defective spaceship with a mission to explore a large nebula, what could possibly go wrong? A lot, as it turns out.
The developers have a small goal of $15,000 with 22 days still to go. You can find the Kickstarter here.
About the game
They sent over a copy of the demo to test out, so I took it for a spin! As far as I can tell the Linux version worked without any issues. It's a very interesting idea for a game, but it's rather overwhelming to begin with as there's lots to take in! There's a handy in-game manual though, which may seem a little daunting, but after giving it a few runs I actually learnt pretty quickly.
My first run didn't last long, as I picked a fight with some kind of space creature and when I fired upon them it seems they called some friends. One of my windows got cracked, air was escaping and radiation was climbing. Eventually I succumbed to the radiation and my time as captain came to an abrupt end.
My second run came to an end after my reactor door wouldn't close, I desperately tried to find a hammer to smack it shut, but I just didn't find it in time. Radiation was leaking everywhere and I (again) met my doom.
While the difficulty is a little brutal to begin with, you do quickly learn where items can be found and how to fix issues. It certainly seems like it could be a lot of fun when finished. As a sci-fi nerd, I really appreciated it.
Seems like a very clever game, quite like what I'm seeing here. The game is actually built with the open source Godot Engine and the game is partially developed on Linux.
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The developers have a small goal of $15,000 with 22 days still to go. You can find the Kickstarter here.
About the game
QuoteDeep Sixed is a space survival game where players are given a defective spaceship and a large nebula to map with plenty of mysteries to reveal. As you explore, things will go wrong on your expeditions and you will be expected to make command decisions. You can conduct a distracting and extensive repair, or implement a temporary make-do solution so you can focus on what’s happening outside. You can attack nebula creatures head-on, or study their habits and hope to avoid their attention. Perfect journeys are impossible, and players will find themselves building upon and applying a core set of basic engineering skills to address competing priorities.
They sent over a copy of the demo to test out, so I took it for a spin! As far as I can tell the Linux version worked without any issues. It's a very interesting idea for a game, but it's rather overwhelming to begin with as there's lots to take in! There's a handy in-game manual though, which may seem a little daunting, but after giving it a few runs I actually learnt pretty quickly.
My first run didn't last long, as I picked a fight with some kind of space creature and when I fired upon them it seems they called some friends. One of my windows got cracked, air was escaping and radiation was climbing. Eventually I succumbed to the radiation and my time as captain came to an abrupt end.
My second run came to an end after my reactor door wouldn't close, I desperately tried to find a hammer to smack it shut, but I just didn't find it in time. Radiation was leaking everywhere and I (again) met my doom.
While the difficulty is a little brutal to begin with, you do quickly learn where items can be found and how to fix issues. It certainly seems like it could be a lot of fun when finished. As a sci-fi nerd, I really appreciated it.
Seems like a very clever game, quite like what I'm seeing here. The game is actually built with the open source Godot Engine and the game is partially developed on Linux.
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1 comment
I like the look of the game. I'd definitely love to see more games published using the Godot engine, including probably even some 3D games after Godot 3 is out since it has the new PBR renderer. :)
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