Feral Interactive have just announced some exciting news! The Linux port of Dawn of War III [Steam, Feral Site] will come with OpenGL as the default, but like with Mad Max you will be able to check a box to enable Vulkan!
Okay, now I'm even more excited. Having trouble keeping my excitement under wraps here, feel like there's a small explosion inside trying to get out in response to this news.
I will do my best to get some benchmarks done for release like I did with Mad Max, if it has a benchmark mode of course.
Dawn of War III arrives on Linux on June 8th, so not long to go!
Also, as a small extra announcement, I will be doing regular online games in Dawn of War III with the community. Exact dates and times to be determined, but let me know in the comments if you're up for joining in. Likely evening time, sometime around 20:30 UTC on a specific day.
It's also highly probable I will be doing weekly games livestreamed on Twitch against someone from Feral once again.
It's also certain I will do a release-day livestream on June 8th to celebrate! Keep an eye on our Twitch channel and the livestream schedule for more.
Check out the trailer:
QuoteOn Linux, the game will launch with OpenGL by default. However, an option to play using the Vulkan graphics API will be available via the Feral pre-game options window.
Okay, now I'm even more excited. Having trouble keeping my excitement under wraps here, feel like there's a small explosion inside trying to get out in response to this news.
I will do my best to get some benchmarks done for release like I did with Mad Max, if it has a benchmark mode of course.
Dawn of War III arrives on Linux on June 8th, so not long to go!
Also, as a small extra announcement, I will be doing regular online games in Dawn of War III with the community. Exact dates and times to be determined, but let me know in the comments if you're up for joining in. Likely evening time, sometime around 20:30 UTC on a specific day.
It's also highly probable I will be doing weekly games livestreamed on Twitch against someone from Feral once again.
It's also certain I will do a release-day livestream on June 8th to celebrate! Keep an eye on our Twitch channel and the livestream schedule for more.
Check out the trailer:
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Damn just saw this on Facebook page. Excellent news, the more Vulkan the better!
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Quoting: drmothCan't wait. And Windows has only DirectX11 support, no DX12. This is a first! Go Feral!!
That was already the case with Mad Max.
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Quoting: LeopardQuoting: drmothCan't wait. And Windows has only DirectX11 support, no DX12. This is a first! Go Feral!!
The reason is DirectX 11 is still performing good and OpenGL was so behind of it at performance terms
I'm happy that Feral is adopting Vulkan more and more.
Deus Ex Md and Hitman are also needs to be Vulkanized
Exactly, it seems DirectX 11 lends itself to multithreading a lot better then OpenGL, though not as ideally as Vulkan.
I'd also like to see some Vulkanized Hitman, this game is so severely CPU bottlenecked, it's detracting from the otherwise awesome experience.
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Most of the time DirectX 11 still beats Vulkan. At least for the fact that most of the time we speak about ports, no Vulkan games from the scratch. But also on Windows it's rare to see DirectX 11 being outperformed by either Vulkan or DirectX 12.
Hopefully they can fix the missing cross platform Multiplayer this time. Still no excuse for this missing feature.
Hopefully they can fix the missing cross platform Multiplayer this time. Still no excuse for this missing feature.
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OpenGL??? WHY!!???
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Quoting: elbuglioneOpenGL??? WHY!!???
I would think maybe not all video cards would work well with Vulkan maybe. If that is the case they would want to make sure all users would be able to play this game. That is why I am thinking this reason.
Last edited by themixturemedia on 26 May 2017 at 6:57 pm UTC
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Quoting: elbuglioneOpenGL??? WHY!!???
Well, they're porting to Mac OS as well, so they're kind of forced to develop for OpenGL there because Apple will not support Vulkan since they want to use their own API called Metal. Since they had to make the game work in OpenGL anyway, they probably just kept it in the Linux version for reasons such as compatibility and it's not really any more effort for them.
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Quoting: AimelaWell, they're porting to Mac OS as well, so they're kind of forced to develop for OpenGL there because Apple will not support Vulkan since they want to use their own API called Metal. Since they had to make the game work in OpenGL anyway, they probably just kept it in the Linux version for reasons such as compatibility and it's not really any more effort for them.
They do use Metal for the game on Mac.
I guess Vulkan is not ready yet to run well on all cards and (Linux) drivers, so they need OpenGL as well.
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