After spending some quality time recently with the excellent Hollow Knight [GOG][Steam], I found myself wondering what my next 2D Platformer/Fighter was going to be. As it happened legendary porter, Ethan Lee (aka Flibitijibibo) had me covered. Salt and Sanctuary [Official Site, Steam] launched on Windows on May 17th 2016, but just under two months later he had it converted for Linux (and Mac).
I’m slightly ashamed to say that it’s taken me over a year to discover this gem. Now, having spent over 30 hours in the last fortnight building two utterly different characters in the game (videos below), I thought I’d spend a little extra time convincing you all just exactly why you need this superb game in your lives.
Note: Salt and Sanctuary is often described as a “2D Dark Souls”, but while there are certain similarities (which I list below), what puts me off this description is that I associate Demon/Dark Souls with crippling difficulty. Yes, you will die a lot in Salt and Sanctuary, and yes, the boss battles can occasionally seem overwhelming at first. However my experience of the difficulty curve here is that Salt and Sanctuary is both very much more forgiving and even encourages the occasional risk taking without unfairly punishing you.
With that out of the way, here’s the breakdown.
Plot
The game starts with an epic boss battle straight after you’ve chosen your character who is escorting a princess across the seas in a ship. After losing the ship, you’re washed up the shores of a mysterious island with one goal; find the princess at any cost.
However, while the lore you’ll experience in the game is detailed and absorbing, needless to say, you’re not here for the plot! You’re here for the wonderful fighting mechanics that will keep you absorbed for, at a guess, around 40 or so hours of gameplay. Assuming that a single play-through will sate your appetite. Fair warning… it probably won’t!
Mechanics
So why all the Dark Souls comparisons? Well, let’s count the ways:
However, husband and wife developers, Ska Studios, have done much to make Salt and Sanctuary its own beast. The game’s “Tree of Skill” is truly gigantic and encourages diversity and experimentation. There are very few truly “bad” builds that will come from even your first play through. You can go heavy tank/melee, heavy tank/magic, ninja cleric, swordsman, sword and shield, greataxeman, you name it. The only thing you could conceivably do wrong is possibly a little of everything and no specialisation at all.
Fun fact: this is the first game I’ve played where I’ve spent significant points on the encumbrance statistic. Why? Well, if you’re not using a shield, or two handing a weapon so that you can “block”, you’ll need to use the game’s roll mechanic to keep the hits from landing. You get a bonus to your roll speed and overall “nimbleness” if your equipment (including weapon) is less than a quarter of your overall capacity!
The ability to equip two entirely different main hand/offhand and charm combinations and switch between them near-instantly is crucial to most set ups. You'll need this for bow/dagger for fighters, or fire/lightning for mages, for example. Even if you’re going to specialise in just one weapon, it’s a great idea to have one loadout configured with a one-hand weapon and shield, then a two-handed set up in the other. That gives you a quick change from defensive to offensive stances at the click of a button. Certain boss battles will benefit from this quick switch since the bosses will routinely switch their style at a certain point of the battle too, just to keep you on your toes!
Another nice mechanic is the stamina system that prevents you hacking away with your axe or sword continuously, or rolling constantly. In addition, if you overuse your stamina, you’ll eventually suffer fatigue, which lowers your overall stamina – this is especially true of magic, which consumes a portion of your maximum stamina in addition to the “focus” required to cast the spell. The spells in Salt and Sanctuary are especially powerful, so this natural limit prevents you spamming them for an easy win.
Finally, each big hit you take in the game can also cause “wounding”, which similarly lowers your overall hit points. Big hits might also stagger you, leaving you open to attacks which you can no longer block until the stagger animation completes. Similarly, your big hits can stagger enemies.
These detrimental “wounding” effects can be mitigated by spells and potions, but remember that replenishing those at a Sanctuary will also restock all the enemies in the game!
Art, Sound and Atmosphere
That's right, “art”, not “graphics”. Yeah, I went there. Bear with me.
Some Steam reviews have laughably called out Salt and Sanctuaries graphics as “muddy”. This reinforces my general derision of Steam reviews and reminds me that some people clearly have no soul. This game is not for them. Don’t be like them.
That said, Salt and Sanctuary is undoubtedly a dark game. Indeed, darkness is a mechanic, necessitating the use of either torches, light charms, or the casting of the imaginatively named “Light” prayer. Later, the game will play on the light mechanic and introduce special effects to your torches in a Metroidvania fashion, allowing you to materialise light bridges. Just make sure your torch doesn’t run out when you’re standing on one! Or indeed, do anything that affects the offhand holding the torch while standing on one. I’ve died both of those ways, so I pass these wise words on to you. You’re very welcome.
So, despite being dark, or perhaps because of it, and strengthened by the moody music and hard hitting sound effects, the atmosphere in Salt and Sanctuary is absolutely exemplary. The game’s detailed lore adds to this, for instance allowing you to choose from three creeds at the start of the game, but introducing many more as your journey unfolds.
It’s a game which looks good in screenshots, and yet loses something at the same time. It’s the animations and wonderful attention to detail in Salt and Sanctuary that really makes it stand out from the crowd. Even something as simple as using a Bell of Return is a joyous moment, as your character kneels in reverence and holds the bell above him and coaxes a single note, transporting him instantly to his last Sanctuary. It’s heartfelt stuff.
Linux performance
I’m pleased to report that I’ve not experienced even the slightest hiccup relating to Linux. I think I experienced a few seconds of judder here and there as I was running through certain areas, the Red Hall of Cages I think it was, but I can’t think of anything else to report. My PC is a beast admittedly, recently purchased and you can see the details of that in my profile, so this isn’t unexpected. However, I’ve not experienced any gamepad problems, resolution issues, sound problems, crashes or defects of note. A fantastic port by Mr Lee, without a doubt.
Summary
Needless to say by this point in the review, I’m blown over by Salt and Sanctuary. The atmosphere, gameplay, mechanics, lore, play length, re-playability and sheer polish puts this title squarely into my top ten games of all time. No, I’m not listing the other nine, or at least not right now, but rest assured that its quality will ensure that it’s a long time before anything comes along to challenge Salt and Sanctuary’s well earned place in that list. Buy it. Buy it now.
I’m slightly ashamed to say that it’s taken me over a year to discover this gem. Now, having spent over 30 hours in the last fortnight building two utterly different characters in the game (videos below), I thought I’d spend a little extra time convincing you all just exactly why you need this superb game in your lives.
Note: Salt and Sanctuary is often described as a “2D Dark Souls”, but while there are certain similarities (which I list below), what puts me off this description is that I associate Demon/Dark Souls with crippling difficulty. Yes, you will die a lot in Salt and Sanctuary, and yes, the boss battles can occasionally seem overwhelming at first. However my experience of the difficulty curve here is that Salt and Sanctuary is both very much more forgiving and even encourages the occasional risk taking without unfairly punishing you.
With that out of the way, here’s the breakdown.
Plot
The game starts with an epic boss battle straight after you’ve chosen your character who is escorting a princess across the seas in a ship. After losing the ship, you’re washed up the shores of a mysterious island with one goal; find the princess at any cost.
However, while the lore you’ll experience in the game is detailed and absorbing, needless to say, you’re not here for the plot! You’re here for the wonderful fighting mechanics that will keep you absorbed for, at a guess, around 40 or so hours of gameplay. Assuming that a single play-through will sate your appetite. Fair warning… it probably won’t!
Mechanics
So why all the Dark Souls comparisons? Well, let’s count the ways:
- You collect Salt from vanquished enemies and later use it to level up.
- If you die, whatever killed you will steal all your Salt, but if you go back and kill it, you’ll get it all back. If instead you die again (or on your way there), you’ll lose that Salt forever. In fact, in my example Mage video, you’ll see exactly that happening.
- You rest at Sanctuaries where you can spend your Salt to level up and replenish all your healing potions, but when you do so, all enemies in the game (apart from bosses) will respawn.
- Equipment only weighs you down when you equip it. Your inventory is otherwise unlimited.
However, husband and wife developers, Ska Studios, have done much to make Salt and Sanctuary its own beast. The game’s “Tree of Skill” is truly gigantic and encourages diversity and experimentation. There are very few truly “bad” builds that will come from even your first play through. You can go heavy tank/melee, heavy tank/magic, ninja cleric, swordsman, sword and shield, greataxeman, you name it. The only thing you could conceivably do wrong is possibly a little of everything and no specialisation at all.
Fun fact: this is the first game I’ve played where I’ve spent significant points on the encumbrance statistic. Why? Well, if you’re not using a shield, or two handing a weapon so that you can “block”, you’ll need to use the game’s roll mechanic to keep the hits from landing. You get a bonus to your roll speed and overall “nimbleness” if your equipment (including weapon) is less than a quarter of your overall capacity!
The ability to equip two entirely different main hand/offhand and charm combinations and switch between them near-instantly is crucial to most set ups. You'll need this for bow/dagger for fighters, or fire/lightning for mages, for example. Even if you’re going to specialise in just one weapon, it’s a great idea to have one loadout configured with a one-hand weapon and shield, then a two-handed set up in the other. That gives you a quick change from defensive to offensive stances at the click of a button. Certain boss battles will benefit from this quick switch since the bosses will routinely switch their style at a certain point of the battle too, just to keep you on your toes!
Another nice mechanic is the stamina system that prevents you hacking away with your axe or sword continuously, or rolling constantly. In addition, if you overuse your stamina, you’ll eventually suffer fatigue, which lowers your overall stamina – this is especially true of magic, which consumes a portion of your maximum stamina in addition to the “focus” required to cast the spell. The spells in Salt and Sanctuary are especially powerful, so this natural limit prevents you spamming them for an easy win.
Finally, each big hit you take in the game can also cause “wounding”, which similarly lowers your overall hit points. Big hits might also stagger you, leaving you open to attacks which you can no longer block until the stagger animation completes. Similarly, your big hits can stagger enemies.
These detrimental “wounding” effects can be mitigated by spells and potions, but remember that replenishing those at a Sanctuary will also restock all the enemies in the game!
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Direct Link
Direct Link
Art, Sound and Atmosphere
That's right, “art”, not “graphics”. Yeah, I went there. Bear with me.
Some Steam reviews have laughably called out Salt and Sanctuaries graphics as “muddy”. This reinforces my general derision of Steam reviews and reminds me that some people clearly have no soul. This game is not for them. Don’t be like them.
That said, Salt and Sanctuary is undoubtedly a dark game. Indeed, darkness is a mechanic, necessitating the use of either torches, light charms, or the casting of the imaginatively named “Light” prayer. Later, the game will play on the light mechanic and introduce special effects to your torches in a Metroidvania fashion, allowing you to materialise light bridges. Just make sure your torch doesn’t run out when you’re standing on one! Or indeed, do anything that affects the offhand holding the torch while standing on one. I’ve died both of those ways, so I pass these wise words on to you. You’re very welcome.
So, despite being dark, or perhaps because of it, and strengthened by the moody music and hard hitting sound effects, the atmosphere in Salt and Sanctuary is absolutely exemplary. The game’s detailed lore adds to this, for instance allowing you to choose from three creeds at the start of the game, but introducing many more as your journey unfolds.
It’s a game which looks good in screenshots, and yet loses something at the same time. It’s the animations and wonderful attention to detail in Salt and Sanctuary that really makes it stand out from the crowd. Even something as simple as using a Bell of Return is a joyous moment, as your character kneels in reverence and holds the bell above him and coaxes a single note, transporting him instantly to his last Sanctuary. It’s heartfelt stuff.
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Direct Link
Direct Link
Linux performance
I’m pleased to report that I’ve not experienced even the slightest hiccup relating to Linux. I think I experienced a few seconds of judder here and there as I was running through certain areas, the Red Hall of Cages I think it was, but I can’t think of anything else to report. My PC is a beast admittedly, recently purchased and you can see the details of that in my profile, so this isn’t unexpected. However, I’ve not experienced any gamepad problems, resolution issues, sound problems, crashes or defects of note. A fantastic port by Mr Lee, without a doubt.
Summary
Needless to say by this point in the review, I’m blown over by Salt and Sanctuary. The atmosphere, gameplay, mechanics, lore, play length, re-playability and sheer polish puts this title squarely into my top ten games of all time. No, I’m not listing the other nine, or at least not right now, but rest assured that its quality will ensure that it’s a long time before anything comes along to challenge Salt and Sanctuary’s well earned place in that list. Buy it. Buy it now.
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Quoting: razing32QuoteSome Steam reviews have laughably called out Salt and Sanctuaries graphics as “muddy”.
I can agree steam comments can be stupid , ironic or ironically stupid sometimes but in this case I agree.
If there are too many entities on the screen , say player , player missiles enemies and their missiles , I would have a hard time figuring out what the heck is going on and where i am and what I am doing.
If i died as a result of that I would have been VERY frustrated.
I will give it a shot on sale though.
At the risk of valiantly and blithely defending every negative comment with rampant fanboism... the only time I've ever died in S&S because of something I didn't notice, it was a poison effect that occurred during the Mad Alchemist battle and I was so focused on the fight, I didn't notice the bar at the top draining away my life.
This isn't a bullet hell game where you're overwhelmed by what's happening on the screen (although I did read that one of the later bosses comes close to this description). 99% of your time, you'll be focused on the small number of enemies on the screen and working out your strategies accordingly.
I guess the Tree of Men boss gets a bit crazy, but my point is, I think, that Steam reviews are the dregs of society's worst, most ill thought criticism. I stand by my review! :)
1 Likes, Who?
It does look like a good game, and it looks like something I should consider picking up.
BUT I have played "Slain: Back From Hell" and I'd say Slain is generally better. Better visuals, music, monsters and game-play.
BUT Slain is more like Dark Souls, i.e. Completely unforgiving. And I got reasonably frustrated with it.
BUT I have played "Slain: Back From Hell" and I'd say Slain is generally better. Better visuals, music, monsters and game-play.
BUT Slain is more like Dark Souls, i.e. Completely unforgiving. And I got reasonably frustrated with it.
1 Likes, Who?
Great review, scaine!
Yup: 88 hrs for me...
This is an absolutely superb game. I have no idea why anyone would complain about controls. I used the steam controller, too.
QuoteAssuming that a single play-through will sate your appetite. Fair warning... it probably won't!
Yup: 88 hrs for me...
This is an absolutely superb game. I have no idea why anyone would complain about controls. I used the steam controller, too.
1 Likes, Who?
The controls comment from Kyrottimus does make me wonder if the game had a Linux bug on release. Either that or they were using hefty weapons without enough endurance. I admit that so far, all I've used are light swords and maces. I feel a barbarian build coming on! Light armour, great sword/axe, no magic.
0 Likes
Nice write up Scaine, and I appreciated the videos. I've had S&S wishlisted from way back, but it hasn't yet hit the price point I need to gamble that it won't be too difficult for my feeble gaming skills. I know I could refund it, but two hours might not be enough time for me to realize how awful I may be at it. Lol. Eventually it'll go on sale when the stars of discount and personal finances align, and I will buy it and settle this uncertainty once and for all. :)
Last edited by Nanobang on 25 May 2017 at 1:19 pm UTC
Last edited by Nanobang on 25 May 2017 at 1:19 pm UTC
1 Likes, Who?
Doesn't sound intriguing to me. The fighting-mechanics sound rather cumbersome and complicated. And if the boss-fights are anything like in Hollow Knight I'll definitely give this one a pass. With HK I became so frustrated that I eventually removed the game completely from my Steam account, even though it seemed that I was pretty close to completing the map. And I fear that might happen with Salt And Sanctuary as well, so I better not waste more money (as in: spending money on something I might eventually hate to play).
0 Likes
Quoting: MrokiiWith HK I became so frustrated that I eventually removed the game completely from my Steam account
Sounds like a love-and-hate relationship. :)
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Quoting: EikeQuoting: MrokiiWith HK I became so frustrated that I eventually removed the game completely from my Steam account
Sounds like a love-and-hate relationship. :)
Well, there was a lot to love in HK, for example finding all the secrets and the diverse environments. But some of the bosses eventually brought me to a breaking point where it just wasn't fun anymore and I thought them to be simply unfair, with no realistic chance of beating them. That ruined the game for me completely. I simply hate it when I can't complete a game despite my best efforts. And there seem to be too many games out there nowadays that require mad skills and possibly clairvoyance...
Last edited by Mrokii on 25 May 2017 at 9:02 pm UTC
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You do need a bit of investment to get the best from this, it's true. It's not a "casual" game, but still much more approachable than something like Dark Souls (assuming you still have access to a Windows box, or somehow get it running in Wine).
I've played some fantastic side scrolling action RPGs - Dust: An Elysian Tale, Mark of the Ninja, The Swindle, Outland, Guacamelee, Hollow Knight and more. But S&S is the perfect blend for me. The others are great, but this one is the daddy.
And it's okay for others to prefer Mark of the Ninja, or whatever. They're all great. But in my opinion, so far, Salt and Sanctuary is the only one in my personal top ten.
Example: Mark of the Ninja... a masterpiece, right? You're damn right. And yet... I completed it, without rushing, in just over 8 hours. I've already spent FOUR TIMES as long having just as much fun in Salt and Sanctuary. Less story sure, but more action.
Great to find a gem like this. We should start a Hidden Gems series on GOL, I reckon. Some kind of "Submit Awesome Game" mechanism...
I've played some fantastic side scrolling action RPGs - Dust: An Elysian Tale, Mark of the Ninja, The Swindle, Outland, Guacamelee, Hollow Knight and more. But S&S is the perfect blend for me. The others are great, but this one is the daddy.
And it's okay for others to prefer Mark of the Ninja, or whatever. They're all great. But in my opinion, so far, Salt and Sanctuary is the only one in my personal top ten.
Example: Mark of the Ninja... a masterpiece, right? You're damn right. And yet... I completed it, without rushing, in just over 8 hours. I've already spent FOUR TIMES as long having just as much fun in Salt and Sanctuary. Less story sure, but more action.
Great to find a gem like this. We should start a Hidden Gems series on GOL, I reckon. Some kind of "Submit Awesome Game" mechanism...
0 Likes
I had another look at the videos on Steam and am still not thrilled with S&S. The impression is that its enemies are hard to make out from the background and that it relies too heavily on fighting and not much else. If that's the case, it's not my cup of tea. Or is this impression completely wrong?
I'm into more casual (not necessarily easy or short) games, basically where exploration and finding secrets is the main aspect. I realise that this may not be the right place, but if anybody has suggestions I'd love to hear them.
I'm into more casual (not necessarily easy or short) games, basically where exploration and finding secrets is the main aspect. I realise that this may not be the right place, but if anybody has suggestions I'd love to hear them.
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I also occasionally dabble a bit in Python, I do Internet Security for a living and finally, I'm a big fan of Neil Degrasse Tyson. And not just because he has a cool first name.
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