Serious Sam Fusion 2017 [Steam] has been updated to include some benchmark modes along with some other useful changes. I've done some quick tests.
The new benchmarking mode is quite extensive, with it allowing you to do various levels from each game, so I did some random tests to show off what performance is like for OpenGL vs Vulkan here. You can find the benchmark mode in the "Extras" menu.
Firstly, I should note that the Fusion engine is considered as Beta software and so is the Vulkan renderer inside it.
Also, the benchmark mode isn't 100% accurate, since I've noticed a few minor differences at times. It's close enough though to be useful. There are also times when you switch between graphics API that some settings can get reset, so if you plan to do any, check the settings every time to be sure.
In addition to the benchmark mode, it also features various fixes and and expanded modding support.
The API switcher is now listed at the top of the graphical menu, in case you somehow didn't spot it in the previous location. The OpenGL renderer had a bug with flickering on burning objects, which has been fixed. A multiplayer desync was fixed to enable a smoother online experience, as well as enemies in co-op play no longer preferring the first player in the list in some situations.
There's plenty more, so check out the full list of changes here.
Thanks for the tip mphuZ!
The new benchmarking mode is quite extensive, with it allowing you to do various levels from each game, so I did some random tests to show off what performance is like for OpenGL vs Vulkan here. You can find the benchmark mode in the "Extras" menu.
Firstly, I should note that the Fusion engine is considered as Beta software and so is the Vulkan renderer inside it.
Also, the benchmark mode isn't 100% accurate, since I've noticed a few minor differences at times. It's close enough though to be useful. There are also times when you switch between graphics API that some settings can get reset, so if you plan to do any, check the settings every time to be sure.
In addition to the benchmark mode, it also features various fixes and and expanded modding support.
The API switcher is now listed at the top of the graphical menu, in case you somehow didn't spot it in the previous location. The OpenGL renderer had a bug with flickering on burning objects, which has been fixed. A multiplayer desync was fixed to enable a smoother online experience, as well as enemies in co-op play no longer preferring the first player in the list in some situations.
There's plenty more, so check out the full list of changes here.
Thanks for the tip mphuZ!
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After running the benchmark I have cheats enabled box showing all thew time now . This is when loading a previous save game.
Anyone else get that?
Anyone else get that?
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Quoting: GuestQuoting: STiATFor Croteam not publishing on GoG anymore - would be an interesting question to forward to them.
http://steamcommunity.com/app/257510/discussions/0/626329186809171707/
QuoteGOG doesn't support the infrastructure that game developers need to ship more advanced games (i.e. if you have achievements, leaderboards, multiplayer (that's not an issue for Talos, but is for Serious Sam), ship updates frequently...).
:)
QuoteBut as the situation is now, even if they had the API comparable to Steam, it wouldn't be worth the development time, since their market share is much lower.
Thanks for the info, appreciated!
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