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Steam Audio comes to Unreal Engine 4

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Steam Audio, the new feature-filled audio solution from Valve is now supported directly in Unreal Engine 4 Valve just announced.

image
The Steam Audio plugin now ships with Unreal Engine 4.16 Preview 2 by default, so anyone using that engine will get access to it. It's not locked to a particular platform, or VR device, so it's pretty open for developers, which is great.

Find the full announcement here.

About Steam Audio
Steam Audio delivers a full-featured audio solution that integrates environment and listener simulation. HRTF significantly improves immersion in VR; physics-based sound propagation completes aural immersion by consistently recreating how sound interacts with the virtual environment.

I think it's a pretty great move by Valve to bring it out completely free. If you don't remember what it is, you can read more about it here. Article taken from GamingOnLinux.com.
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14 comments

DamonLinuxPL May 3, 2017
Steam Audio in Unreal Engine 4,16 is not available for Linux (yet). So we need wait for it. I hope not too long.
S1: https://www.phoronix.com/scan.php?page=news_item&px=Unreal-Engine-4.16-Preview
S2: https://forums.unrealengine.com/showthread.php?142071


Last edited by DamonLinuxPL on 3 May 2017 at 10:58 pm UTC
slaapliedje May 3, 2017
I wonder if they fixed the Steam Audio for Dyimg Light yet.

You have to tweak settings, or it says your microphone is makimg too much noise, and you will draw zombies toward you. Funny thing is, it isn't muting it, it is like the motherboard mic input has to be left at full volume, and you have to turn down the steam audio mic.
elmapul May 4, 2017
that is great, we dont lisen about inovations in audio as much as we see in graphics
Leopard May 4, 2017
I wonder if they fixed the Steam Audio for Dyimg Light yet.

You have to tweak settings, or it says your microphone is makimg too much noise, and you will draw zombies toward you. Funny thing is, it isn't muting it, it is like the motherboard mic input has to be left at full volume, and you have to turn down the steam audio mic.

They fixed that.

https://www.gamingonlinux.com/articles/techland-claim-to-have-finally-fixed-linux-co-op-in-dying-light.9539
Kohrias May 4, 2017
It is not free as in freedom but just gratis, right? Or do they use an open source license?
bubexel May 4, 2017
I wonder if they fixed the Steam Audio for Dyimg Light yet.

You have to tweak settings, or it says your microphone is making too much noise, and you will draw zombies toward you. Funny thing is, it isn't muting it, it is like the motherboard mic input has to be left at full volume, and you have to turn down the steam audio mic.

They fixed that, i was playing for 8 hours in a row with friend in coop, and it was the best experience i had with this game since i bought it. No problem with mic, solid 60 fps with max settings and zero network problems. Was really funny and perfect. We had to wait really long time but now game works perfect on multiplayer. Finally!

PD: btw, steam audio is not that. Steam audio is a new 3D audio, sounds that work with environment, raytracing, etc


Last edited by bubexel on 4 May 2017 at 7:28 am UTC
Doc Angelo May 4, 2017
Yes, it is gratis, not free.
Liam Dawe May 4, 2017
I wonder if they fixed the Steam Audio for Dyimg Light yet.
As mentioned by someone else, Steam Audio is not in-game audio on Steam games, it's an entirely new thing. I urge you to click the more info link ;)
STiAT May 4, 2017
Very nice. I didn't even know Valve had something like Steam Audio. Cross Platform Audio is one thing, but that one seems pretty much different. Audio based on physical parameters, materials and geometry ... that has a lot of potential (for saving time during development).
LinuxGamesTV May 4, 2017
I wonder if they fixed the Steam Audio for Dyimg Light yet.
As mentioned by someone else, Steam Audio is not in-game audio on Steam games, it's an entirely new thing. I urge you to click the more info link ;)

The Github Site have a Hacking Warning and the Steamcommunity Site don't works.
Liam Dawe May 4, 2017
I wonder if they fixed the Steam Audio for Dyimg Light yet.
As mentioned by someone else, Steam Audio is not in-game audio on Steam games, it's an entirely new thing. I urge you to click the more info link ;)

The Github Site have a Hacking Warning and the Steamcommunity Site don't works.
Huh? Steamcommunity works fine for me, as for "hacking warning", no idea what you're talking about :)
LinuxGamesTV May 4, 2017
I wonder if they fixed the Steam Audio for Dyimg Light yet.
As mentioned by someone else, Steam Audio is not in-game audio on Steam games, it's an entirely new thing. I urge you to click the more info link ;)

The Github Site have a Hacking Warning and the Steamcommunity Site don't works.
Huh? Steamcommunity works fine for me, as for "hacking warning", no idea what you're talking about :)

https://valvesoftware.github.io/steam-audio/ was reported as a hacked site. Opera blocks this site (reported by netcraft). I checked this site on Netcraft: http://toolbar.netcraft.com/site_report?url=https://valvesoftware.github.io/steam-audio/ so Netcraft say it's risky.

and http://steamcommunity.com/games/250820/announcements/detail/1292941199999967977 brings this error:

An error occurred while processing your request.
Reference #236.8f0af748.1493902511.41afc0

<edit />
Ok http://steamcommunity.com/games/250820/announcements/detail/1292941199999967977 works now


Last edited by LinuxGamesTV on 4 May 2017 at 1:18 pm UTC
pete910 May 4, 2017
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Can't get 4.16 to compile on Antergos :( nor 4.15 for that matter
slaapliedje May 4, 2017
I wonder if they fixed the Steam Audio for Dyimg Light yet.

You have to tweak settings, or it says your microphone is making too much noise, and you will draw zombies toward you. Funny thing is, it isn't muting it, it is like the motherboard mic input has to be left at full volume, and you have to turn down the steam audio mic.

They fixed that, i was playing for 8 hours in a row with friend in coop, and it was the best experience i had with this game since i bought it. No problem with mic, solid 60 fps with max settings and zero network problems. Was really funny and perfect. We had to wait really long time but now game works perfect on multiplayer. Finally!

PD: btw, steam audio is not that. Steam audio is a new 3D audio, sounds that work with environment, raytracing, etc

Ah, okay, I thought it was like the in-game voice thingy.

Nice that they fixed that bug. We should get some of us Linux nerds together and play. I definitely could use some backup when taking out the Volatile caves in The Following.
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