Another time to show support for a game to come to Linux, if you would buy it that is. The developer of Inner Voices [Steam, Official Site] has stated with enough support they will bring it to Linux.
Spooky! It certainly has my interest.
In this post asking for feedback on various things, Linux users requested Linux support to which the developer replied with:
I love the positivity and additionally once another Linux gamer said they would buy it, they developer replied again with:
Features
Remember though, don't just say you will buy it if you don't actually plan to. This inflates our numbers and doesn't help.
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Direct Link
Direct Link
In this post asking for feedback on various things, Linux users requested Linux support to which the developer replied with:
QuoteHeyah Penguin! :D Glad to have you on board!
Well, it is not as easy as people think. Yes, hitting another "export" button is one step of the process, but there are many more. I can explain the whole operation if you insist, but it'll be a wall a text.
Long story short - if enough people would request a Linux version - we'll get busy right away :D
I love the positivity and additionally once another Linux gamer said they would buy it, they developer replied again with:
QuoteYou had my curiosity, but now you have my attention
Bring more people and the odds shall rise! >:D
Features
- Non-LINEAR storyline.
- Intriguing, disquieting gameplay due to the ever-changing randomized maze.
- Unique, dark atmosphere inspired by the works of H.P.Lovecraft, E.A.Poe and S.King.
- An amazing experience thanks to the moody soundtrack and audio design
- Addictive story full of plot twists and choices that may lead you to one of 5 different ending
- A possibility of enjoying the game in 4 different cinematic languages: English, Polish, Turkish and Russian
- Engaging puzzles with different levels of complexity
Remember though, don't just say you will buy it if you don't actually plan to. This inflates our numbers and doesn't help.
Some you may have missed, popular articles from the last month:
Quoting: EhvisQuoting: DamonLinuxPLMaybe this developer (one of few) collect Linux request and in next he asking about permission his boss or ask about this game publisher.
But that's the whole trick.
You said this like you had some secret source of inormation unavailable to me. Where do you know that from?
Quoting: EhvisThey won't ever get enough responses in those threads for a "boss" or "publisher" to even consider it.
The maybe, interest is low. And not many copies would be sold.
0 Likes
Quoting: EikeYou said this like you had some secret source of inormation unavailable to me. Where do you know that from?
The highest number of replies I've seen to such threads is about 200. Most are a few dozen. From a business point of view, about as unimpressive as it gets.
0 Likes
Quoting: EhvisThe highest number of replies I've seen to such threads is about 200. Most are a few dozen. From a business point of view, about as unimpressive as it gets.
Of course, they need to take into account that only a small portion of people who would buy it are actually posting in (or even now of) such a thread.
0 Likes
Hello everyone! :D
So someone PMed me the link leading here and I decided to address couple of things. You like walls of text? W/e - you're getting one anyway! XD
First and foremost - THANK YOU very much for all your kind words but also critique. Its easy to accept only the "nice" things but... well. If you digest only those you will quickly end up in an 'echo chamber' with little to no room to expand and mature.
To cut the chase - Linux port.
I am a honesty-freak so I'll be blunt with you. Yes, if enough people request Linux port - it WILL come true. Short and simple. BUT (because there's always a 'but' ) - you need to understand couple of thing, and please - take them as 'explanation' not 'excuses'.
-Core dev team is exactly THREE people (aka 3 pairs of hands aka work takes some time to be done aka we have to set priorities)
-Beside Dev team - there is also our beloved publisher Fat Dog Games. And when we do all the 'artsy shenanigans' and production - it is the publisher who gives a final green light. (aka A LOT of requests/votes = Fat Dog blessing for Linux port)
-No member of dev team is a dedicated Linux user (aka Linux port would require us to get a bit familiar with the OS)
-Neither Sigma or Fat Dog Games are Electronic Arts(aka we don't dry our tears with $100 bills ;P)
Another thing you guys might not be aware of: we are not corporation. We are human beings. People, persons. We laugh, we cry, we sleep, we die, we eat, we get hungry sometimes. Don't believe me? Ok. Here. Have my face (SFW but still ugly AF ;D ).
Here we see, a cat. And next to the cat - is Marek, the project lead of Inner Voices
There there's Patrick (No, not the starfish from Sponge Bob)
And there's also Jarek (who's face is too ugly to post here D: )
And from 5 days we have a very wicked smile glued to our faces. We devour every comment, every review, every player feedback. We care. Maybe a bit too much. Because, you see - I'll tell you a secret =)
No one makes games for themselves.
Yeah, I know, that's a shocker :D We make them - so you can play them. And once you do - we are the happiest hippos on the planet. And this, the thing I am doing right now - is the main reason why I love making games. Why we all do. Being able to interact with you guys. See you get pissed (when you are stuck at a puzzle in game), see you be moved by our creation, see your devotion (one of you made a GOG wishlist for Inner Voices just a moment ago :O), reading all your suggestions, bug reports - it all means you care. Even the post over here and the comments below.
You care. And when you care - it makes us care even more.
Because you show us that we are doing the right thing - the right way. You are our biggest compass.
This is no PR-sweet talking or marketing (Lol like we could afford that XD ). Its just me. Its just us. And right now, we are very grateful and happy. And we listen.
Thank you again everyone!
Your are the 'feathers' - of our 'wings'. <3
So someone PMed me the link leading here and I decided to address couple of things. You like walls of text? W/e - you're getting one anyway! XD
First and foremost - THANK YOU very much for all your kind words but also critique. Its easy to accept only the "nice" things but... well. If you digest only those you will quickly end up in an 'echo chamber' with little to no room to expand and mature.
To cut the chase - Linux port.
I am a honesty-freak so I'll be blunt with you. Yes, if enough people request Linux port - it WILL come true. Short and simple. BUT (because there's always a 'but' ) - you need to understand couple of thing, and please - take them as 'explanation' not 'excuses'.
-Core dev team is exactly THREE people (aka 3 pairs of hands aka work takes some time to be done aka we have to set priorities)
-Beside Dev team - there is also our beloved publisher Fat Dog Games. And when we do all the 'artsy shenanigans' and production - it is the publisher who gives a final green light. (aka A LOT of requests/votes = Fat Dog blessing for Linux port)
-No member of dev team is a dedicated Linux user (aka Linux port would require us to get a bit familiar with the OS)
-Neither Sigma or Fat Dog Games are Electronic Arts(aka we don't dry our tears with $100 bills ;P)
Another thing you guys might not be aware of: we are not corporation. We are human beings. People, persons. We laugh, we cry, we sleep, we die, we eat, we get hungry sometimes. Don't believe me? Ok. Here. Have my face (SFW but still ugly AF ;D ).
Here we see, a cat. And next to the cat - is Marek, the project lead of Inner Voices
There there's Patrick (No, not the starfish from Sponge Bob)
And there's also Jarek (who's face is too ugly to post here D: )
And from 5 days we have a very wicked smile glued to our faces. We devour every comment, every review, every player feedback. We care. Maybe a bit too much. Because, you see - I'll tell you a secret =)
No one makes games for themselves.
Yeah, I know, that's a shocker :D We make them - so you can play them. And once you do - we are the happiest hippos on the planet. And this, the thing I am doing right now - is the main reason why I love making games. Why we all do. Being able to interact with you guys. See you get pissed (when you are stuck at a puzzle in game), see you be moved by our creation, see your devotion (one of you made a GOG wishlist for Inner Voices just a moment ago :O), reading all your suggestions, bug reports - it all means you care. Even the post over here and the comments below.
You care. And when you care - it makes us care even more.
Because you show us that we are doing the right thing - the right way. You are our biggest compass.
This is no PR-sweet talking or marketing (Lol like we could afford that XD ). Its just me. Its just us. And right now, we are very grateful and happy. And we listen.
Thank you again everyone!
Your are the 'feathers' - of our 'wings'. <3
6 Likes, Who?
Quoting: EikeQuoting: EhvisThe highest number of replies I've seen to such threads is about 200. Most are a few dozen. From a business point of view, about as unimpressive as it gets.
Of course, they need to take into account that only a small portion of people who would buy it are actually posting in (or even now of) such a thread.
That means you're basically ignoring the requests thread and you make up your own mind about the market potential and weigh it against the investment needed. Which does sound perfectly reasonable to me.
0 Likes
Quoting: EhvisThat means you're basically ignoring the requests thread and you make up your own mind about the market potential and weigh it against the investment needed. Which does sound perfectly reasonable to me.
No. There used to be a rule at magazines and newspapers, like one letter written to us probably stands for X people thinking the same but not writing. Of course, this must be adapted to modern ways of communicating, but something like this still applies: Very few people adding to the thread, probably not this much interest, more people writing, more interest. And all this must be compared to the size of the project: 100 people asking for Fallout 4 on Linux, not so much, 100 people asking for an indie project, hey, that's cool. So, you still must weigh the input, put it doesn't render the input worthless.
Last edited by Eike on 15 May 2017 at 12:10 pm UTC
1 Likes, Who?
Quoting: InnerVoicesDevYour are the 'feathers' - of our 'wings'. <3
Loved your posting! Developers are humans, too! :)
1 Likes, Who?
I would buy it, depending on my funds at the time.
These days, I can't promise anything.
These days, I can't promise anything.
1 Likes, Who?
How about this guys? I just created a google form just for you, regarding Linux port of Inner Voices.
"You can talk the talk - but can you walk the walk?" =)
https://goo.gl/forms/QxC3x0guZi7W6Ojo2
"You can talk the talk - but can you walk the walk?" =)
https://goo.gl/forms/QxC3x0guZi7W6Ojo2
2 Likes, Who?
Please see this announcement and act accordingly! THANK YOU!
http://steamcommunity.com/gid/[g:1:27018894]/announcements/detail/2155381262097786933
http://steamcommunity.com/games/559130/announcements/detail/2155381262097786933
Last edited by Kallestofeles on 15 May 2017 at 4:06 pm UTC
http://steamcommunity.com/gid/[g:1:27018894]/announcements/detail/2155381262097786933
http://steamcommunity.com/games/559130/announcements/detail/2155381262097786933
Last edited by Kallestofeles on 15 May 2017 at 4:06 pm UTC
2 Likes, Who?
See more from me