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Two Worlds II Call of the Tenebrae is a new DLC & Standalone game coming to Two Worlds II along with full Linux support, but sadly the release date has slipped for everyone. They also seem to be having issues with the Linux version.

From the Steam forum here:

Quoteyes. we changed the release date to 15th of June. We need more compatibility testing. changes from CoT conflict with the main game.

 


And this one too:

 

 

Quote[…]We have trouble with Linux and Mac versions. Of course we will solve it somehow, but there are issues with the larger texture size.

 


Hopefully it won't be delayed once again, but I would rather we had a good release than a bug ridden mess like previous releases.

The developer also confirmed again they will be moving away from their old DRM method, to a less annoying "DLM". Where you don't need to enter in a key to activate anything. They will still give you a key, to access multiplayer and get back lost games if you purchased from other stores, as the key is your proof of ownership. A much better system overall.

Thanks for the tip DamonLinuxPL.

 

Article taken from GamingOnLinux.com.
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razing32 May 23, 2017
Quoting: slaapliedje
Quoting: jasondaigo
Quoting: Colombo
Quoting: jasondaigo
Quoting: ColomboI like talking to people (in games)
lol
Only to NPC.
ofc

Yeah, none of us like talking to people (in reality). We're Linux users and Gamers. That's like a double whammy as far as socializing with our fellow Earthlings.

I still maintain that the Ultimas (specifically 4 and 5) had the best NPC system. You didn't have any hints on what to say to people and had to actually talk/type to the NPCs. 6 was similar, but they had highlighted words suggested to say to people during conversations, then 7+ just had selection menus...

I can't think of any other games since those had any real interaction with NPCs.

I actually played an adventure game a while back called A Second Face (Win only i think) which had a similar system.
You could interact with the mouse but when talking you had to type out words and pay attention to what answers they were giving.
slaapliedje May 23, 2017
I wonder how many other games had that. I do remember that Ultima IV had only four character limits. (at least on the Atari 8-bit line). So typing SACR was the same as asking for 'Sacrifice'. All characters had some standard things you could ask, NAME, HELLO, HEALTH, JOB, BYE. Then each had 2 specific things to ask, with some special characters knowing 3 or 4.

I played with that game far too much... ha! it's when I figured out how to hex edit characters and the world..
Colombo May 23, 2017
QuoteAll characters had some standard things you could ask, NAME, HELLO, HEALTH, JOB, BYE. Then each had 2 specific things to ask, with some special characters knowing 3 or 4.

Even I don't talk to people like that.
slaapliedje May 24, 2017
Quoting: Colombo
QuoteAll characters had some standard things you could ask, NAME, HELLO, HEALTH, JOB, BYE. Then each had 2 specific things to ask, with some special characters knowing 3 or 4.

Even I don't talk to people like that.

ha ha! Forget using 'lol' or 'omg'. You could just shorten every word to 4 characters. 'Hell, what your name?' All great words are only four letters anyhow.
TheBard May 24, 2017
That's actually a pretty good news. They're right to take the time they to make a good release. Furthermore, everyone's delayed, not just Linux. It feels good to be treated as a first class consumer. Even if i already own the base game, i'll buy it again along with the DLC.
TheRiddick Jun 15, 2017
This is being released soon, they updated steam page just recently saying its coming to linux. we will see.
jasondaigo Oct 10, 2017
thats a long discussion they have there
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