Feral Interactive have announced now that Warhammer 40,000: Dawn of War III [Steam] is coming to Linux on June 8th!
Death comes for all: On June 8th, Warhammer 40,000: Dawn of War III arrives on macOS and Linux.
— Feral Interactive (@feralgames) May 19, 2017
Visit the minisite: https://t.co/sTTFZXQZla pic.twitter.com/PWJXOwebSw
You can visit the minisite here (the correct link), but their site seems to be having a few issues. The link in the tweet doesn't work and the minisite claims it's "out now".
Sadly, it seems multiplayer is only macOS and Linux, with no support with playing with Windows gamers, which means the multiplayer will again be limited. Even so, I'm still excited and will likely resume my weekly livestreams with someone from Feral like I did with Dawn of War II. Even if Feral won't do weekly games for it, I likely will arrange something to get the community going for it. If you're interested.
Dawn of War III will be available through the Feral Store and Steam for $59.99/£39.99/59,99€. It seems there will be no release-day sale for the Linux version.
David Stephen, Managing Director, Feral InteractiveWe’re delighted to bring such a hugely anticipated game to macOS and Linux. Dawn of War III’s epic single-player campaign and visceral multiplayer combine to deliver an exhilarating experience on a vast scale.
They have a trailer up now too:
Direct Link
If the new engine is the same as the old one there is NOTHING Feral can do. It is relic and the engine's fault.I don't care if Feral fixes there part or Relic. In the end DOW 3 is still in active developement so Feral should talk to them to fix things up. It's already a shame that the legacy games didn't fix but there's no excuse for a brand new game to spawn it with dead multiplayer on Linux.
They can give you multi , you will connect and get immediately dropped. Do you want that ?
So "Spice Clove" is Total War: Shogun 2 (No surprise),
While "Made to Wade" is Warhammer 40,000: Dawn of War III? (Seriously? How?)
Have a look at this link:
https://www.gamingonlinux.com/articles/feral-interactive-have-released-a-new-teaser-for-a-linux-mac-port-to-come.9476/comment_id=91136
Those are some impressive detective skills.
Guys, obviously I know there're technically reasons for that. Still it's an attitude since the job of a developer is to solve problems. You got a problem that you need to solve by implementing it in code. I'm a dev myself and I know a few issues can be massive, but better have no port at all than a only partly functioning one.
I don't want to be separated from my friends regarding mjmtollaEr by devs because they decide cross platform multiplayer is not doable. Even though I prefer Linux at any time I don't want to force anyone to use a specific OS to play with me.
Yes, "Developers" can solve problems. But Feral are Porting the release (not "developing it from scratch" ). They are not the ones who wrote the original multi-player Windows-specific code. If the original Developers change their Windows code to support libraries that allow multi-player to work cross-platform, then Linux and Windows can play together.
I imagine that Feral is looking into the possibility that the original Windows multi-player code can be re-written, so that cross-platform will work. But it is something entirely dependent on the original developers.
Last edited by g000h on 19 May 2017 at 1:39 pm UTC
Quake Champions is not self Vulkanized , it is DX11. Also it is a F2P title , so how can you expect to Feral make money on that?
Before that , we need Doom on Linux natively.
It will be using doom's vulkan engine part, so it must be opengl at the moment. And I'm pretty sure linux community would buy the full game as a support if Feral was doing the port. Zenimax has dropped support on linux in quake 3 and quake live, but we need at least one quake game on linux, as it use to be the rule under Carmack era. I'm pretty sure it would be easily doable as doom without denuvo can run as fast as windows.
Last edited by Jahimself on 19 May 2017 at 3:40 pm UTC
Guys, obviously I know there're technically reasons for that. Still it's an attitude since the job of a developer is to solve problems. You got a problem that you need to solve by implementing it in code. I'm a dev myself and I know a few issues can be massive, but better have no port at all than a only partly functioning one.You make a lot of assumptions here. You also sound extremely immature about the problems of implementing such code.
I don't want to be separated from my friends regarding mjmtollaEr by devs because they decide cross platform multiplayer is not doable. Even though I prefer Linux at any time I don't want to force anyone to use a specific OS to play with me.
We don't know any of the reasons here, but Feral have explained technical details before. As pointed out clearly by others.
It is nothing to do with attitude, i don't even know why you keep saying that.
There is however, a lot of stupid attitudes around here at the moment.
I will take a port that functions well but needs a multiplayer patch in future over no port.
Is DOW III more like the original (more traditional resource RTS) or like DOW II where you have like a small squad to work with?
It has some base building to make units, it's squad based and a bit like a MOBA. You have heroes you can spawn with enough hero points. I only played the tutorial and one multi-player match during the open beta.
You fight over "resource capture points" across the map and eventually have to take out the enemy "power generator".
Last edited by Aryvandaar on 19 May 2017 at 4:18 pm UTC
.. but better have no port at all than a only partly functioning one..
I wholeheartedly disagree dude, I've been hoping for a Linux version since it was first announced. People can still enjoy the single player campaign and multiplayer with Linux and Mac, it's not like the lobbies will be empty. I do see your point that's its a shame we can't join matches with our Windows friends, but no reason not to release the game.
.. Maybe it's a good excuse to get them to switch to a better OS ;)
Last edited by MintedGamer on 19 May 2017 at 4:36 pm UTC
.. but better have no port at all than a only partly functioning one..
I wholeheartedly disagree dude, I've been hoping for a Linux version since it was first announced. People can still enjoy the single player campaign and multiplayer with Linux and Mac, it's not like the lobbies will be empty. I do see your point that's its a shame we can't join matches with our Windows friends, but no reason not to release the game.
Agree here. I mostly played DoW2 for the lore/story - simple as it was (I like war 40k lore and those damnable figurines are expensive as if made of gold).
I also like to spin up a quick skirmish when I have no idea what to play and duke it out with a few bots.
Played only a few times with my friends so no big loss for me if I don't have multi.
Deterministic floating-point calculations is an exceptionally difficult task and near impossible to guarantee.
Though deterministic fp can be done it is CPU intensive, for most user needs absolutely accurate calculations are not required, they can be 0.0000001 off, however two users playing the same game but getting slightly different results create a cascade of problems.
That minor variance could mean the difference between an NPC turning left or right, dieing and surviving.
If I was a betting man, I would say that different compilers are being used. For Windows it most likely the MS compiler & for Mac/Linux I'd say the GCC/G++.
Different compilers will compile the fp calculations into different assembly instructions which will result in these variations.
My guess is that Feral does not maintain the Windows branch & so any modifications needed to ensure parity is down to Sega and Relic.
Quake Champions is not self Vulkanized , it is DX11. Also it is a F2P title , so how can you expect to Feral make money on that?
Before that , we need Doom on Linux natively.
It will be using doom's vulkan engine part, so it must be opengl at the moment. And I'm pretty sure linux community would buy the full game as a support if Feral was doing the port. Zenimax has dropped support on linux in quake 3 and quake live, but we need at least one quake game on linux, as it use to be the rule under Carmack era. I'm pretty sure it would be easily doable as doom without denuvo can run as fast as windows.
Quake 4 has a linux build. I have it installed.
great and bad news at the same time. Awesome as I really want to try this game. Bad as no multi-system multiplayer kills a lot of charm (would be willing to get it only with a massive discount with -nix only multiplayer). Otherwise I'd be willing to try risk getting it , even though DoW2 port didn't work on my workstation (no matter supported or unsupported distro has been installed).Interesting, did you email Feral support? DOW2 is one Linux title I've never had an issue with loading.
Interesting, did you email Feral support? DOW2 is one Linux title I've never had an issue with loading.
yeah, and it seems they gave up after a while. Initially they suggested trying a supported distro (I think Ubuntu 16.04), but that didn't help at all. The game launches, but just after the mission loads it hangs up (no crash, thus no crash report).
But to give them a bit of credit I humbly admit my workstation is a bit less common setup - dual Xeon workstation I use for rendering and my 3d modelling.
I'd still love to play DoW2, but at this time I don't have my hopes up.
.. but better have no port at all than a only partly functioning one..
I wholeheartedly disagree dude, I've been hoping for a Linux version since it was first announced. People can still enjoy the single player campaign and multiplayer with Linux and Mac, it's not like the lobbies will be empty. I do see your point that's its a shame we can't join matches with our Windows friends, but no reason not to release the game.
.. Maybe it's a good excuse to get them to switch to a better OS ;)
I was going to say--they'll just have to dual-boot Linux, that's all there is to it. Well, makes sense. I mean, for me to dual-boot Windows I'd have to, like, buy it, and the install would be painful and probably try to wipe my Linux partition and stuff. Whereas for a Windows person to add a Linux partition is free, and a breeze unless it's like Slackware or something.
The only thing I could try in a similar circumstance was disable bits & pieces of audio (for me it was speech). Same symptom: just after the first mission loads, it crashes. I didn't think it'd be a problem for a supported distro, but it's worth a try.
Interesting you mention audio. I fondly remember that during the benchmark, after the progress bar loaded up I've heard some orc/gretchin mumbling and then the game would hang up (as mentioned not crash, but freeze).
Just to make sure - do you mean disabling audio options in the DoW2 settings panel? Or something on a system level?
Interesting, did you email Feral support? DOW2 is one Linux title I've never had an issue with loading.
yeah, and it seems they gave up after a while. Initially they suggested trying a supported distro (I think Ubuntu 16.04), but that didn't help at all. The game launches, but just after the mission loads it hangs up (no crash, thus no crash report).
But to give them a bit of credit I humbly admit my workstation is a bit less common setup - dual Xeon workstation I use for rendering and my 3d modelling.
I'd still love to play DoW2, but at this time I don't have my hopes up.
The only thing I could try in a similar circumstance was disable bits & pieces of audio (for me it was speech). Same symptom: just after the first mission loads, it crashes. I didn't think it'd be a problem for a supported distro, but it's worth a try.
Did you try using taskset to set what cores were allocated to the game? In case it doesn't like two physical cpu's.
When it comes to Linux gaming, everyone becomes an expert in an instant. I am well aware calculation differences between OS, it is expected especially if there are more than one team work on the project; Relic and Feral. I can easily forgive DoW2 and other older titles for not having "proper" cross platform multiplayer, but having a fresh release without cross platform multiplayer hurts a lot. I wonder, when exactly did Feral and Sega made the deal for DoW3? It must be during the game was under development, I hardly think otherwise. So, why didn't Feral request usage of cross-platform compliers and middleware? Having decently functioning cross platform multiplayer widens the lifespan of the title, makes more people to purchase the product; everybody wins. From this point I lost my faith in Feral's Sega ports. It is obvious that Feral cannot demand Linux friendly development environment from Sega even for upcoming titles. I better wait for summer sale to get DoW2 which at least has worth playing single player campaigns.
Lastly, installing Linux to my friends' computers in order to play with them? Sure, I would do that 6 years ago but not any longer; that's how you become "free of charge IT guy". No thanks.
Regards.
Yes, there might have been an implementation of the multiplayer already when Feral got contracted, but still there should be ways and it couldn't be the idea of the publisher to lock out certain players from a bigger multiplayer player base.
Last edited by cRaZy-bisCuiT on 20 May 2017 at 10:00 am UTC
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