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Wine 2.9 is now officially available and it's a very interesting one. Fantastic work from the Wine developers.

Highlights:
  • Support for tessellation shaders in Direct3D.
  • Binary mode support in WebServices.
  • Clipboard changes detected through Xfixes.
  • User interface improvements in RegEdit.
  • Various bug fixes.


The new tessellation shaders support makes games like The Witcher 3 much better in Wine. GOL user Shmerl posted some shots and info in our forum, like this one:
image
Note: You do need other patches for The Witcher 3 to work, Wine-Staging is likely your best bet right now. Article taken from GamingOnLinux.com.
Tags: Wine
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mrdeathjr May 27, 2017
In this wine version various titles still needed csmt entry registry active case vanquish or bayonetta, duke nuke forever, im alive and others (in good news correct some graphics bugs and give performance case im alive and maybe others)

View video on youtube.com

View video on youtube.com

However some problems related mouse behaviour stay present and save issue too

Another strange case is the suffering, this game fix graphics using same fix used in indiana jones emperors tomb: change MaxShaderModelVS to 0 value

View video on youtube.com

^_^


Last edited by mrdeathjr on 30 May 2017 at 3:51 pm UTC
Shmerl May 28, 2017
Quoting: sr_ls_boyThis is the current progress of wine dx11 support

d3dcompiler_43: 70.6%
d3dcompiler_46: 64%
d3dcompiler_47: 58.6%
d3d10: 86.2%
d3d10_1: 43.3%
d3dx10_39: 97.8%
d3dx10_43: 73.3%
d3d11: 9.5%
d3dx11_42: 18.2%
d3dx11_43: 29.5%


Pay no attention to the 9.5% percentile.
That hasn't moved at all in the longest
time.

That's a script which I made, and it's probably misleading. Those are just top level dlls. Actual underlying stuff is progressing quite well.


Last edited by Shmerl on 28 May 2017 at 3:15 am UTC
Shmerl May 28, 2017
Quoting: TheRiddickDo you need wine-2.9 or wine-2.8-staging for witcher3? I can not find wine2.9-staging.

To run TW3, you can build regular Wine from source, applying 2 patches I listed above.


Last edited by Shmerl on 28 May 2017 at 3:17 am UTC
1xok May 28, 2017
Quoting: Shmerl
Quoting: Cyril
Quoting: Comandante ÑoñardoJust for curiousity. Can the DRMFREE version of Metro Redux run with this?

Such a shame that the Linux version isn't on GOG... (Like many others too)

I've heard the Linux version is broken anyway (that's why GOG didn't accept it), so not a big deal I suppose.

The Linux version runs pretty fine. I stream it nearly every friday night. See my last stream:

https://www.twitch.tv/videos/145206025

Sorry, is in German. I play Metro now for half a year or so. It's an impressing game with an epic story. I bought both Metros for 9 Euro on steam at a summer sale.

I had to set SSAA to 0.5. If you look very closely you can see some texturizers (sorry, do not know how I should call this) in my stream. Especially with NPCs. But that does not matter to me. The Game runs very smooths without any frame drops. I play with the VSYNC option and 60 fps. The game is very good for streaming, because it has an unique atmosphere and a lot of action.
Shmerl May 28, 2017
Quoting: PixelPiThe Linux version runs pretty fine.

On your particular setup may be. It doesn't mean it runs fine in majority of other cases. If GOG rejected it for technical reasons, it means developers didn't want to fix some major game breaking bugs.
Comandante Ñoñardo May 28, 2017
Quoting: Shmerl
Quoting: PixelPiThe Linux version runs pretty fine.

On your particular setup may be. It doesn't mean it runs fine in majority of other cases. If GOG rejected it for technical reasons, it means developers didn't want to fix some major game breaking bugs.

I found four in the native Linux version of Metro Redux:
*The gray dots in the textures.
*The incapacity for to detect the monitor's resolution, even if you edit the r_res_hor XXXX
r_res_vert XXXX
in the user.cfg file for to match your monitor native resolution, the game change the values by itself for an incorrect resolution.
I have a 1080p monitor and this is what the game use, no matter what I do r_res_hor 2560
r_res_vert 1600

*They broke the benchmark tool.
*Vsync doesn't work at fullscreen. It only works at windowed mode.

That's why I want to know if the DrMFREE Windows version works on wine...
just for the sake of curiousity( I have a win7 machine).

The Linux version of the original Metro Last Light works beautifully better than the reduxes with a GTX 750ti at 1080p... FOr the reduxes, I need more GPU power.
throgh May 28, 2017
Don't get it: First things first CD Projekt RED had the opportunity bringing that game to Linux. They didn't! And second: The astonishing graphics are reached out with proprietary hardware with no further chance being free within the next months. So we should not forget that this is a free system and not a clone of Windows. WINE had come up a long way and is really good when running legacy software with no further chance for a port. It also can help running newer games and applications. But supporting a company like CD Projekt RED looks very wrong for me at the moment. And GOG? Was a nice platform once, but since Galaxy this is a big joke. A running gag as the so-called upcoming Galaxy-client for Linux and a bunch of people is happy. For what? Having more proprietary software on a free system? :D
Amblypygid May 29, 2017
I sit and wait patiently for the day when I can play Overwatch.
1xok May 31, 2017
Quoting: Shmerl
Quoting: PixelPiThe Linux version runs pretty fine.

On your particular setup may be. It doesn't mean it runs fine in majority of other cases. If GOG rejected it for technical reasons, it means developers didn't want to fix some major game breaking bugs.

I think instead of steam GOG provides no defined runtime environment.

My setup is very common as you can see. I use an intel CPU and a GTX card. A gaming setup could hardly be more usual. I simply do not have your problems with the steam version. And while steam gives you a defined runtime environment, it should run on any any GTX/intel gaming system with steam. These system are the most common for Linux.
Shmerl Jun 2, 2017
@PixelPi: I'm not using Nvidia.
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