Albion Online [Official Site], the MMO that supports Linux has a final beta release ahead of the main release next month. There's lots of goodies in this one. Reminder: There will be one final player wipe before the big release next month.
First up, check out the new trailer:
Direct Link
Note: The Launcher seems to be having issues right now. The game will only launch for me if I run the game directly, without the launcher. To even get that far I had to edit the preferences file to have my correct resolution which can be found here:
.config/unity3d/Sandbox Interactive GmbH/Albion Online Client/prefs
Seems like the launcher needs wider testing on Linux, if they want a smooth release next month. I've had it confirmed from others in our IRC and my emails that their launcher is having major issues. Some can't even update their game. I imagine this might be related to the Unity engine bug other developers had recently, which has been fixed in the latest version of Unity.
For a quick overview, you can find the Hector update page here.
Most importantly, they've done another pass on the initial tutorial, which is going to be essential to actually getting players invested in the game. It's come a long way from having nothing to having a reasonably competent introduction now, so that's great to see.
It adds in the interesting new Black Market, where players sell equipment that end up in mobs inventory to drop when defeated. It will be fun to see what happens with this feature, as it certainly will make loot more interesting.
The new Hellgates are live, giving a mix of PvE and PvP gameplay all in one. There's various tiers for different team sizes and strengths. These sound really quite fun, so I'm looking forward to getting the GOL Guild together to try some out at release.
The Destiny Board was a complete mess before, but now it's far more usable. It's another of my major gripes with the game that has now been wiped away. It has a cleaner interface and it's more useful, since you can choose what you want to track. The actual in-game tracker that sits at the top of the screen for your progress also has more customizations available for what it shows you. That part of the game now feels pretty good overall, so kudos on that one devs.
As always, I still think they need a ton more PvE content to keep people interested. There's just not enough of it and I do fear people who aren't hard-core PvP players will end up leaving after a few months due to the lack of it. I'm sure they have that in mind though and the big release isn't the end of development. Like most MMO games they will continue content updates over the life of the game.
We will hopefully have a release-day livestream next month! We have a top-tier key provided by the developers for our livestreamer, while mine was personally purchased at a lower level but I should be getting upgrade from a PR team to allow me access on day 1 of the full release too.
QuoteAs always, I still think they need a ton more PvE content to keep people interested.
Yup, as a non PvP interested player , that's what I want :)
I'll play at release, but not day 1, nor 2 or 3, as i believe it will be over crowded and unstable, but i'm not sure the game will keep me hooked very long, as they removed piece by piece the parts of "open sand box player driven do what you want". The latest was to add the big central city, with the black market and the portal on it. Death to every other "biome cities" now the "must be" city is that one.
Still want to see the final product, and the crowd mind.
Quoting: razing32QuoteAs always, I still think they need a ton more PvE content to keep people interested.
Yup, as a non PvP interested player , that's what I want :)
I guess even if they'd add more PvE content, most non-hardcore PvP players are probably not very likely to touch a game having open world ganking and player-looting with the proverbial 10-foot pole. I am longing for a great Linux suppported MMORPG as much as anyone, but this game is simply not it. It will be a very small game appealing to a very small group of players. They might have some fun with it. But a big thing it will not become.
Quoting: liamdaweNote: The Launcher seems to be having issues right now. The game will only launch for me if I run the game directly, without the launcher. To even get that far I had to edit the preferences file to have my correct resolution which can be found here:
/home/liam/.config/unity3d/Sandbox Interactive GmbH/Albion Online Client/prefs
Seems like the launcher needs wider testing on Linux, if they want a smooth release next month. I've had it confirmed from others in our IRC and my emails that their launcher is having major issues. Some can't even update their game. I imagine this might be related to the Unity engine bug other developers had recently, which has been fixed in the latest version of Unity.
Unfortunately, a Unity bug is causing these issues ( https://issuetracker.unity3d.com/issues/linux-input-dot-mouseposition-returns-infinity-or-nan-in-fullscreen-mode ). It was known shortly before the release but we decided to go with in since we found two rather simple workaround which were communicated to community via the forum I believe.
Either you can:
* Delete
/home/liam/.config/unity3d/Sandbox Interactive GmbH/Albion Online Client/prefs
before every start (but you'll loose all setting change you made in game)* Select window mode (instead of fullscreen) before starting the game with the launcher (also every time unfortunately)
We understand it annoying and are sorry for that. If you find any other problems please let us/me know!
Quoting: KimyrielleQuoting: razing32QuoteAs always, I still think they need a ton more PvE content to keep people interested.
Yup, as a non PvP interested player , that's what I want :)
I guess even if they'd add more PvE content, most non-hardcore PvP players are probably not very likely to touch a game having open world ganking and player-looting with the proverbial 10-foot pole. I am longing for a great Linux suppported MMORPG as much as anyone, but this game is simply not it. It will be a very small game appealing to a very small group of players. They might have some fun with it. But a big thing it will not become.
I'm on board with that, the player-looting especially is a big turn-off since it encourages player-hunting even more.
But what do we have for MMOs with PvE content on Linux? All I can think of off the top of my head are Runequest, Ryzom, and I guess Wakfu, all of which have their problems.
Quoting: KelsQuoting: KimyrielleQuoting: razing32QuoteAs always, I still think they need a ton more PvE content to keep people interested.
Yup, as a non PvP interested player , that's what I want :)
I guess even if they'd add more PvE content, most non-hardcore PvP players are probably not very likely to touch a game having open world ganking and player-looting with the proverbial 10-foot pole. I am longing for a great Linux suppported MMORPG as much as anyone, but this game is simply not it. It will be a very small game appealing to a very small group of players. They might have some fun with it. But a big thing it will not become.
I'm on board with that, the player-looting especially is a big turn-off since it encourages player-hunting even more.
But what do we have for MMOs with PvE content on Linux? All I can think of off the top of my head are Runequest, Ryzom, and I guess Wakfu, all of which have their problems.
Runequest ?
Isn't that a board game.
I thought you mean Runescape , no ?
That's a game decision, and good on them for sticking to it, but I'm there for the gathering and PvE, so I'll play this right up to the point I lose everything again, then I'll be out of the game forever, I suspect.
It wouldn't be a problem if you had some routes that simply kept you out of red/black zones, but the way they've mapped the world out, some zones are simply inaccessible unless you risk the sprint across a hostile zone.
Quoting: razing32Quoting: KelsBut what do we have for MMOs with PvE content on Linux? All I can think of off the top of my head are Runequest, Ryzom, and I guess Wakfu, all of which have their problems.
Runequest ?
Isn't that a board game.
I thought you mean Runescape , no ?
I don't play either one, so close enough. :P
But really, is Runescape worth the trouble? It seems hard to find an accurate answer to that given how committed the die-hard fans seem to be.
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