Facepunch Studios developer Garry Newman tweeted out yesterday about how Rust [Steam] has done in terms of refunds, turns out it's quite a lot.
Added sales stats to our backend today. These are Rust's real Steam Refund figures. pic.twitter.com/IhjUsJUN9N
— Garry Newman (@garrynewman) June 28, 2017
For those don't wish to view Twitter:
So they've had over four million dollars in refunds, which is about 6% of the copies they've sold (going by this reply). That shouldn't be seen as entirely lost income though, since a lot of people will be using refunds in place of a demo. Since the refunds system, many people (myself included) are more likely to pick up a bunch of games they wouldn't normally to test them out, since there's less chance of losing your money to something broken or just outright bad.
When asked about the main reasons given for the refunds, in reply to a PC Gamer editor on Twitter, Garry said "Not fun followed by bad performance - which is pretty fair I think". It's nice to know that Garry is not only open about these kinds of things, but he's also very down to earth about it and understands the reasoning.
On the Linux side, I wouldn't be surprised if a breakdown per-platform showed more refunds on Linux compared to Windows. Every time I try out Rust myself, it's broken in some way. Right now for example, the game doesn't register any input unless in Windowed mode.
It's a shame, as it had so much potential.
QuoteThat shouldn't be seen as entirely lost income though
It should not be seen as lost income in any way, ever, at least not for games that are longer than 2 hours.
Quoting: lucifertdarkI don't see this as something to be proud of, any refunds at all should be seen as a failure on the developers part. Why are 329,000 people unhappy enough with the game to want a refund? He doesn't care cause he doesn't have to deal with them now they've had a refund.I disagree.
For one, it shows Valve's system works for a lot of people.
Also, a refund doesn't suddenly mean a developer or a game is a failure. It can be a simple case of people testing it on a lower-end computer but not working enough to their liking. There's many reasons like that you could pull out of a hat to explain it. It doesn't suddenly mean it's failing though, it's not black and white like that.
I've seen that with more Linux ports.
The developers for the wine-making game Terroir have been trying to figure out what causes it but are as of yet at a loss on it, as far as I am aware.
Last edited by Maki on 29 June 2017 at 1:24 pm UTC
performance as the same as windows, The game is very heavy. gary not love linux but Since he said that, there isn't very little big bug for me.
I just regret that the vulkan support isn't functional
Last edited by jerom3 on 29 June 2017 at 2:15 pm UTC
Quoting: lucifertdarkI don't see this as something to be proud of, any refunds at all should be seen as a failure on the developers part. Why are 329,000 people unhappy enough with the game to want a refund? He doesn't care cause he doesn't have to deal with them now they've had a refund.That's the failure of crowdfunding and "early access". It's free money as far as the developers are concerned, so let people have their refunds. What does the developer care?
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