GOG have updated GOG Connect again allowing some more titles to be redeemed on GOG if you have them on Steam, they also have a huge summer sale now on.
You can find all games for Linux on sale at GOG at this handy link.
I've picked out some of what I think are really good deals you might want to know about:
Let everyone know what beautiful deals you grabbed in the comments.
You can find all games for Linux on sale at GOG at this handy link.
I've picked out some of what I think are really good deals you might want to know about:
- Shadwen - 75% off
- Broforce - 75% off (store list says 74%, game says 75%)
- GoNNER - 67% off
- Aragami - 50% off
- Owlboy - 33% off
- Slime Rancher - 33% off
- Torment: Tides of Numenera - 30% off
- Shadow Tactics: Blades of the Shogun - 25% off
Let everyone know what beautiful deals you grabbed in the comments.
Some you may have missed, popular articles from the last month:
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3 more games for my gog collection! GOG connect is a brilliant decision by GOG, i just wonder how they got publishers to go along with this.Well, it's not massively different to buying from say Humble Store and getting DRM Free build + Steam key. Or developers who do the same on itch and their direct websites.
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I transferred 3 games likewise (Not a Hero; Dropsy; Amnesia Dark Descent). Plenty of Linux titles this time around on Connect.
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Just a reminder, about other "connect" like options on GOG (those are just for a very few games, but still useful):
* https://www.gog.com/witcher/backup
* https://www.gog.com/reclaim
* https://www.gog.com/witcher/backup
* https://www.gog.com/reclaim
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I kind of wish Connect worked the other way too so I could buy games on GOG and see them on Steam (even when they're not installed - I know you can add installed programs to your client-side library). As it is I'm just likely to forget I own a given game on GOG. Plus Steam's trading cards mean I can get additional rebates down the line.
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@Salvatos: Nothing stops Steam from arranging the same thing.
Last edited by Shmerl on 6 June 2017 at 4:10 pm UTC
Last edited by Shmerl on 6 June 2017 at 4:10 pm UTC
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As it is I'm just likely to forget I own a given game on GOG.
I think GOG implemented the 'Connect' program precisely to counteract this. They're trying to help people consolidate more of their libraries on their service, so as to put a dent in Steam's enormous advantage in offering the convenience of a single launcher / single library / single account / single store.
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As it is I'm just likely to forget I own a given game on GOG.
I think GOG implemented the 'Connect' program precisely to counteract this. They're trying to help people consolidate more of their libraries on their service, so as to put a dent in Steam's enormous advantage in offering the convenience of a single launcher / single library / single account / single store.
That could work if GOG Galaxy worked on Linux...
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That could work if GOG Galaxy worked on Linux...
I'd argue Galaxy is only marginally useful for current GOG users, who come to GOG to buy DRM-free games. But to gain more used to DRM Steam users, Galaxy can help. I suppose GOG don't see Linux Steam users as a major point of focus. I.e. DRM-free Linux users are already using GOG, and Steam Linux users are just a small percentage of all Steam users. So I think it's just a matter of priority. Kind of annoying for Steam Linux users I suppose, but can make sense from GOG's priority perspectives.
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Well GOG kinda makes me fill a bit guilty since I haven't purchased anything from them but I have around 133 Games in my Library out of the 7000+ Games on steam.... :o
Well sometimes I want to buy things from GOG but then...... oups!!! No Steam key :'(
So at the end I buy games from Humble which they offer both DRM Free + Steam key or directly from steam.
GOG Connect adds my steam games to GOG Library for FREE but when I want to purchase games from GOG they dont give me a steam key... So Why they dont offer a steam key as an optional option ?
Reasonably all Steam Gamers they will continue buying games for Steam and they will wait for GOG to connect their games for FREE! So why GOG is doing this :o?
Well sometimes I want to buy things from GOG but then...... oups!!! No Steam key :'(
So at the end I buy games from Humble which they offer both DRM Free + Steam key or directly from steam.
GOG Connect adds my steam games to GOG Library for FREE but when I want to purchase games from GOG they dont give me a steam key... So Why they dont offer a steam key as an optional option ?
Reasonably all Steam Gamers they will continue buying games for Steam and they will wait for GOG to connect their games for FREE! So why GOG is doing this :o?
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GOG Connect adds my steam games to GOG Library for FREE but when I want to purchase games from GOG they dont give me a steam key... So Why they dont offer a steam key as an optional option ?
Why should they promote their direct competitor? GOG connect is GOG's effort, backed by their agreement with developers and publishers who allowed it. Steam didn't do anything for that. If anything, Steam could offer a symmetrical service if they wanted to. Unlike Humble who lately are becoming more of a Steam reseller than being an independent store, GOG actually focus on selling games themselves.
Last edited by Shmerl on 6 June 2017 at 5:00 pm UTC
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That could work if GOG Galaxy worked on Linux...
I'd argue Galaxy is only marginally useful for current GOG users, who come to GOG to buy DRM-free games. But to gain more used to DRM Steam users, Galaxy can help. I suppose GOG don't see Linux Steam users as a major point of focus. I.e. DRM-free Linux users are already using GOG, and Steam Linux users are just a small percentage of all Steam users. So I think it's just a matter of priority. Kind of annoying for Steam Linux users I suppose, but can make sense from GOG's priority perspectives.
To me GOG is almost dead, their Linux support is mostly talk and no show, while even the talk is almost nonexistent (like no official stance on the Witcher 3 port)... it feels like they are waiting for the Linux base to grow while not fully supporting it, because the Linux base is too small. It's chicken/egg problem, where GOG expects eggs to spawn from the air.
Sure, they do not have Valve's resources, but they also don't do much else to differ themselves... like open communications. I said it many times, Linux users are usually okay with delays, but one thing they can't stand and that's no communications (and no, "we are working on it", is not real communications) - I think this comes from the open source world, where release dates move around, but you always know why that happened and what is current situation to make your own judgment.
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@Solitary: Their Linux support is good, they actually react to bug reports if they can do anything about it. But you aren't from their core audience (DRM-free users). So you see "support" as replicating features you use in Steam and that for GOG isn't a priority as I said (for Linux).
The main problem with GOG so far is not some lack of support, but lack of attention from developers / publishers, who don't bother to release Linux versions there even if they do it on Steam. It's a size issue. GOG is smaller than Steam, and GOG Linux users are a minority in the minority already. So many simply don't care. With growth, this will improve. GOG shows gradual growth every year, so things should get better.
About communication I agree. CDPR are very bad it (TW3 fiasco), with GOG being just marginally better. But for that matter, Valve aren't much better as well.
Last edited by Shmerl on 6 June 2017 at 5:21 pm UTC
The main problem with GOG so far is not some lack of support, but lack of attention from developers / publishers, who don't bother to release Linux versions there even if they do it on Steam. It's a size issue. GOG is smaller than Steam, and GOG Linux users are a minority in the minority already. So many simply don't care. With growth, this will improve. GOG shows gradual growth every year, so things should get better.
About communication I agree. CDPR are very bad it (TW3 fiasco), with GOG being just marginally better. But for that matter, Valve aren't much better as well.
Last edited by Shmerl on 6 June 2017 at 5:21 pm UTC
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Connect just added 9 more games from my steam to my GOG collection. Thanks GOG!
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@Solitary: Their Linux support is good, they actually react to bug reports if they can do anything about it. But you aren't from their core audience (DRM-free users). So you see "support" as replicating features you use in Steam and that for GOG isn't a priority as I said (for Linux).
I see support as releasing games and features they normally offer to others. While DRM-free was always their main sell point, but by itself it only makes GOG an additional service, not a comparable force. But you are right, I am not a DRM-free zealot, I trust Steam enough to buy games there (only games I would not buy are Denuvo covered and always online deals). Steam did not became a main moving force just out of nothing. Valve had big user base (CS, HL), trust, timing and good idea... not just anyone could have done it. So to me, distrusting Steam seems petty at best and by that logic, GOG really does not offer much, because if the games are DRM free, they are DRM free on Steam too and if they are not, then they aren't and won't ever be on GOG anyway + there is few developer studios that ignore GOG altogether (like the amazing Croteam)
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I've decided not to buy anything from GOG until Galaxy for Linux is out..
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So to me, distrusting Steam seems petty at best and by that logic, GOG really does not offer much, because if the games are DRM free, they are DRM free on Steam too and if they are not, then they aren't and won't ever be on GOG anyway + there is few developer studios that ignore GOG altogether (like the amazing Croteam)
Apparently there are enough of those who don't trust DRMed services, becasue GOG is gradually growing (see their shareholders report). And regarding developers, if they ignore DRM-free users, they'd ignore them in return. For that matter I don't really have anything good to say about Croteam. Yeah, they have some older games on GOG, but they got too dependent on Steam lock-in (Steamworks and such), and that makes their games Steam exclusives. It's not something I endorse. The good thing is, there are great developers who don't ignore DRM-free users. With GOG's growth, it will be Croteam's loss, not the other way around.
Last edited by Shmerl on 6 June 2017 at 5:41 pm UTC
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I used to like GOG, but over the years I have been starting to like steam more, and gog less, and now I rather want my linux games on steam than gog. The exception is games that only work on linux through wine, dosbox or similar, although I prefer to not buy games to play in wine anymore.
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Their Linux support is good, they actually react to bug reports if they can do anything about it.
Objection! Their Linux support is useless and almost in-existent. Every time I asked for help their response was "Use Ubuntu"™.
Everyone knows "Game Maker" games have unsolved issues with "libcrypto.so.1.0.0" and "libssl.so.1.0.0" which are unavailable even on Ubuntu (there are 1.0.2 versions instead which are NOT compatible with "Game Maker" ). It was pointed out to them multiple times. What did they do? "Use Ubuntu"™
"This War of Mine" is not working for more than half a year? "Use Ubuntu"™
GOG team is sure to talk the talk when it concerns "top-quality user support", but is unable to walk the walk, as it seems. Linux GOG community, on the other hand… I found solutions to all my problems precisely there!
The main problem with GOG so far is not some lack of support, but lack of attention from developers / publishers, who don't bother to release Linux versions there even if they do it on Steam.
Like it is our problems! If GOG wants to become something more than a "Witcher Store" or "antique shop", it needs to take action and not just sit on its "fifth point" waiting for developers to notice it. Valve invests in Linux porting ("toGL", port of "Source Engine", agreements with Feral etc.); meanwhile GOG (or "CDProjekt" in general)… does what exactly?
Last edited by Alm888 on 6 June 2017 at 6:50 pm UTC
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Objection! Their Linux support is useless and almost in-existent. Every time I asked for help their response was "Use Ubuntu"™.
Do you? You'll get same response from Steam, if you use Arch. Or more likely you won't get any response altogether. I don't personally use Ubuntu, but I don't expect them to troubleshoot distro specific issues either. They have officially supported distros and that's where you can expect support in case it's needed.
Stuff like libcrypto and etc. was removed from Debian testing, and I had to manually fix that. But it's not GOG's problem if developers link against outdated libraries. It's developers' bug. I'd report it to developers to begin with if you want to have it fixed actually.
Last edited by Shmerl on 6 June 2017 at 6:58 pm UTC
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Do you? You'll get same response from Steam, if you use Arch. Or more likely you won't get any response altogether. I don't personally use Ubuntu, but I don't expect them to troubleshoot distro specific issues either. They have officially supported distros and that's where you can expect support in case it's needed.
That's besides the point. I was not stupid enough to tell them "Hello, I'm using Fedora…". Instead I checked and made sure that the problem was universal for all distros and actually pointed out that Ubuntu is affected. Moreover, I told them how to fix it: just bundle those libs and append the PATH in the start script; I know they make those installers themselves (GOG came out with a stupid idea to bundle Galaxy installer in every installation package!) and not rely on developers. Everything was basically presented on a silver platter. Their response? "Use Ubuntu"™
Stuff like libcrypto and etc. was removed from Debian testing, and I had to manually fix that. But it's not GOG's problem if developers link against outdated libraries. It's developers' bug. I'd report it to developers to begin with if you want to have it fixed actually.
It is more of the "Game Maker" problem. All those developers are hardly programmers, even less so "Game Maker" gurus. They just used 3rd-party engine (without access to its source code) so they are in no better position than any of us. Ideally, we need to reach out to "Game Maker" devs, but for all those games already using outdated version of the engine… Meanwhile, bundling libs may be a crude solution, but it at least solves the problem. And "Use Ubuntu"™ does not!
Last edited by Alm888 on 8 June 2017 at 9:09 pm UTC
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