Few developers are able to pull off a Descent-like six-degree-of-freedom shooter, but the Overload [Steam, Official Site] team easily have the most promising available.
It updated again last month and I've put a bit more time into it now to get another feel for it. The game is constantly impressing me from all angles. It looks absolutely gorgeous with some great lighting effects and decent textures, the game feels like a properly up to date Descent. Not surprising though, since some of the Descent team are working on it. Honestly though, it puts the gameplay feel of Descent: Underground to absolute shame.
Here's a video of the new mission added in the last update, I'm a terrible pilot:
What I'm still most surprised about is performance, as you can see in that video it's absolutely solid. They've nailed the performance so early on it's impressive.
The latest patch didn't just add in that new level featured in my video, it also adds in the Holo-Guide (like the Descent Guide-Bot), this feature has helped me enjoy it a lot more, as I tend to get a bit confused with directions when I'm spinning around. You can direct it towards objectives and it's damn useful, looks pretty good too and it doesn't get in the way either.
They have also added in a basic save/load system preparing for when they have more of the campaign available. The system is early, so it won't properly save everything yet.
They have also added in another challenge-mode level: Foundry. This brings the challenge mode up to five levels now, each of them pretty decent to have a blast around.
There's lots more little changes added, so check out the release notes for the full scoop.
I am a massive fan of it already, well worth taking a look. It's also set to gain a free multiplayer expansion once the main game is finished, very much looking forward to it.
It updated again last month and I've put a bit more time into it now to get another feel for it. The game is constantly impressing me from all angles. It looks absolutely gorgeous with some great lighting effects and decent textures, the game feels like a properly up to date Descent. Not surprising though, since some of the Descent team are working on it. Honestly though, it puts the gameplay feel of Descent: Underground to absolute shame.
Here's a video of the new mission added in the last update, I'm a terrible pilot:
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The latest patch didn't just add in that new level featured in my video, it also adds in the Holo-Guide (like the Descent Guide-Bot), this feature has helped me enjoy it a lot more, as I tend to get a bit confused with directions when I'm spinning around. You can direct it towards objectives and it's damn useful, looks pretty good too and it doesn't get in the way either.
They have also added in a basic save/load system preparing for when they have more of the campaign available. The system is early, so it won't properly save everything yet.
They have also added in another challenge-mode level: Foundry. This brings the challenge mode up to five levels now, each of them pretty decent to have a blast around.
There's lots more little changes added, so check out the release notes for the full scoop.
I am a massive fan of it already, well worth taking a look. It's also set to gain a free multiplayer expansion once the main game is finished, very much looking forward to it.
Some you may have missed, popular articles from the last month:
Quoting: liamdawe... it also adds in the Holo-Guide (like the Descent Guide-Bot), this feature has helped me enjoy it a lot more, as I tend to get a bit confused with directions when I'm spinning around. You can direct it towards objectives and it's damn useful, looks pretty good too and it doesn't get in the way either.
Oh thank the Big Banger hisself! I played the demo and loved everything except for all the time spent figuring out which way I was going. So much so that I would reluctantly not purchased the game if it hadn't been addressed. Now it Looks like I'm gonna buy it when it leaves its E.Access cocoon.
Last edited by Nanobang on 7 June 2017 at 12:35 pm UTC
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The best one of all the 6DF games on "competition" i know about.
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QuoteIt's also set to gain a free multiplayer expansion once the main game is finished, very much looking forward to it.
Curios about how cross OS compatibility will work...
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My inner child is so happy! Descent was one of my first PC games!
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Quoting: liamdaweFew developers are able to pull off a Descent-like six-degree-of-freedom shooter, but the Overload team easily have the most promising available.Was Sublevel Zero so easily forgotten?
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Quoting: N30NNo, I said few developers, not none. The gameplay here also trumps that game for the feel of it anyway.Quoting: liamdaweFew developers are able to pull off a Descent-like six-degree-of-freedom shooter, but the Overload team easily have the most promising available.Was Sublevel Zero so easily forgotten?
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I remember that I played Terminal Velocity (and Corncob 3D!) more than Descent but I'll buy it anyway as it looks pretty fun. Price looks right too.
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QuoteThe game is constantly impressing me from all angles.
Best. Pun. Ever.
Also, your use of "decent" to describe for a Descent clone... even if it's not intentional, I'm impressed! :D
1 Likes, Who?
Quoting: scaineI'm so glad someone picked up on that first one, the other one was a happy accident that just came out as I wrote it :DQuoteThe game is constantly impressing me from all angles.
Best. Pun. Ever.
Also, your use of "decent" to describe for a Descent clone... even if it's not intentional, I'm impressed! :D
1 Likes, Who?
Could one of you Vive guys please report on how this game performs in VR?
Controls, fluidity, etc. Cause it sure looks like it could be fun in VR!
Controls, fluidity, etc. Cause it sure looks like it could be fun in VR!
2 Likes, Who?
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