Valve have have finally come to a decision on pricing for Steam Direct, which is set to replace the indie Greenlight system. They've also announced some changes for Steam Curators.
When they asked for feedback on pricing for Steam Direct, they were given figures by people ranging wildly from $100-$5000. The higher the cost, the larger the possibility that some truly interesting smaller games would never make it onto Steam. So it's pleasing to know Valve thought hard about it and have settled on a $100 price-tag.
This will be $100 per-game, which should hopefully limit the amount of shovelware where developers repeatedly tweak small things and release them as entirely new games, or just outright terrible asset-flips. That fee will be recoverable by developers though, if they make enough money.
Considering that's quite a low barrier of entry, I think it's only going to make websites like us and all the others more important than ever. You're going to need a bit of help to sift through the junk, so they're also upgrading the Curator feature.
One upside, is bad publishers will hopefully have a harder time locking less experienced developers into poor contracts. I've heard some horror stories over the years, so hopefully indies will have a better time.
Honestly, I hardly ever touch our Curator page since they just seem so utterly pointless right now, but maybe Valve can change my mind. They plan to allow you to include videos and make lists of games, so we can group together fantastic FPS games available for Linux, for example.
Valve are also planning to make it easier for Curator's to connect with developers, to request access to keys:
I like the sound of that one especially. Considering some developers don't even have a website or any contact details, that might help quite a bit.
See the full announcement from Valve here. A little late as always Valve, but reading stuff like that makes me understand how much thought they're putting into it.
When they asked for feedback on pricing for Steam Direct, they were given figures by people ranging wildly from $100-$5000. The higher the cost, the larger the possibility that some truly interesting smaller games would never make it onto Steam. So it's pleasing to know Valve thought hard about it and have settled on a $100 price-tag.
This will be $100 per-game, which should hopefully limit the amount of shovelware where developers repeatedly tweak small things and release them as entirely new games, or just outright terrible asset-flips. That fee will be recoverable by developers though, if they make enough money.
Considering that's quite a low barrier of entry, I think it's only going to make websites like us and all the others more important than ever. You're going to need a bit of help to sift through the junk, so they're also upgrading the Curator feature.
One upside, is bad publishers will hopefully have a harder time locking less experienced developers into poor contracts. I've heard some horror stories over the years, so hopefully indies will have a better time.
Honestly, I hardly ever touch our Curator page since they just seem so utterly pointless right now, but maybe Valve can change my mind. They plan to allow you to include videos and make lists of games, so we can group together fantastic FPS games available for Linux, for example.
Valve are also planning to make it easier for Curator's to connect with developers, to request access to keys:
QuoteIt's often hard for Curators to get the attention of developers who build the specific kinds of games that a Curator covers, and it can be similarly hard for a smaller developer to find the Curators who would be interested. So we're building a system that will make that a painless process for everyone involved, which means that you should see more useful curations coming out of the Curators who like to explore newer titles.
I like the sound of that one especially. Considering some developers don't even have a website or any contact details, that might help quite a bit.
See the full announcement from Valve here. A little late as always Valve, but reading stuff like that makes me understand how much thought they're putting into it.
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Quoting: Nyamiou100$ for you is not much, but for some people, especially in poor countries, is a lot.If $100 is too much for someone, then I think they should take care of that problem first before trying to get their game onto steam. I personally think $500-$1000 would be a much better as it's more of an investment; one that asset flippers and fake developers are less likely to take.
Besides, it already costs $100 to publish onto greenlight and look how much good that did. If it didn't work with greenlight, then it won't work now.
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About 100€ is fine.
As myself, if i wanted to publish a game made on my freetime, i would never be able to pay 1000€ without relying on some kind of bank loan or alike. 1000€ is already a big deal for "small people", i don't know the name in english. 100€ is an engagement, but it's more symbolic than vital.
As myself, if i wanted to publish a game made on my freetime, i would never be able to pay 1000€ without relying on some kind of bank loan or alike. 1000€ is already a big deal for "small people", i don't know the name in english. 100€ is an engagement, but it's more symbolic than vital.
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Quoting: zimplex1Quoting: Nyamiou100$ for you is not much, but for some people, especially in poor countries, is a lot.If $100 is too much for someone, then I think they should take care of that problem first before trying to get their game onto steam. I personally think $500-$1000 would be a much better as it's more of an investment; one that asset flippers and fake developers are less likely to take.
There are some genre like visual novels, point&click and humoristic games that have low investment and wouldn't take the risk of publishing on Steam if it means an additional $1000 investment.
Quoting: GuestWhat we want is good games, not games made only by rich people.
Well said.
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Quoting: NyamiouJust wait and see Steam get flooded with crappy games, unless they have some other deterrents planned. They're basically throwing open the floodgates.Quoting: zimplex1Quoting: Nyamiou100$ for you is not much, but for some people, especially in poor countries, is a lot.If $100 is too much for someone, then I think they should take care of that problem first before trying to get their game onto steam. I personally think $500-$1000 would be a much better as it's more of an investment; one that asset flippers and fake developers are less likely to take.
There are some genre like visual novels, point&click and humoristic games that have low investment and wouldn't take the risk of publishing on Steam if it means an additional $1000 investment.
Quoting: GuestWhat we want is good games, not games made only by rich people.
Well said.
2 Likes, Who?
Quoting: zimplex1Quoting: Nyamiou100$ for you is not much, but for some people, especially in poor countries, is a lot.If $100 is too much for someone, then I think they should take care of that problem first before trying to get their game onto steam.
Yes, let a poor wannabe game dev from (IDK) Greece fix his country's economy first, before trying to get a game on Steam and hopefully eking out a living.
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All this is fine and nice, but ffs, can we finally get 4k support, I mean it's not that hard.
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I also think it should be something like 500$ or 1000$.
Let's be honest, if you can't pool this amount of money, how can you afford a computer or the electricity to run it, or a bank account?
This sum can be either a loan from the bank or from relatives, or even a small kickstarter campaign.
Ooor... how about the more games you register, the more it costs. With a max of 1000$ and starting with 200$?
Let's be honest, if you can't pool this amount of money, how can you afford a computer or the electricity to run it, or a bank account?
This sum can be either a loan from the bank or from relatives, or even a small kickstarter campaign.
Ooor... how about the more games you register, the more it costs. With a max of 1000$ and starting with 200$?
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It should probably be stated that the fee is "per game". If I'm not mistaken, originally wasn't it going to be a one time fee per developer?
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Quoting: rudzhaAll this is fine and nice, but ffs, can we finally get 4k support, I mean it's not that hard.
Yeah, good point. I run my 4K screen at 1920x1080 because Steam is unusable at high resolution. Also, admittedly because games are silky smooth played at lower resolutions.
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Quoting: natewardawgIt should probably be stated that the fee is "per game". If I'm not mistaken, originally wasn't it going to be a one time fee per developer?
Yes , that seems to be the main difference.
It was 100$ for greenlight and then publish till you drop.
Now it's 100$ per game.
Last edited by razing32 on 3 June 2017 at 11:07 am UTC
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