The Witcher 2 & Rocket League now have some fixes available in Mesa-git ready for Mesa 17.2 that should give you a better experience. Note, that these are for the AMD radeonsi Mesa driver.
Landing in the Mesa-git mailing list late Friday after I finished, the patches for Rocket League can be found here and here. This fixes up the grass rendering being a little off.
As for The Witcher 2, you should no longer see 'black transitions' which has plagued the game for some time. It's actually using the same fix that Rocket League uses with the new drirc workaround, patch is here. This is a proper fix, as it was only partially fixed previously.
Fantastic to see the Mesa drivers continue to improve thanks to many different people working on them. They've evolved a lot in such a short time it's quite incredible really.
Don't remember what Mesa is? I wrote a little article to help explain it.
Landing in the Mesa-git mailing list late Friday after I finished, the patches for Rocket League can be found here and here. This fixes up the grass rendering being a little off.
As for The Witcher 2, you should no longer see 'black transitions' which has plagued the game for some time. It's actually using the same fix that Rocket League uses with the new drirc workaround, patch is here. This is a proper fix, as it was only partially fixed previously.
Fantastic to see the Mesa drivers continue to improve thanks to many different people working on them. They've evolved a lot in such a short time it's quite incredible really.
Don't remember what Mesa is? I wrote a little article to help explain it.
Some you may have missed, popular articles from the last month:
3 comments
Yep, that's a welcome fix, and now The Witcher 2 can be played nicely without those annoying black transitions.
For the reference, until it will make it into /etc/drirc, if you build Mesa from source you should set this environment variable:
Last edited by Shmerl on 26 June 2017 at 2:29 pm UTC
For the reference, until it will make it into /etc/drirc, if you build Mesa from source you should set this environment variable:
glsl_correct_derivatives_after_discard=true
Last edited by Shmerl on 26 June 2017 at 2:29 pm UTC
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Played through Witcher 2 on its Linux launch till the end no issues at all!
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Quoting: metro2033fanboyPlayed through Witcher 2 on its Linux launch till the end no issues at all!
Using Mesa drivers?
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