Bad news RPG fans, as Topware has delayed the Linux release of Two Worlds II as they are having 'huge problems' with it.
Speaking on the Steam forum, the developer said:
Quoteyes. Linux is delayed. I am very sorry, but we have huge problems with the Linux development. - I am very very unhappy with this. We will assign new resources and make it asap.
They actually mentioned back in May that they were having issues, something relating to large texture sizes.
And so the wait continues...
I was wondering why they wouldn't reply to the emails I was sending about the Linux version, so I really wasn't expecting it to release today. It's a shame really, as we have a huge lack of 3D RPG titles so I was hoping to give it a go since I've never played it before.
Some you may have missed, popular articles from the last month:
Quoting: ShmerlOnly legacy engines might be locked into 32-bit. When making new engines today, there is absolutely no reason not to make it for 64-bit.
For example Beamdog for a long time were using 32-bit engine, inheriting various bits all the way from Infinity one. Only now they finished reworking their games to be 64-bit.
Sure, but GRACE engine from Two Worlds 2 is not a new engine - it's legacy.
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Quoting: DamonLinuxPLSure, but GRACE engine from Two Worlds 2 is not a new engine - it's legacy.
The original one is, but didn't they make an enhanced edition or something? I'm sure though, they would have used 64-bit if they could do it easily.
Last edited by Shmerl on 15 June 2017 at 11:45 pm UTC
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Quoting: ShmerlQuoting: DamonLinuxPLSure, but GRACE engine from Two Worlds 2 is not a new engine - it's legacy.
The original one is, but didn't they make an enhanced edition or something? I'm sure though, they would have used 64-bit if they could do it easily.
They only add GUI for high resolution and new light system and few other minor improvements -so this is still the same engine.
Im sure, when they make Two Worlds 3 (its coming officially) they use 64bit, because they chose new engine. We don't know what engine, maybe they build new GRACE 3 or use one of UE4, Unity3D or CryENgine.
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Quoting: TheRiddickLMAO, I hate being right sometimes.
Large texture sizes is a big problem with OpenGL with its amazingly low Limit of 750MB or so on 32bit apps! DX9 32bit has a limit of 4GB on windows8+ (is unlimited on Win7). Truly it is a troubling issue that makes no sense to me.
If you plan to make a HD graphics game, for the love of god start with a 64bit exe or face major consequences!
Ha, the computer equivalent of "You shall not pass!" Gandalf and his 32bitness...
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Typical! Another addition to the Windows only games list in steam that I'll never play.
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Quoting: lucifertdarkTypical! Another addition to the Windows only games list in steam that I'll never play.
From the post, they look pretty derermined to make it. And this is problem but not an unsolvable problem.
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Quoting: LinuxerIt's actually warming to hear it put like that! They obviously really care and want to push Linux gaming, seemingly now empowering their efforts.
This was my take away from this too. It's disappointing that it's delayed, but it's wonderful to hear a tone of commitment in the developer's voice.
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Quoting: lucifertdarkTypical! Another addition to the Windows only games list in steam that I'll never play.Are you saying you bought it before it worked on Linux? I don't understand why you say this game is being "added" to a list of games you'll "never" play. Clearly, the developer never said they gave up.
I've been, I guess, medium interested in this game for the past several years. If it came out to Linux, I would strongly consider buying and playing it for the reason Liam mentioned: 3D RPG's on Linux are rare.
Last edited by 14 on 16 June 2017 at 2:00 pm UTC
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Just an update on this, the delay may be because microtransactions have now been added to the game in its latest update.
Maybe they cant yet get it to run on the linux port.
Maybe they cant yet get it to run on the linux port.
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Quoting: lucinosI can not understand why so many developers do that elementary mistake on linux. On linux developers should only support 64bit. No one on linux is using 32 bit, really no one. If someone is using 32 bit, he is wrong and he should use 64 bit and if he really has a reason then he is no way a potential customer for any game. On linux we had the "luck" that gaming has become mainstream only recently when everyone was already 64 bit. So it should be that simple as only supporting 64 bit. Why 32 bit is coming from the land of the dead? why?
Not everyone think the same like you and there are systems with need of support only 32bit. Why abandon them? Just because they are "old". Well? Welcome in the world of Microsoft. That's the way to think if you don't have any further interest finding a way using older machines and buying every three years new (meaning really new) hardware. And what to do with the old? On the trash? Others will do this? Okay! :P
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