Valve have released in public a quick start guide for their new VR Knuckles controllers, they look pretty good.
The design is interesting, with it looking like it's aimed at helping against hand fatigue. Since it straps to you in what looks like a much more comfortable way. Being able to actually open your hands will probably have many uses, not to mention giving you the ability to stretch a little during longer sessions.
I still don't know what to make of VR, since I cannot afford a headset. Valve stated they couldn't provide us with one and HTC never replied. So don't expect any VR-related content from me for a long time. Still, it's interesting to follow developments like this.
No date set for when these will go public. If you want a better look, here's a video from Legend Studio which was taken at the last Steam Dev Days:
The design is interesting, with it looking like it's aimed at helping against hand fatigue. Since it straps to you in what looks like a much more comfortable way. Being able to actually open your hands will probably have many uses, not to mention giving you the ability to stretch a little during longer sessions.
I still don't know what to make of VR, since I cannot afford a headset. Valve stated they couldn't provide us with one and HTC never replied. So don't expect any VR-related content from me for a long time. Still, it's interesting to follow developments like this.
No date set for when these will go public. If you want a better look, here's a video from Legend Studio which was taken at the last Steam Dev Days:
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Quoting: ArdjeAt the current state I don't think it is interesting for valve to promote the VR on steamos yet, as they are still developing on RADV and hoping nvidia will follow.While radv still needs a proper VK_KHX_external_semaphore and performance improvements, what Valve is really waiting for is STILL proper unity support for SteamVR with Vulkan. The unity 5.6 betas kinda worked, but not very well and supposedly they completely disabled SteamVR support for Linux in more recent unity builds.
Valve used Unity for even their own projects like "The Lab" and the SteamVR tutorial, so this is probably quite a hard dependency for them at the moment.
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The idea of strapping the controller to your hand is that you don't have to hold them all the time but that's not because of hand fatigue. This makes grabbing and picking up ingame items natural because it will feel like actually taking hold of an item instead of just pushing a grip button on a controller you were already holding in your hand.
One of the other interesting features about this controller is that it has capacitive sensing for each finger and can even track the angle of the fingers when they're not on the controller.
Overall looks like a great direction for VR hand controllers, I just wish they got rid of the trackpad in favor of a thumbstick.
Last edited by badber on 26 June 2017 at 9:37 am UTC
One of the other interesting features about this controller is that it has capacitive sensing for each finger and can even track the angle of the fingers when they're not on the controller.
Overall looks like a great direction for VR hand controllers, I just wish they got rid of the trackpad in favor of a thumbstick.
Last edited by badber on 26 June 2017 at 9:37 am UTC
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