Update: There is now a Linux version available for testing. It's available in a beta branch you need to opt into on Steam. The developer has also been chatting in our comments!
Beyond Enemy Lines [Steam], a rather interesting sounding single-player FPS looks like it's going to get a Linux version.
It recently popped up on SteamDB and when looking into it on Steam (see this post), it seems the developer is very opening to it. They said they will look to put up a public beta build to gather more testing last week and it seems like they're now attempting to do so.
About the game
After reading up on it and watching the trailer, it actually sounds a little like the first Crysis. I'm certainly interested in it!
Beyond Enemy Lines [Steam], a rather interesting sounding single-player FPS looks like it's going to get a Linux version.
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It recently popped up on SteamDB and when looking into it on Steam (see this post), it seems the developer is very opening to it. They said they will look to put up a public beta build to gather more testing last week and it seems like they're now attempting to do so.
About the game
QuoteYou are a Special Agent. Equipped with state of the art weapons and equipment, you operate in absolute secrecy as a lone wolf far beyond enemy lines.
Your task: Gain back control of a satellite equipped with nuclear missiles captured by Soviet separatists.
Think your way in, observe your enemies, sneak into their base and complete your objective. You have total freedom to choose your path - guns blazing or silent assassin - it's your choice! Beyond Enemy Lines is an unforgiving, intense experience where skill and tactical decisions matter!
Beyond Enemy Lines is a true PC Hardcore Tactical Shooter. No Aim-Assistance, no unnecessary tooltips, no restrictions! Learn to control the recoil, read the terrain and adapt your tactics - Beyond Enemy Lines is an unforgiving, intense experience where skill and tactical decisions matter!
After reading up on it and watching the trailer, it actually sounds a little like the first Crysis. I'm certainly interested in it!
Some you may have missed, popular articles from the last month:
Anyone considering to buy this game should watch this: https://www.youtube.com/watch?v=TXW-8DsvKx8 It's really just a really glitchy games that lacks content and polish. Except this time it's unreal engine instead of unity.
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Quoting: Whitewolfe80Could be interesting story driven fps on linux would be nice as we tend to get arena shooters and very little in terms of narrative driven fps games.Huh? Deus Ex: Mankind Divided, Spec Ops: The Line, the Metro games, ect... It's modern arena shooters that we're severely lacking.
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Quoting: N30NQuoting: Whitewolfe80Could be interesting story driven fps on linux would be nice as we tend to get arena shooters and very little in terms of narrative driven fps games.Huh? Deus Ex: Mankind Divided, Spec Ops: The Line, the Metro games, ect... It's modern arena shooters that we're severely lacking.
Spec ops is third person/ If you're Mankind as a straight fps you're doing it wrong. The metro games yeah all two of them good stories but they are old the last one if we are not talking redux was what 3/ 4 years ago. The new metro game has not been confirmed for linux yet and they are radio silent about linux on twitter.
No we aren't Ballistic Overkill is a modern arena shooter and pretty good one too then theres Xenotic/Alien Arena all the quake engine based games Cube/Saubrauten etc etc there are tons of arena shooters. But story driven games fps not many of those 2 in your list. Shadow Warrior was not a story driven fps its a brainless mindless kill everything with story and narrative a severe distant afterthought.
Not to say i am never in the mood for something like that but i prefer my games to have a plot and a reason to care.
2 Likes, Who?
It sounds just like one of those horrible asset-built FPSs that used to stumble through Green Light on their way to nonexistence --- but it doesn't really look like one of those. An interesting find, Liam. Any word of a fairly competent non-arena FPS (especially an open-world FPS) is welcome news to me. Beyond Enemy Lines sounds like it's still a bit rough around the edges but definitely worth keeping an eye on.
Last edited by Nanobang on 10 July 2017 at 11:38 am UTC
Last edited by Nanobang on 10 July 2017 at 11:38 am UTC
1 Likes, Who?
i hope , lik the guy make effort for linux, he will also make some more efforts to improve the alround game quality
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Quoting: NanobangIt sounds just like one of those horrible asset-built FPSs that used to stumble through Green Light on their way to nonexistence --- but it doesn't really look like one of those. An interesting find, Liam. Any word of a fairly competent non-arena FPS (especially an open-world FPS) is welcome news to me. Beyond Enemy Lines sounds like it's still a bit rough around the edges but definitely worth keeping an eye on.I will take a rough around the edges indie FPS that might re use a few assets or have a lower overall graphics quality to the rehashes of COD for example.
I might give this a go and test it a bit.
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Hello everyone,
I'm the Developer of Beyond Enemy Lines and would like to answer some of your thoughts.
1) Beyond Enemy Lines is not an asset flip. I worked alone for nearly 3 years on this game putting a lot of work and effort into it. As I'm a single developer I was 'forced' to buy some but not all assets.
2) The BigFry Youtube review can be considered failed review. It's like playing ArmA 3 like Call of Duty and blame ArmA 3 to be a bad game. Beyond Enemy Lines (BEL) is a hardcore Singeplayer FPS - you can go strealth or rambo (if you have the skills). And you do need a lot of skills. I designed Beyond Enemy Lines on purpose to ignore several modern game design standards. There are no waypoints, no hints or everything. You need to think for your self and plan your tactics. Shooting is hard, you need to learn to control the recoil and shoot i short brusts or you won't hit anything.
BEL is totaly hardcore and not a easy, casual style Call of Duty Singeplayer. If you are looking for something like this, BEL is not the game for you.
3) The graphics won't change that much. I updated a lot since the release but much more is not possible. I developed this game alone, without a publisher or partners with my own money. So I was very limited in resources.
And I don't think BEL doesn't look to bad ...
I'm working on the Linux Version but with low priority when time and resources are available. As a new one man dev I need to be carefull with my steps to survive. And I don't know if a Linux version can hold up to the development costs, but I want to release one so I need to take this way.
I hope fore some support and feedback to help me make the Linux version as good as the Windows version.
I'm the Developer of Beyond Enemy Lines and would like to answer some of your thoughts.
1) Beyond Enemy Lines is not an asset flip. I worked alone for nearly 3 years on this game putting a lot of work and effort into it. As I'm a single developer I was 'forced' to buy some but not all assets.
2) The BigFry Youtube review can be considered failed review. It's like playing ArmA 3 like Call of Duty and blame ArmA 3 to be a bad game. Beyond Enemy Lines (BEL) is a hardcore Singeplayer FPS - you can go strealth or rambo (if you have the skills). And you do need a lot of skills. I designed Beyond Enemy Lines on purpose to ignore several modern game design standards. There are no waypoints, no hints or everything. You need to think for your self and plan your tactics. Shooting is hard, you need to learn to control the recoil and shoot i short brusts or you won't hit anything.
BEL is totaly hardcore and not a easy, casual style Call of Duty Singeplayer. If you are looking for something like this, BEL is not the game for you.
3) The graphics won't change that much. I updated a lot since the release but much more is not possible. I developed this game alone, without a publisher or partners with my own money. So I was very limited in resources.
And I don't think BEL doesn't look to bad ...
I'm working on the Linux Version but with low priority when time and resources are available. As a new one man dev I need to be carefull with my steps to survive. And I don't know if a Linux version can hold up to the development costs, but I want to release one so I need to take this way.
I hope fore some support and feedback to help me make the Linux version as good as the Windows version.
8 Likes, Who?
Quoting: PolygonArtThe BigFry Youtube review can be considered failed review.That review seemed harsh for no specific reason. Other than the sound settings bug, I didn't understand the negative review. That bug is not something worth losing your marbles over. The price of the game is indeed debatable, but still subjective. In the end, if the game is stable and fun, it's worth the time and money for whoever appreciates this kind of game.
Good luck, and thanks for considering GNU/Linux as a target! :)
Last edited by kneekoo on 9 July 2017 at 5:50 pm UTC
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Quoting: PolygonArt2) The BigFry Youtube review can be considered failed review. It's like playing ArmA 3 like Call of Duty and blame ArmA 3 to be a bad game. ...
Absolutely agree with that... Gamers as well as reviewers sometimes show some strange attitude depending on their gaming history, so it's always necessary to listen very closely what the actual complaints are. Especially when it comes to games which are intended to be more realistic (What, I can't set a new world record in a 100m sprint while carrying 30kg of gear with me?)!
But one thing stood out from that review anyway:
- aiming is constrained to a grid
if that grid is bigger than a single pixel, it might be an issue regarding long range/sniper attacks (something that might be needed and a strategy I loved in "Deltaforce Landwarrior" ) ... so it will have an effect playability..
Another thing which I sadly have to agree upon is graphics. It doesn't look like it was started 3 years ago, so you might reconsider
Quoting: PolygonArt3) The graphics won't change that much. ....as that would have an effect on overall sales (on all platforms/OSs). Sad but true: regarding graphics most people nowadays expect a little bit more for that price. And they don't care how many people worked on that thing, they just compare price against what they get (not meant as an offence, rather food for thought).
Anyway... I'm one of those still curios to test it..
Last edited by peta77 on 9 July 2017 at 6:24 pm UTC
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Aiming is not based on a gird, everything is fluid, precise and responsive. The review is just flat out wrong in this case. Never heard anyone else saying that.
About the graphics: Yes I know that and I would love to do amazing graphics. But I had a choice between better graphics or better gameplay. I focused on gameplay. For 18.99$ you get now 13 Missions with a first playtime of ~15-20h (depending on skill and play style) with a high value of replayability. This is from the content above the average AAA Game and a Mission Editor is also coming for free now (for now Windows only) - I don't think that 18.99$ is to much for the amount of content :)
About the graphics: Yes I know that and I would love to do amazing graphics. But I had a choice between better graphics or better gameplay. I focused on gameplay. For 18.99$ you get now 13 Missions with a first playtime of ~15-20h (depending on skill and play style) with a high value of replayability. This is from the content above the average AAA Game and a Mission Editor is also coming for free now (for now Windows only) - I don't think that 18.99$ is to much for the amount of content :)
4 Likes, Who?
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