Valve attended the Unite Europe conference and did a talk about Steam and updates that are to come. Here's the full video!
It covers some of the same information Valve presented at Indigo 2017, which I wrote about previously here. It also covers some information they've previously announced on Steam too, but I will go over some of the main points again.
It's pretty crazy really, that they see around 1.5 million new people purchasing games every month, that's a pretty healthy amount of growth. They also touch on how Steam has grown in different markets, with western markets like Europe and North America not being as big as they used to be, with Asia taking a much bigger slice of the pie. However, they note again that the overall size of the user-base on Steam is larger as well.
If you want to hear about upcoming updates to the store, skip to 13:30. They don't actually show any pictures of what's to come, so it's a little difficult to get an idea of what they will be doing. They also touch on Steam Client updates later on around 21:50 which will include a "major redesign of the Steam Client", which they said they know is long overdue. The new Library and Game Launch Page sound like they will see the biggest changes, with much more content shown to the user. Hopefully this will also include support for scaling, since the Steam Client is currently terrible for high resolution displays.
They talked about connecting the right customers to the right games, they want to have it where people at Valve aren't dictating what games show to what customers. So they are working on expanding the customization options of the store itself, along with a re-write of their automatic recommendations system.
Game discovery seems like it will be more influenced by Steam Curators more in future (15:25 in the video), with them integrating curators into more parts of Steam. They will allow Curators to make lists, so we could do a "top 10 horror games on Linux" type of thing in future on our Curator page (see ours here).
Developers will be able to search for curators, send games directly to curators and authenticate who they are through Youtube, Facebook, Twitter etc. It sounds like Curators will possibly need to verify their groups/curator page through social networks to further prove who they are, which can help cut down on minor curators trying to impersonate being bigger than they are for free keys.
The Steam Events system is also going through an overhaul (20:20), so developers can better announce what they're doing like 'play with the developers', live streams, major updates and so on. Apparently the system is a little bit buried for developers right now, so they're making a centralised calendar so gamers can see all events coming up for specific games.
Lastly, they do a Q&A session at the end which starts around 26:55. The most interesting answer was about Steam Direct and the fee involved. I have to agree with Valve, that the current low fee is probably the right way to do it. They said it themselves they were often surprised by some of the titles in Greenlight, so a higher fee would lock out some potentially innovative games. Hopefully the new adjustments to the recommendations system (along with including curators more) can counter a possible increase in titles releasing, to make sure people see titles they want that get released.
There's a lot crammed into the video, I do suggest watching it if interested.
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It covers some of the same information Valve presented at Indigo 2017, which I wrote about previously here. It also covers some information they've previously announced on Steam too, but I will go over some of the main points again.
It's pretty crazy really, that they see around 1.5 million new people purchasing games every month, that's a pretty healthy amount of growth. They also touch on how Steam has grown in different markets, with western markets like Europe and North America not being as big as they used to be, with Asia taking a much bigger slice of the pie. However, they note again that the overall size of the user-base on Steam is larger as well.
If you want to hear about upcoming updates to the store, skip to 13:30. They don't actually show any pictures of what's to come, so it's a little difficult to get an idea of what they will be doing. They also touch on Steam Client updates later on around 21:50 which will include a "major redesign of the Steam Client", which they said they know is long overdue. The new Library and Game Launch Page sound like they will see the biggest changes, with much more content shown to the user. Hopefully this will also include support for scaling, since the Steam Client is currently terrible for high resolution displays.
They talked about connecting the right customers to the right games, they want to have it where people at Valve aren't dictating what games show to what customers. So they are working on expanding the customization options of the store itself, along with a re-write of their automatic recommendations system.
Game discovery seems like it will be more influenced by Steam Curators more in future (15:25 in the video), with them integrating curators into more parts of Steam. They will allow Curators to make lists, so we could do a "top 10 horror games on Linux" type of thing in future on our Curator page (see ours here).
Developers will be able to search for curators, send games directly to curators and authenticate who they are through Youtube, Facebook, Twitter etc. It sounds like Curators will possibly need to verify their groups/curator page through social networks to further prove who they are, which can help cut down on minor curators trying to impersonate being bigger than they are for free keys.
The Steam Events system is also going through an overhaul (20:20), so developers can better announce what they're doing like 'play with the developers', live streams, major updates and so on. Apparently the system is a little bit buried for developers right now, so they're making a centralised calendar so gamers can see all events coming up for specific games.
Lastly, they do a Q&A session at the end which starts around 26:55. The most interesting answer was about Steam Direct and the fee involved. I have to agree with Valve, that the current low fee is probably the right way to do it. They said it themselves they were often surprised by some of the titles in Greenlight, so a higher fee would lock out some potentially innovative games. Hopefully the new adjustments to the recommendations system (along with including curators more) can counter a possible increase in titles releasing, to make sure people see titles they want that get released.
There's a lot crammed into the video, I do suggest watching it if interested.
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14 comments
I personally think Curators are the worst thing Valve could have added. There's no opt-out in seeing them except for blocking the UI-elements showing them.
3 Likes, Who?
Hopefully the redesign will include tabs. Using Steam sometimes feels like using Netscape Navigator in the 90s with one window for everything and randomly popping out new windows when you click on some links. Tabs would be cool Valve, can't stay in the 90s forever.
9 Likes, Who?
Quoting: MakiI personally think Curators are the worst thing Valve could have added. There's no opt-out in seeing them except for blocking the UI-elements showing them.
Even worse than the extra 10,000 crappy games that early access and greenlight introduced? Curators help me filter out that cruft.
2 Likes, Who?
Quoting: MakiI personally think Curators are the worst thing Valve could have added. There's no opt-out in seeing them except for blocking the UI-elements showing them.
They are of very variable quality yes - not much better than user "reviews" (generally speaking - not talking about you now Liam. Put down the ban hammer :) ).
I wish they instead could implement metascores as a filter factor on their service.
Last edited by Beamboom on 11 July 2017 at 12:08 pm UTC
0 Likes
Redesign? Oh no. This is gonna suck, isn't it?
0 Likes
Quoting: SoltrummanHopefully the redesign will include tabs. Using Steam sometimes feels like using Netscape Navigator in the 90s with one window for everything and randomly popping out new windows when you click on some links. Tabs would be cool Valve, can't stay in the 90s forever.
This would be nice. At times I like to open several tabs on the website while I browse for interesting games. Then I go back to read them.
0 Likes
Quoting: liamdaweThey talked about connecting the right customers to the right games ...
It depresses me a little that the trickle of Linux titles means that Steam's algorithms regard all Linux games as the "right" games to show me.
Quoting: liamdaweHopefully this will also including support for scaling, since the Steam Client is currently terrible for high resolution displays.
[Written in underlined and emboldened flaming letters of stratosphere-scraping height shining with all the sweetness and grace of purest Divinity:] AMEN!
0 Likes
Give me tabs and I'll be satisfied...
3 Likes, Who?
When are we getting the ability to stream our game play?
1 Likes, Who?
does the redesign affect he big picture mode as well..? or is it just the steam client, perhaps the website as well?
0 Likes
Well at least their doing something, MEANWHILE back at CDPR they still haven't released even a beta of the GOG Galaxy to Linux users... Which is like giving them the slow windup middle finger if you ask me, given the demand for it is the highest requested vote on their forum!
Last edited by TheRiddick on 12 July 2017 at 12:28 am UTC
Last edited by TheRiddick on 12 July 2017 at 12:28 am UTC
2 Likes, Who?
I'm guessing 64-bit is still not a part of their redesign?
1 Likes, Who?
For a start I would be happy if the new client wouldn't constantly shovel Windows and Mac games on my store display as clearly I am a Linux user and I never bought a Windows or Mac game.
0 Likes
Quoting: GuestDoes Steam really need 64bit though?Big Picture mode might actually benefit from it.
0 Likes
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