The CRYENGINE 5.4 Preview has been released and it comes with something truly interesting: Vulkan support.
From their announcement:
They note that the Vulkan renderer is currently in Beta, so it's not entirely finished and stable. However, it's fantastic to see one of the other major game engines to support it. This might help Vulkan adoption some more, but CRYENGINE isn't as popular as it once was that's for sure.
In the next full release, they're also planning full source code for the Sandbox Editor.
See the full details here.
Thanks for the tip Raven.
From their announcement:
QuoteWith over 620 improvements, fixes and features, this release includes all new Vulkan API support, an Entity Component System with unified standard entities across C++ and Schematyc and much more.
They note that the Vulkan renderer is currently in Beta, so it's not entirely finished and stable. However, it's fantastic to see one of the other major game engines to support it. This might help Vulkan adoption some more, but CRYENGINE isn't as popular as it once was that's for sure.
In the next full release, they're also planning full source code for the Sandbox Editor.
See the full details here.
Thanks for the tip Raven.
Some you may have missed, popular articles from the last month:
For the preview release, Vulkan support in CRYENGINE will be compatible for projects on PC, and the aim is to deploy additional Android support in future.
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Quotecompatible for projects on PCMight be wrong, but suspect they mean Windows.
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They support building games for Linux, there's no reason to think it will be limited to Windows.
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That seems positive. And while CRYENGINE may be less of a force than it was, it's still well enough known that the pros will notice. One would expect other engine makers to be all "Well if even CRYENGINE can do it we'd look lame if we didn't".
So this is one step on the way to Vulkan being a keep-up-with-the-Joneses, must-have checkbox. That's a Good Thing.
Last edited by Purple Library Guy on 26 July 2017 at 8:07 pm UTC
So this is one step on the way to Vulkan being a keep-up-with-the-Joneses, must-have checkbox. That's a Good Thing.
Last edited by Purple Library Guy on 26 July 2017 at 8:07 pm UTC
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I pre-ordered Kingdom Come , but seems they will drop Linux support . (think there were rumors of employees working without pay for a while - but nothing I could confirm at the time)
Really wondering if I should get an inkling of hope or just pull the plug on any hopes for the game coming to Linux.
Really wondering if I should get an inkling of hope or just pull the plug on any hopes for the game coming to Linux.
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Will it help Star Citizen, or Lumberyard is now independent from Cry Engine?
Last edited by Shmerl on 26 July 2017 at 8:41 pm UTC
Last edited by Shmerl on 26 July 2017 at 8:41 pm UTC
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Fantastic News. There are a lot of CryEngine games I would throw money at if they landed on SteamOS for my gaming rig, Vulkan support is very welcome, glad to see them stepping their game up.
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It's about time.
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Quoting: razing32I pre-ordered Kingdom Come , but seems they will drop Linux support
They haven't completely ruled out Linux support, but they were giving refunds to Kickstarter backers (I got mine).
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Quoting: ShmerlWill it help Star Citizen, or Lumberyard is now independent from Cry Engine?
It should, there is nothing stopping them from pulling in Vulkan support from CryEngine, infact Chris said in the past they were waiting for the Cry team to do it.
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