The CRYENGINE 5.4 Preview has been released and it comes with something truly interesting: Vulkan support.
From their announcement:
They note that the Vulkan renderer is currently in Beta, so it's not entirely finished and stable. However, it's fantastic to see one of the other major game engines to support it. This might help Vulkan adoption some more, but CRYENGINE isn't as popular as it once was that's for sure.
In the next full release, they're also planning full source code for the Sandbox Editor.
See the full details here.
Thanks for the tip Raven.
From their announcement:
QuoteWith over 620 improvements, fixes and features, this release includes all new Vulkan API support, an Entity Component System with unified standard entities across C++ and Schematyc and much more.
They note that the Vulkan renderer is currently in Beta, so it's not entirely finished and stable. However, it's fantastic to see one of the other major game engines to support it. This might help Vulkan adoption some more, but CRYENGINE isn't as popular as it once was that's for sure.
In the next full release, they're also planning full source code for the Sandbox Editor.
See the full details here.
Thanks for the tip Raven.
Some you may have missed, popular articles from the last month:
Is there a Linux editor?
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Quoting: razing32I pre-ordered Kingdom Come , but seems they will drop Linux support . (think there were rumors of employees working without pay for a while - but nothing I could confirm at the time)
Really wondering if I should get an inkling of hope or just pull the plug on any hopes for the game coming to Linux.
I recall reading that Crytek wasn't paying their employees for like months at a time as well. Kind of weird that had some really successful games, then just sort of started disappearing. I mean if Valve didn't have Steam, with how long in between game releases, I think they'd be hurting for it as well.
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Quoting: slaapliedjeI recall reading that Crytek wasn't paying their employees for like months at a time as well. Kind of weird that had some really successful games, then just sort of started disappearing. I mean if Valve didn't have Steam, with how long in between game releases, I think they'd be hurting for it as well.
Many employees left crytek to work on star citizen engine.
I thought cryengine was dead (crytek even).
Quoting: TheRiddickQuoting: ShmerlWill it help Star Citizen, or Lumberyard is now independent from Cry Engine?
It should, there is nothing stopping them from pulling in Vulkan support from CryEngine, infact Chris said in the past they were waiting for the Cry team to do it.
But they forked a while ago and then made the (small) switch to Lumberyard and worked on 64bit a lot. There might not be much in common nowadays. Not sure they'll benefit much.
They used to be supporters of DX12 but admitted they switch their focus on Vulkan earlier this year, so they might already have been working with crytek or have their own work for Vulan.
Last edited by minidou on 27 July 2017 at 9:40 am UTC
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Quoting: minidouThey used to be supporters of DX12 but admitted they switch their focus on Vulkan earlier this year, so they might already have been working with crytek or have their own work for Vulkan.Every time I am reminded of it, I think that Microsoft's decision to make DX12 work on Windows 10+ only was too clever by half and may actually result in Vulkan becoming the more dominant platform. They underestimated Vulkan because they've been able to pwn OpenGL all this time. So they just took DX dominance as a given, and decided to use DX12 to try to pull their user base to the newest versions of Windows. Only problem: Vulkan is at least as good as DX12, has moved pretty fast, and so is becoming viable while older versions of Windows are still a really big slice of the market. So, for all non-console games, Vulkan over DX12 is a no-brainer, and even for stuff that's going on XBox, you probably want both rather than just DX12 (since they're similar enough that it's apparently fairly easy).
Linux could reap the benefit of Microsoft's serious tactical mistake in its battle with Win 10+'s current major competitor, older versions of Windows.
Last edited by Purple Library Guy on 27 July 2017 at 4:30 pm UTC
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Aww man, I wished Evolve had been released for Linux... but someone ruined the game with micro-transactions (or better macro-transactions), and the community legitimately was angry about that. Too bad. This game would have been awesome.
On the other hand, it was only stealth announced by Valve, when they announced their Steam Universe (Steam Controller, Steam Machines, Steam VR) stuff.
I guess the next big thing on CryEngine for Linux could be Star Citizen.
On the other hand, it was only stealth announced by Valve, when they announced their Steam Universe (Steam Controller, Steam Machines, Steam VR) stuff.
I guess the next big thing on CryEngine for Linux could be Star Citizen.
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Evolve was pretty fun, we had a LAN party at work with it when it came out, and indeed they ruined it so we didn't play it again after that.
I am dying for Star Citizen to finally be released. In the meantime, I wish Elite: Dangerous would pick up Vulkan support...
I am dying for Star Citizen to finally be released. In the meantime, I wish Elite: Dangerous would pick up Vulkan support...
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