Another day, another journalist claiming that Valve is killing SteamOS (amongst other things mentioned) and it couldn't be further from the truth. I'm going to be pretty blunt in this one, because it needs to be.
I give you this sensationalist piece from Softpedia titled "Valve Is Killing Its Projects by Abandoning Them, Including SteamOS".
While it's true SteamOS hasn't turned into the almighty force some hoped, here at GOL, I always said it would never be a big success overnight and it would take a long time. That hasn't changed and SteamOS is still very much alive. In June of this year, Valve did a major update to SteamOS that dropped AMDGPU-PRO in favour of Mesa, it had a big Kernel version bump and more. Only a few days later another SteamOS beta was released with more updates. The development is ongoing and you can hardly call something that was updated majorly only a month ago, as something that's being abandoned.
They quite literally have no idea what they're talking about. I don't think Valve has ever said anywhere they were pouring money into OpenGL and Vulkan development. Valve did actually help to kickstart Vulkan, Valve has also hired developers to work on Linux graphics drivers. The public Mesa mailing list is extremely active, with patches from all sides flowing in every day, with the Valve developers doing quite a bit of work. Anyone following it knows this, they would too if they looked. They should know too, since they report on Mesa. Only recently one of the Valve developers finished up the OpenGL multithreading code in Mesa, which can give big performance gains in certain games.
The bit about developers not being heard of any more is also strange. It takes a long time for a brand new API to gain traction, but it is gaining with Vulkan games being released. Croteam have thrown their weight behind it, so has Feral Interactive. Not a massive amount sure, but again, it takes time. Games already in development won't throw out their entire renderer for Vulkan, but new games have a good chance of using it.
No one really knows if Half-Life will continue or not. Apart from that, the other examples are all still sold and worked on. SteamOS, as mentioned, is regularly updated. The Steam Controller is constantly updated with new awesome features, there's even been hints of a second revision. The Steam Link is still selling well with plenty of people rather happy with it. It's not quite likely any of them will follow the path of Half-Life, there's nothing whatsoever hinting at it, they're pulling speculation out of their backsides here with no sources to show for anything they're saying. It's bottom of the barrel reporting.
No, it hasn't. Vulkan 1.0.55 was released only yesterday and last I checked there's more Vulkan games than there is DirectX 12 games on PC. What part of that has slowed down considerably? It hasn't, not at all. I'm also unsure as to what they mean by "integrated VM solutions", I'm going to assume they're really trying to sound smart, but missing the mark. They likely mean wrappers, but so many things come under that banner and wrappers aren't necessarily a bad thing.
I'll be honest here, I really don't like Softpedia and I think their reporting is quite often terrible. They reported on the iCloud hack that happened some time ago, by using one of the stolen images of a celebrity in their article—just awful.
I often end up feeling like we're one of the few sites that won't scaremonger for traffic, because it's stupid. It's an article where clearly research just hasn't been done, but hey it makes a good headline to click right?
I won't blindly stick up for Valve or any company, as every company serves their own agenda. However, Valve are very clearly and often quite publicly still supporting Linux, SteamOS, Steam Controller and so on. I will gladly report on it when there's signs they are dumping something, but there's no such signs yet.
I give you this sensationalist piece from Softpedia titled "Valve Is Killing Its Projects by Abandoning Them, Including SteamOS".
While it's true SteamOS hasn't turned into the almighty force some hoped, here at GOL, I always said it would never be a big success overnight and it would take a long time. That hasn't changed and SteamOS is still very much alive. In June of this year, Valve did a major update to SteamOS that dropped AMDGPU-PRO in favour of Mesa, it had a big Kernel version bump and more. Only a few days later another SteamOS beta was released with more updates. The development is ongoing and you can hardly call something that was updated majorly only a month ago, as something that's being abandoned.
QuoteValve also promised to put a lot of money in the development of OpenGL and Vulkan, so that Linux could feature the same type of performance with games running on Direct3D, on Windows. That is also a really quiet front, and after some initial success, developers are not heard anymore.
They quite literally have no idea what they're talking about. I don't think Valve has ever said anywhere they were pouring money into OpenGL and Vulkan development. Valve did actually help to kickstart Vulkan, Valve has also hired developers to work on Linux graphics drivers. The public Mesa mailing list is extremely active, with patches from all sides flowing in every day, with the Valve developers doing quite a bit of work. Anyone following it knows this, they would too if they looked. They should know too, since they report on Mesa. Only recently one of the Valve developers finished up the OpenGL multithreading code in Mesa, which can give big performance gains in certain games.
The bit about developers not being heard of any more is also strange. It takes a long time for a brand new API to gain traction, but it is gaining with Vulkan games being released. Croteam have thrown their weight behind it, so has Feral Interactive. Not a massive amount sure, but again, it takes time. Games already in development won't throw out their entire renderer for Vulkan, but new games have a good chance of using it.
QuoteValve is becoming famous for two things. One is the easiness of which they make money from their Steam Platform, and the other is their started and failed projects. The most famous of them is the Half-Life series, which ended abruptly and it feels abandoned. It’s quite likely that SteamOS, Steam Controller, and Steam Link are following the same path.
No one really knows if Half-Life will continue or not. Apart from that, the other examples are all still sold and worked on. SteamOS, as mentioned, is regularly updated. The Steam Controller is constantly updated with new awesome features, there's even been hints of a second revision. The Steam Link is still selling well with plenty of people rather happy with it. It's not quite likely any of them will follow the path of Half-Life, there's nothing whatsoever hinting at it, they're pulling speculation out of their backsides here with no sources to show for anything they're saying. It's bottom of the barrel reporting.
QuoteThe development of Vulkan, an open source alternative to Direct3D, has slowed down considerably. Games are still being developed for Windows systems and ported to Linux with the help of integrated VM solutions, which greatly decrease performance.
No, it hasn't. Vulkan 1.0.55 was released only yesterday and last I checked there's more Vulkan games than there is DirectX 12 games on PC. What part of that has slowed down considerably? It hasn't, not at all. I'm also unsure as to what they mean by "integrated VM solutions", I'm going to assume they're really trying to sound smart, but missing the mark. They likely mean wrappers, but so many things come under that banner and wrappers aren't necessarily a bad thing.
I'll be honest here, I really don't like Softpedia and I think their reporting is quite often terrible. They reported on the iCloud hack that happened some time ago, by using one of the stolen images of a celebrity in their article—just awful.
I often end up feeling like we're one of the few sites that won't scaremonger for traffic, because it's stupid. It's an article where clearly research just hasn't been done, but hey it makes a good headline to click right?
I won't blindly stick up for Valve or any company, as every company serves their own agenda. However, Valve are very clearly and often quite publicly still supporting Linux, SteamOS, Steam Controller and so on. I will gladly report on it when there's signs they are dumping something, but there's no such signs yet.
Some you may have missed, popular articles from the last month:
Yesterday I gpt "The last" Steam Controller from the GameStop store and now I'm reading this.
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... But do the controller really receive frequent updates? Then I wonder if something is wrong for me cause I've not seen a single update since I got it just before Xmas last year?
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" It keeps Microsoft from going full retard with the Windows Store UWP program."
you're missing the point here...
its very unlikely that valve can compete with microsoft, so they only point their fingers as if they were guns, but they never are serious about it, they will not go full retard trying to destroy microsoft, because that could cost too much for then if they fail.
The same can ve said about microsoft, microsoft cant be "full retard' with windows store because that can cost then too much.
i dont think any of then will make an significative move, they dont have an reason to it, the more they try the more the other part try to counter they move, as they are right now, they have nothing to lose.
that is the issue.
SteamOS will not be an overnight sucess? the same can be said about UWP program.
microsoft has some killer features like Hollo lens, compatibility with xbox1 and guarantee that the game will run on the future, they are tring to kill the win32 api, slowly to give time to companys to port to the new apis and not give enough incentive to the users to migrate to other OS (Since most of their programs still works)
Valve on the other hand is planting the seeds they can just in case they need to put more money into it, have an chance to strike on time.
either none of then are serious about it, or they are doing an "boiling frog" strategy.
you're missing the point here...
its very unlikely that valve can compete with microsoft, so they only point their fingers as if they were guns, but they never are serious about it, they will not go full retard trying to destroy microsoft, because that could cost too much for then if they fail.
The same can ve said about microsoft, microsoft cant be "full retard' with windows store because that can cost then too much.
i dont think any of then will make an significative move, they dont have an reason to it, the more they try the more the other part try to counter they move, as they are right now, they have nothing to lose.
that is the issue.
SteamOS will not be an overnight sucess? the same can be said about UWP program.
microsoft has some killer features like Hollo lens, compatibility with xbox1 and guarantee that the game will run on the future, they are tring to kill the win32 api, slowly to give time to companys to port to the new apis and not give enough incentive to the users to migrate to other OS (Since most of their programs still works)
Valve on the other hand is planting the seeds they can just in case they need to put more money into it, have an chance to strike on time.
either none of then are serious about it, or they are doing an "boiling frog" strategy.
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Quoting: Beamboom... But do the controller really receive frequent updates? Then I wonder if something is wrong for me cause I've not seen a single update since I got it just before Xmas last year?They come in Steam Client updates.
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I think he refers to firmware updates. I have not seen any since a year or so.
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To be fair, SteamOS as a (console) OS feels indeed quite dead if you look at its user base (roughly 1% of all Linux gamers and Linux itself is around 1% on PCs, right?).
That said it's still probably the best environment for Valve to push Linux gaming in general with their contributions to drivers, .. and if/when Linux gaming market share rises so might SteamOS.
That said it's still probably the best environment for Valve to push Linux gaming in general with their contributions to drivers, .. and if/when Linux gaming market share rises so might SteamOS.
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Why do you take it so personally? It's just trash press. It's not meant to divulge any new or useful information. Nor to provide hindsight in the future market trends. The aim of the writer is only to leverage human weaknesses. He writes articles that implicitly praises the vast majority of the readers (after all 95% of users are on Windows, and so are the potential readers) for their shopping choices, confirming that they did right choice, that they are smart, and thus prompting their brains to release dopamine so they may come back another day for another dose.
This is the age of smartphones and news aggregators: try to fight those guys and you will end like Don Quixote.
This is the age of smartphones and news aggregators: try to fight those guys and you will end like Don Quixote.
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Quoting: MalWhy do you take it so personally?I haven't taken it personally, what gives you that idea? This is my job.
The point is to counter things I see as false, in this case they're pushing out complete untruths and lies. They clearly haven't done their research about any of it.
I also quite enjoying poking holes in trash like this.
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Trash journalism seems to be getting the norm nowadays.
It's good to have its BS called out.
I've seen pro-console outlets bash PC gamers , PC elitists bash consoles so no surprise to see Linux bashed as a gaming platform.
It's good to have its BS called out.
I've seen pro-console outlets bash PC gamers , PC elitists bash consoles so no surprise to see Linux bashed as a gaming platform.
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It's not Journalism, it's Fake News & Click Bait, I know one thing though, if Valve announced half-Life 3 tomorrow they'd have at least 5Million pre-orders within 24hrs of the announcement whatever the price they decided to charge for it. Half-Life isn't failed it's just not finished yet.
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