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Full Throttle Remastered Rides onto Linux

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Once again, I have the honour of sharing a new Linux game that I've both been a fan of and have ported to Linux.

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Full Throttle Remastered is now available on our favourite platform, and can be found on Steam and itch.io with a 33% discount until Sunday. It should also find its way up to GOG and the Humble Store very soon!

In a world where wheeled vehicles are a dying breed, biker gang leader Ben Throttle must think, ride, and punch his way through obstacles that threaten his gang, his life, and the last motorcycle manufacturer in the country.

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Sandwiched in between The Dig and Curse of Monkey Island, Full Throttle marks the middle of LucasArts' final 2D adventure trifecta that for many marked the last hurrah of the "golden age of adventure games". Like its contemporaries, Full Throttle makes use of both the long-lived SCUMM engine used by the majority of LucasArts' adventure titles and INSANE, the full motion video engine initially developed for Rebel Assault. In Full Throttle, the latter is notably used to provide full screen animated backgrounds to the game's interactive riding sequences, which was an impressive feature for a 2D game in 1995.

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As I did with my Day of the Tentacle Remastered port, I'm hoping to publish an article reflecting on the porting process and some of my experiences at a later date. If that's your sort of thing, keep an eye out!

I should also take a moment to encourage everybody to give thanks to Full Throttle's Linux testers, without whose time and effort I couldn't have released the port.

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If you grab the game, I hope that you're able to re-live fond memories and/or make new ones of this classic two-wheeled adventure! Article taken from GamingOnLinux.com.
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About the author -
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Game developer, Linux helper person, and independent writer/interviewer.

Currently working on Winter's Wake, a first person text adventure thing and its engine Icicle. Also making a little bee themed base builder called Hive Time :)

I do more stuff than could ever fit into a bio.
See more from me
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Shmerl Aug 2, 2017
Cheeseness Aug 2, 2017
Quoting: ShmerlThe reason why GOG didn't make an installer, and used simple tarball.
Ah ha! That explains that then. Thanks for sharing - I don't think I'd have spotted that thread otherwise.
Shmerl Aug 2, 2017
Quoting: CheesenessAh ha! That explains that then. Thanks for sharing - I don't think I'd have spotted that thread otherwise.

In this context, readme.txt which was probably drafted from Day of The Tentacle remastered, isn't exactly correct:

QuoteIf when running the GOG installer, you encounter an error along the lines of:

/bin/sh: 0: Can't open ./gog_full_throttle_remastered_x.x.x.x.sh

Please try invoking the GOG installer via bash in the following manner:

bash ./gog_full_throttle_remastered_x.x.x.x.sh

I don't think it's important though :)


Last edited by Shmerl on 2 August 2017 at 2:44 am UTC
Ketil Aug 2, 2017
Quoting: Shmerl
Quoting: CheesenessAaand it's up on GOG now too \o/

The reason why GOG didn't make an installer, and used simple tarball.
I miss the good old days when we got tar.gz for linux games, although I would prefer .tar.xz. It was much more convenient for me. No need to make them executable, and I have memorized the command line options for tar, so it is quite easy, without any GUI magic required. As an alternative aunpack is even easier command line interface. I use aunpack for everything that doesn't work through the tar-frontend, which more often than not is zip files.

What I hate the most about the installer is that it always suggest "$HOME/GOG Games/" even though I every time want it to install in "$HOME/games/gog_games" (no spaces).


Last edited by Ketil on 2 August 2017 at 3:11 am UTC
Cheeseness Aug 2, 2017
Quoting: ShmerlIn this context, readme.txt which was probably drafted from Day of The Tentacle remastered, isn't exactly correct:
Ha ha, yeah. If someone did get that error, that'd still be the right thing to do though :D
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