The open source game engine Godot has released the first Alpha in the major 3.0 upgrade, here's a look at what's new.
Highlights
- Beta support for using Python 3 as a scripting language on top of having GDScript, VisualScript and C#.
- A new customizable theme for the editor itself.
- WebGL 2.0 support
- WebAssembly support
- iPhone MFI gamepad support
- Their GDNative API is near completion
- A brand new particle system, focused on speed, customization and more powerful options
- Tons more!
They say they have no plans for Vulkan right now, as it's a lot of work and their refactor for their new OpenGL ES 3.0 / OpenGL 3.3 renderer was already a lot of work. Hopefully, in future, they will be able to get Vulkan support in, or have a new contributor pick up the work to do it.
They are planning regular Alpha builds, possibly weekly or biweekly. For more info on what's new, check out their various devblogs on it.
Anyone using it here? Show off what you've been doing in the comments!
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Quoting: AnxiousInfusionYes, I got that, like I said. I still see people spitting out their drinks though.Quoting: HamishQuoting: TcheyI don't know much of it, but i prefer to use Python over GDScript, as it's a "real" language.I know what you mean, but I can't help but imagine all of the older programmers out there spitting out their drinks at the sight of anyone calling Python a "real" language when it uses an interpreter. ;)
Everything is relative I guess.
I think he means that python is "real" in that it is not specifically made for & only used in Godot. Adapting to a new scripting language isn't hard but it is stilla painan inconvenience.
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