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Helium Rain [Steam, Official Site] is a single-player space simulation title that's due to release on Steam on August 18th, in Early Access. The game looks good and it's being built on Linux using Unreal Engine and open source tools.

It's a game I previously posted about last year, as the developers sent over some screenshots of the game and talked a little about it.

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Here's what the developer had to say to us recently:
QuoteHelium Rain is a space sim that blends flying action and strategy gameplay, with a focus on realism and good graphics. We've been working hard to make the game as good as possible, and it's just a start, since we're going to improve on that base with player feedback. We're now working on a main quest, new content, new gameplay...

image

We're still working with open-source tools like Blender, we're still developing the gameplay on a Linux machine, and obviously we're still releasing the game to Linux. If you want to know what the source code for an Unreal Engine game looks like, you're welcome to check our (open) source code, too.

image


I have to admit, I'm pretty excited to get lost in space with Helium Rain. The real-time, first-person combat as you're flying next to massive planets certainly looks decent. This looks like a space nerd's dream, I can't wait!

Thanks to Stranger for letting us know! Article taken from GamingOnLinux.com.
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13 comments
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Keyrock Jul 31, 2017
Awesome!This might finally be the X3: Albion Prelude replacement I've been looking for, assuming it has a dynamic economy and station building.
kf Jul 31, 2017
Awww, maaan. I'm a sucker for these kinds of game. Instabuy for me.
Tchey Jul 31, 2017
I love this kind of games, but what i see from that one makes me... nothing.

I'm not touched, so far, but i'll keep an eye on it anyway.
iiari Jul 31, 2017
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I've been waiting for this one since the original story as well. This is an automatic purchase.
peta77 Jul 31, 2017
Surely look interesting... Will give it a shot...
But regarding realism: Those tons of asteroids... You know that in real space you have to aim very precisely to even find one? There's usually dozens or hundreds of kilometers of empty space between them.. But everyone only remembers the scenes from the Star Wars movies when thinking about asteroid fields, etc. (Yes, I know I'm being a smartass and annoying right now)
Stranger Jul 31, 2017
Quoting: peta77Surely look interesting... Will give it a shot...
But regarding realism: Those tons of asteroids... You know that in real space you have to aim very precisely to even find one? There's usually dozens or hundreds of kilometers of empty space between them.. But everyone only remembers the scenes from the Star Wars movies when thinking about asteroid fields, etc. (Yes, I know I'm being a smartass and annoying right now)

Hey, developer here :)

This actually something I find annoying in many movies or games too, because as you point out, you usually don't find asteroids flying in formation. Our lore justification is that asteroids were broken up for mining, resulting in smaller chunks (you actually find mines in these areas). Some other asteroids in the game are much larger and kept intact.

The real reason is that it's a trade-of, as many things in the game, between realism (which we try to keep as much as possible) and interesting things to see while flying.


Last edited by Stranger on 31 July 2017 at 8:09 pm UTC
Luke_Nukem Jul 31, 2017
I think I'll be supporting this team just on principle of them being completely awesome about open source.
natis1 Aug 1, 2017
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As someone with way too many hours in X3, I can't wait for this game to come out. Also once the Steam version releases (and I can get my hands on some assets) I'm gonna try to compile it myself for the fun of it because an open source game is so cool in this day and age. (also because I kinda wanna see if it will build successfully on my Raspberry Pi even though I know its specs are too weak to run it)

So wish me luck.
Sir_Diealot Aug 1, 2017
Neat.

I notice that you write everything in C++.
A colleague of mine is working on a game in Unreal Engine too. It's only a proof of concept so far. What he does is that he writes as much as possible in Lua. The idea is that you can work faster and change stuff without recompilation. Lots of games do that and Lua is a popular choice because it's easy to embed and pretty much the fastest scripting language around.
Another benefit is that it's easier to make games moddable. A recent negative example I encountered on that front is Battle Brothers, which is written in C or C++ and the devs don't want to work on it anymore, so all people can do is exchange the assets. If they had written the game logic in a scripting language people could modify all that stuff and give the game longevity.
Just something to consider.

Oh, what's the flight model like? I loved the one in B5: I found her
Stranger Aug 1, 2017
Quoting: natis1As someone with way too many hours in X3, I can't wait for this game to come out. Also once the Steam version releases (and I can get my hands on some assets) I'm gonna try to compile it myself for the fun of it because an open source game is so cool in this day and age. (also because I kinda wanna see if it will build successfully on my Raspberry Pi even though I know its specs are too weak to run it)

So wish me luck.
Cool !

We're still working on handling source-code modding for the game. Right now you can very easily build the game, but we don't yet provide the game content - we can't do that for a variety of reasons, including the fact that ~20% of the content is derived from third-party assets. Our plan is to provide a minimal game content with a few sectors, ships, weapons, etc so that modders can actually build the game, play it, modify it, and send us pull requests if they want.

Quoting: Sir_DiealotNeat.Oh, what's the flight model like? I loved the one in B5: I found her
I'll let the author of that part of the game explain it all here :)


Last edited by Stranger on 1 August 2017 at 7:02 am UTC
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