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I wrote about Stellar Tactics [Steam, Official Site] in October last year, as it looked like a pretty decent space exploration RPG and the developer was planning Linux support. It seems the Linux version is now coming closer!

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I was pointed out to a Twitter post from the developer:
QuoteRunning perfectly with one or two small issues. Needs full testing though. Not sure when it will be done.

Sounds promising!

About the game
QuoteBringing back the nostalgia, excitement and wonder of classic RPG's, Stellar Tactics will thrill you with a compelling narrative, deep strategic squad-based ground combat and rewarding open world space exploration. To survive, you will need to build your team's skills and equip your party and ships with the best weapons, armor and equipment you can find. With 10,000 sectors, tens of thousands of solar systems and millions of planets to discover, you can spend countless hours exploring, fighting, trading and building a party of seasoned veterans that can dominate the challenges of deep space.


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qptain Nemo 7 Jul 2017
That looks potentially awesome. If it does come to Linux I'm super interested.
razing32 7 Jul 2017
I like the idea a lot.
Would have loved an FTL sans the permadeath and rebel fleet constantly harassing you.

Curios if they will have a story mode on it though.
seven 7 Jul 2017
looks totally awesome
qptain Nemo 7 Jul 2017
Curios if they will have a story mode on it though.
The selling points listed on the Steam page include
Accept dynamically generated missions, follow the main story or explore - the choice is yours
cdnr1 7 Jul 2017
nice xcom/ftl awesome
Beamboom 7 Jul 2017
Please please PLEASE let it be realtime/action rpg, not turn based. Please.
razing32 7 Jul 2017
Please please PLEASE let it be realtime/action rpg, not turn based. Please.

The trailer says turn based combat at 0:41
Expalphalog 7 Jul 2017
The trailer says turn based combat at 0:41

Thank god. Adding it to the wishlist.
Beamboom 7 Jul 2017
The trailer says turn based combat at 0:41

Thank god. Adding it to the wishlist.

You gotta be f'ing kidding me, or just insanely egoistic. Pretty much 19 of 20 games in the strategy/rpg genre is turn based. You are FLOODED with your games. The release schedule is stacked with turn based mechanics.

When was the last time we had an action rpg coming our way? Sometime back in 2015?

Diversity is king.


Last edited by Beamboom on 7 Jul 2017 at 2:16 pm UTC
qptain Nemo 7 Jul 2017
You gotta be f'ing kidding me, or just insanely egoistic. Pretty much 19 of 20 games in the strategy/rpg genre is turn based. You are FLOODED with your games. The release schedule is stacked with turn based mechanics.

When was the last time we had an action rpg coming our way? Sometime back in 2015?

Diversity is king.
I love my turn-based RPGs and your salt amuses me, but honestly? That's fair. I wouldn't mind a good action RPG either.
Maki 7 Jul 2017
The trailer says turn based combat at 0:41

Thank god. Adding it to the wishlist.

You gotta be f'ing kidding me, or just insanely egoistic. Pretty much 19 of 20 games in the strategy/rpg genre is turn based. You are FLOODED with your games. The release schedule is stacked with turn based mechanics.

When was the last time we had an action rpg coming our way? Sometime back in 2015?

Diversity is king.
Calling someone egoistic for liking something you don't like...

Are you not seeing the irony here?
Expalphalog 7 Jul 2017
You gotta be f'ing kidding me, or just insanely egoistic.

Wow. How you jump straight from having never interacted with me in your entire life to personal attacks says a lot about you.
Guest 7 Jul 2017
I played the early access pre alpha version with Wine a while ago. It works almost perfectly with winehq-devel by the way. I did that because I wanted to support the developer with my money. I know and understand the "bucks after Tux" reasoning, and for the most part I do agree, but in this case I purchased a Windows early access game and let the developer know he should regard it as his first Linux sale.
The developer is Don Wilkins, who was producer of «Arcanum: Of Steamworks & Magic» and worked on several other titles like Wizardry 8. He single handedly worked for 6 years on ST and also had a failed Kickstarter Campaign with it, before the game went into Steam-Greelight, and then finaly into early access in 2016. (I think he found himself some help by now).
The game starts as a turn based, 4 character party rpg. You and your party awake out of cryo-sleep aboard a spaceship. A phage has broken out and two scientists blame each other beeing bad people. In its function as a security squad your party has to fight its way through the ship, against the infected, to find out who to trust and how to save the day. After the prologue, which also kicks the background story in motion, you will get your hands onto a spaceship yourself. This is when the game suddenly changes. Your party now has to navigate, steer and defend a spaceship in an open space universe with millions of planets to explore. This part is played in pausable real time.
The game is not completely proceduraly generated. There is also a lot of hand designed content, that makes up the background story. For all events, missions, quests that take place on space-stations or planetary facilities, the game changes back to turn based party rpg mode.

PS) Take a look at the games Steam forums. It's really great! Mr. Wilkins has an ear for everyones questions. Very friendly communication in there!
Beamboom 7 Jul 2017
Wow. How you jump straight from having never interacted with me in your entire life to personal attacks says a lot about you.

Let's keep this focused on the case here and not pull it out of context.

You say "thank god that it's not an action RPG". Let's ponder a bit about that one. Thank GOD that this release is a turn-based game as well, something we are fed with every single month. It's an continuous stream of turn-based games coming, from small indie games to huge AAA games.

Now let's look at that sentence again. "Thank GOD that it's not anything but turn-based". Cause you want even MORE turn-based gameplay. Not looking left nor right, not caring about anyone else, this is you just wanting more. Even though you're fed with that practically weekly, while other gameplay variations are just plain rare (statistically speaking).

Now, how is that not selfish, again? You should be out of your MIND happy about how things are! If this single title did something else, you should just shrug your shoulders. But no - you thank your MAKER that this too is according to your appetite.
Beamboom 7 Jul 2017
Calling someone egoistic for liking something you don't like...

Are you not seeing the irony here?

No. I refer to the above reply. Had we mainly been served non-turnbased gameplay I would not care one bit if this game was turn-based, I'd even applaud it just for the diversity. My backlog of action based RPGs would have been ridiculously long by now.

But pretty much every friggin' RPG and strategy game released for PC/Linux nowadays are turn-based. I don't even understand how it is possible. When was the last time we saw an action rpg of a decent quality? Must have been Torchlight 2? That's literary YEARS ago!
Expalphalog 8 Jul 2017
Your perception is biased. My perception, which is also biased, is that the only two RPGs I have played in the past few years are PoE and Tyranny, neither of which are turn-based.


Last edited by Expalphalog on 8 Jul 2017 at 6:23 pm UTC
qptain Nemo 8 Jul 2017
I played the early access pre alpha version with Wine a while ago. It works almost perfectly with winehq-devel by the way. I did that because I wanted to support the developer with my money. I know and understand the "bucks after Tux" reasoning, and for the most part I do agree, but in this case I purchased a Windows early access game and let the developer know he should regard it as his first Linux sale.
The developer is Don Wilkins, who was producer of «Arcanum: Of Steamworks & Magic» and worked on several other titles like Wizardry 8. He single handedly worked for 6 years on ST and also had a failed Kickstarter Campaign with it, before the game went into Steam-Greelight, and then finaly into early access in 2016. (I think he found himself some help by now).
The game starts as a turn based, 4 character party rpg. You and your party awake out of cryo-sleep aboard a spaceship. A phage has broken out and two scientists blame each other beeing bad people. In its function as a security squad your party has to fight its way through the ship, against the infected, to find out who to trust and how to save the day. After the prologue, which also kicks the background story in motion, you will get your hands onto a spaceship yourself. This is when the game suddenly changes. Your party now has to navigate, steer and defend a spaceship in an open space universe with millions of planets to explore. This part is played in pausable real time.
The game is not completely proceduraly generated. There is also a lot of hand designed content, that makes up the background story. For all events, missions, quests that take place on space-stations or planetary facilities, the game changes back to turn based party rpg mode.

PS) Take a look at the games Steam forums. It's really great! Mr. Wilkins has an ear for everyones questions. Very friendly communication in there!
That's really awesome, thanks for the info! Arcanum was one of the most influental RPGs for me both as a player and a designer.
Beamboom 8 Jul 2017
PoE and Tyranny, neither of which are turn-based

I must admit one thing: I thought those two were indeed TB, so I haven't even bothered starting them (I do think I got one of them on my Steam account). So please accept my apologies, I do now stand clearly corrected. It was just so annoying to see the "thank god" right after I so sincerely was hoping for it not to be.

The turn-based releases are in vast majority still, and my frustrations over that fact still stands. But at least we don't have to go back to 2015 to find one.

I'm sorry, Expalphalog!
Expalphalog 8 Jul 2017
Apology accepted.

And, to be fair, I don't think either of those games fit the Action RPG mold very well either. I do understand your frustration - I am first and foremost a fan of Strategy games but I have loathed every single real-time strategy I have ever played so to see even classic turn-based series like Master of Orion jump to real-time combat disheartens me.
iiari 9 Jul 2017
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This genre (and thus the argument) is a wee foreign to me. By contrast, what would someone say is the last really good space real-time action-strategy RPG for Linux?
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