Sublevel Zero Redux [GOG, Steam, Official Site], a revamp of the six-degree-of-freedom shooter Sublevel Zero has launched as a free update on Steam.
I was reasonably impressed with it when I tried the original release, so it's pleasing to see them continue to update and refine the experience.
This big update features an introduction campaign, to ease new players into the game. Once finished it will unlocked the main campaign which has been restructured. They've also added in over 70 new rooms to explore, which will make the game feel much more interesting overall!
There's much more, take a look at their announcement.
I tried it out just now and it looks damn good, but there's two issues I have with it. First of all, the VSYNC option is backwards. Off is On, but that's not a big deal. The major issue is that with VSYNC off, I got horrible input lag. I was about to write up how terrible the mouse movement is in Sublevel Zero Redux before it suddenly came to me, to turn VSYNC on and it fixes it. With VSYNC off, the mouse feels like you're pulling it across the desk to do anything, but with it turned on it's lovely.
It does also seem to still suffer a few graphical glitches on Linux, with blinding flashes happening here and there.
The more I played it, the worst the issues became. I restarted the game, and it decided to pop randomly between my monitors until it stayed on my main monitor. The mouse positioning was then off, so its multi-monitor detection is quite glitchy.
It then also had black graphical glitches all across the menu, in addition to the flashes you get during gameplay. I've seen other Unity titles with similar issues, so it's a shame this game has it too.
A good looking game, with some reasonably good gameplay. It's just a shame it seems to have a number of issues.
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I was reasonably impressed with it when I tried the original release, so it's pleasing to see them continue to update and refine the experience.
This big update features an introduction campaign, to ease new players into the game. Once finished it will unlocked the main campaign which has been restructured. They've also added in over 70 new rooms to explore, which will make the game feel much more interesting overall!
There's much more, take a look at their announcement.
I tried it out just now and it looks damn good, but there's two issues I have with it. First of all, the VSYNC option is backwards. Off is On, but that's not a big deal. The major issue is that with VSYNC off, I got horrible input lag. I was about to write up how terrible the mouse movement is in Sublevel Zero Redux before it suddenly came to me, to turn VSYNC on and it fixes it. With VSYNC off, the mouse feels like you're pulling it across the desk to do anything, but with it turned on it's lovely.
It does also seem to still suffer a few graphical glitches on Linux, with blinding flashes happening here and there.
The more I played it, the worst the issues became. I restarted the game, and it decided to pop randomly between my monitors until it stayed on my main monitor. The mouse positioning was then off, so its multi-monitor detection is quite glitchy.
It then also had black graphical glitches all across the menu, in addition to the flashes you get during gameplay. I've seen other Unity titles with similar issues, so it's a shame this game has it too.
A good looking game, with some reasonably good gameplay. It's just a shame it seems to have a number of issues.
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8 comments
Those are certainly some weird issues with VSync and mouse movement.
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Article updated to show more problems :(
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Quoting: liamdaweArticle updated to show more problems :(
"It does also seem to still suffer a few graphical glitches on Linux, "
Any chance you would be willing to specify whether this happens in general or with a particular combination of drivers/hardware?
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Quoting: JudasIscariotI'm afraid I have only my own hardware to test. A number of Unity games have similar issues.Quoting: liamdaweArticle updated to show more problems :(
"It does also seem to still suffer a few graphical glitches on Linux, "
Any chance you would be willing to specify whether this happens in general or with a particular combination of drivers/hardware?
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Quoting: liamdaweQuoting: JudasIscariotI'm afraid I have only my own hardware to test. A number of Unity games have similar issues.Quoting: liamdaweArticle updated to show more problems :(
"It does also seem to still suffer a few graphical glitches on Linux, "
Any chance you would be willing to specify whether this happens in general or with a particular combination of drivers/hardware?
No worries, I simply thought you may have seen a trend either with Nvidia + the blob or AMD + open source drivers or something of the sort :)
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I've found that disabling volumetric lighting gets rid of the flashing lights in game.
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Unfortunately, this doesn't seem to work with multiple monitors for me(it closes after about a second of launching). I have to disable my secondary monitor to get it running.
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Quoting: AimelaUnfortunately, this doesn't seem to work with multiple monitors for me(it closes after about a second of launching). I have to disable my secondary monitor to get it running.Yeah it's a bit poor, mine switches between them before settling on the correct one and then it sometimes has the wrong resolution causing the mouse to be off.
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