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The developers behind ARK: Survival Evolved [Steam] have decided to delay the official release until the end of August.

Studio WildcardLet's address the mammoth in the room. Official Release. As of today, ARK has completed its Gold Master and certification for retail release. This process took a little longer than expected and as a result, our release date has been pushed back to August the 29th. We're deeply apologetic for those who were negatively affected by the delay; it sucks, it wasn't what we had wanted, nor planned but where we currently stand. We wanted to address this sooner but did not want to make any statements until we were completely sure of what was going to happen.


They claim they will use this extra time to put the PC and multiplayer versions of the game at a higher priority, now the console versions are ready to ship. They will further development of the new Ragnarok map and put more focus into the PC version performance. They claim they have optimizations done on console they can port over to the PC version and fixing some gameplay issues.

We've decided, for now, to continue hosting our ARK server. I will be waiting to see how the release goes and if they do improve the Linux version or not. If the situation doesn't improve ~2 months after release, we may look to stop it. It only has 2-3 people regularly playing on it, so it's quite an expense just for that. For now though, it's staying put. Our Rust server on the other hand, has people constantly on it! Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
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19 comments Subscribe

Trump 1 Aug 2017
I dislike the devs of Ark and Rust. Both seem like assholes that do not consider Linux users even worth their time.
nox 1 Aug 2017
I dislike the devs of Ark and Rust. Both seem like assholes that do not consider Linux users even worth their time.
I agree when it comes to Ark. However, the Rust devs seems like assholes in general. They do however seem to fix linux specific issue rather quickly :) The devs recently said that the game was halfway done, so I understand them being frustrated at all the people yelling at them.
kf 1 Aug 2017
I dislike the devs of Ark and Rust. Both seem like assholes that do not consider Linux users even worth their time.
When it comes to the Rust devs, their actions speak louder than their words. They may put us on the back burner, but they do update and improve the Linux builds at regular intervals.
scaine 1 Aug 2017
  • Contributing Editor
  • Mega Supporter
I dislike the devs of Ark and Rust. Both seem like assholes that do not consider Linux users even worth their time.

Well, I know where you're coming from, but of course, if they truly didn't consider Linux users worth their time, they wouldn't still be offering a Linux version, would they?

You only have to look at the Leaving Lindow developer to realise that we're lucky to have games like Ark and Rust at all!

This situation boils down to the harsh reality of trying to make money - their priority will always be their largest customer base. But yeah, I'd like a bit of consideration as a paying customer. Right now, it can feel pretty unfair at times.
nox 1 Aug 2017
I dislike the devs of Ark and Rust. Both seem like assholes that do not consider Linux users even worth their time.

Well, I know where you're coming from, but of course, if they truly didn't consider Linux users worth their time, they wouldn't still be offering a Linux version, would they?

You only have to look at the Leaving Lindow developer to realise that we're lucky to have games like Ark and Rust at all!

This situation boils down to the harsh reality of trying to make money - their priority will always be their largest customer base. But yeah, I'd like a bit of consideration as a paying customer. Right now, it can feel pretty unfair at times.

Well, considering how bad (in my experience) the Ark Linux port is compared to the Windows version I don't really think you should consider it "lucky".

"Feeling unfair" isn't really the right either. It's fair that we don't get as many games. It's fair that some ports lag behind on updates. It's not fair if the game is runs and looks like absolute trash. Selling something that different (both visually and performance) shouldn't even be legal. Now, the Ark developers aren't really well liked on the Windows side either to what I've seen. Some devs are bad devs, that's just how the world is :)


Last edited by nox on 1 Aug 2017 at 12:53 pm UTC
Ketil 1 Aug 2017
It only has 2-3 people regularly playing on it, so it's quite an expense just for that
My tribe has 4 people on regularily, and I think there are two other people regularily as well.
artvandelay440 1 Aug 2017
Hey Liam, i was one of the regulars on the Ark GoL server- I've stopped playing really due to the direction Studio Wildcard has been headed, and the complete lack of attention the Linux platform has gotten, so I just wanted to let you all know, if that impacts your decision about hosting the server.


Last edited by artvandelay440 on 1 Aug 2017 at 1:28 pm UTC
Liam Dawe 1 Aug 2017
  • Admin
It only has 2-3 people regularly playing on it, so it's quite an expense just for that
My tribe has 4 people on regularily, and I think there are two other people regularily as well.
Ah, so a few more than I thought, that's good to know. Well you can be sure it's sticking around for another few months :)
Ketil 1 Aug 2017
It only has 2-3 people regularly playing on it, so it's quite an expense just for that
My tribe has 4 people on regularily, and I think there are two other people regularily as well.
Ah, so a few more than I thought, that's good to know. Well you can be sure it's sticking around for another few months :)
I have started on a script that parses [this](https://arkservers.net/server/193.111.186.8:27415), e.g. every 30 minutes and generate statistics for you although I am not sure how much I should include. For now I am appending the usernames of online players each time the script is run, but I am thinking about a last seen per username, and a counter instead. If you have any wishlist, then feel free to say what you want to have.
lucifertdark 1 Aug 2017
I would join the server if I could stop the game constantly crashing when it tries to connect.
TheRiddick 1 Aug 2017
Probably a good thing, honestly this developer should really get Vulkan out to all platforms so they can at least deal with the performance issues, in particular Linux is really chugging with its OGL build, and is particularly bad at 1440-2160p resolutions (you know the future since we aren't all at 1080p still).

Also can't you just host the server yourself or MUST you pay for a server?


Last edited by TheRiddick on 1 Aug 2017 at 6:11 pm UTC
Liam Dawe 1 Aug 2017
  • Admin
Also can't you just host the server yourself or MUST you pay for a server?
Hosting it ourselves still includes a cost. Having it with a host whose job is to run game servers is much easier, takes all the annoying system management away. It wouldn't be much cheaper to host it ourselves through some cloud hoster, considering the amount of resources it needs.
TheRiddick 1 Aug 2017
Ok, well for 2-3 players on the server I'd thought a Dual Core CPU would be enough, but I guess you still have all these dinos running around being simulated in a stupid fashion.
Liam Dawe 1 Aug 2017
  • Admin
Ok, well for 2-3 players on the server I'd thought a Dual Core CPU would be enough, but I guess you still have all these dinos running around being simulated in a stupid fashion.
It's not just the CPU, it's all of it. RAM, HD space and so on. When it comes to RAM, you need about 6GB for it minimum to run smoothly from all the posts I've seen. Any hosting provider giving that much RAM tend to charge a bit. It actually works out cheaper overall to use a dedicated ARK server place.
TheRiddick 1 Aug 2017
Yes, I keep forgetting your not like the chap over at Phoronix, not much spare hardware laying around no doubt. That fella has a server basement full of sleeping hardware waiting around for a benchmark to happen once a month :)


Last edited by TheRiddick on 1 Aug 2017 at 6:57 pm UTC
Liam Dawe 1 Aug 2017
  • Admin
Yes, I keep forgetting your not like the chap over at Phoronix, not much spare hardware laying around no doubt. That fella has a server basement full of sleeping hardware waiting around for a benchmark to happen once a month :)
Well, it's not just having the hardware at home, but having a connection good enough to handle all the downloads we do for games here, the livestreaming, add in the additional electricity overhead for another always on unit and so on. It's just easier and cheaper to use a dedicated provider.
ElectricPrism 1 Aug 2017
You only have to look at the Leaving Lindow developer to realise that we're lucky to have games like Ark and Rust at all!

This situation boils down to the harsh reality of trying to make money - their priority will always be their largest customer base. But yeah, I'd like a bit of consideration as a paying customer. Right now, it can feel pretty unfair at times.

I disagree with that first statement. Grossly oversimplifying the past 6 years of hundreds of thousands of people's efforts to make linux emerge as a gaming platform was not luck.

If you recall, Microsoft made poor decisions with Windows 8 which caused Gabe Newell to become distressed and invest in Linux to secure Valve's future. Also people like Liam Dawe have spent thousands of hours writing articles and spearheading the news efforts of gaming on Linux. And finally others have spent countless hours improving MESA, convincing game developers we're worth it, and buying and playing, and creating Linux Steam Groups, etc...

I'm sorry I just really resent calling all of our collective efforts "Luck", It wasn't easy for me to convince Black Mesa devs and other game devs that Linux is worth the time. It took a lot of calculated and reasonable conversations which lasted for days and days each.

I'm not mad I just hope that that sediment that "we're lucky" dies. Cold hard investment of money, time, resources, etc... has made gaming on Linux what it is today.

Additionally, Ark is on Linux because Unreal Engine is on Linux because Unreal devs were also concerned about Windows 8 invasion of privacy and locking down apps to Windows Store & Microsoft Signature Required to distribute and install. Again - not luck at all.

( I used to spend hours a day for probably 4+ years on the linux & gaming community, I fundamentally believe that open source is required for the prosperity of the future and a world without it would be a very sad and terrible place. )


Last edited by ElectricPrism on 1 Aug 2017 at 8:17 pm UTC
harshbarj 1 Aug 2017
I dislike the devs of Ark and Rust. Both seem like assholes that do not consider Linux users even worth their time.

Sadly a lot of EA developers seem to be this way. It's a big reason I stopped buying EA games. Just not worth the headache.
Rolz73 2 Aug 2017
I want to say, I am very thankful for the GOL Ark server, and I still do Patreon for that reason as well as principle, and I will still contribute to GOL because of that and more. That's not to say I will stop contributions if the ARK server goes down.

But I have some confessions.

I did go back to Win10 (still have my Linux Part for development things) precisely because I got a Vive, and I was not willing to sacrifice the VR experience because SOME developers who claim to be Linux compliant do not start the dev process with that in mind. Some do, and it is evident in their quality of product.

And because I was already in Win, I retried ARK on the GOL server. What a difference, my card actually performs.

The other confession I have is, today I got the Steam survey when I logged in, and was excited! Then realized I was on Win when it happened... I completed it. sorry.

I still have hopes for the nix gaming, but the performance isn't there. I realize by non-participation, I am making it worse for dev incentive in a small way....

damnit
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