The Unreal Engine space shooter EVERSPACE [Steam] is finally nearing a Linux release, they've managed to overcome some problems and "soon" it will be released under the radar.
They've had driver problems, issues with Unreal Engine itself and so on, yet they've continued powering on. Just take a look at the good news:
Thanks a lot for all your kind words and your understanding!
And for a change I do have good news for you: We still have problems on AMD cards, but on NVIDIA the game is up and running again and amazingly enough it seems that on NVIDIA all graphical issues have been fixed! We playtested a bit earlier today and there were a few issues with the controls and controls customization and we could not switch languages (which should be an easy fix) but other than that it all looked very promising.
So the plan is to first release the build "under the radar" to players who already backed or bought the game. (Without Linux support showing up on steam). I can't give you an exact date, but I think it's going to happen soon. Yay!
I have to say I'm really impressed with these developers. They've communicated exceptionally well and kept at it when a lot of developers would have likely given up.
I think they really deserve our support.
Quoting: EhvisUnder the radar. Until Liam posts that it has released. :PIt's a stealth article, doesn't show up in radar.
Quoting: tuubiShhh no one's looking.Quoting: EhvisUnder the radar. Until Liam posts that it has released. :PIt's a stealth article, doesn't show up in radar.
UPDATE: Weirdly, I can't find anything by searching Everspace on the Mesa bug tracker. So how do they expect these issues to be resolved, if they never even field any bugs?
Last edited by Shmerl on 25 August 2017 at 10:25 pm UTC
Quoting: tuxintuxedoI am curious whether the AMD problems are driver related and in that case, which one (open-source/closed). Maybe knowing that and asking the community would speed things up.
I was wondering the same. I certainly hope that they are testing against the open one, as it's generally better and more compliant, in addition to the other benefits.
I am impressed with those guys, and I really hope the necessary UE changes went back in the mainline, (as it would mean more port, therefore more potential Linux gamers, and more potential buyers for their game, due to the filtering effect ;))
Quoting: MayeulCI was wondering the same. I certainly hope that they are testing against the open one, as it's generally better and more compliant, in addition to the other benefits.
See above. There are no bugs that mention Everspace filed for Mesa. I suspect users will have to do it for them. I wonder if they even contacted Mesa developers at all about it.
I'll try reaching out to the studio through Kickstarter, may be they'll clarify what's going on.
Last edited by Shmerl on 25 August 2017 at 10:30 pm UTC
Quoting: ZapporI wonder which AMD driver they tested with.
Someone asked them explicitly if they tested with Mesa, and they responded very ambiguously:
QuoteQ: Did you also tested it with the MESA driver on an AMD card? Would be nice to here how it works there.
A: Yes, we tested on AMD as well.
I have a feeling they aren't familiar with Linux drivers landscape.
Last edited by Shmerl on 25 August 2017 at 10:34 pm UTC
Unreal Engine will probably work for %50 of the way to getting a port on Linux working, the other 50% of the work will be up to the developer, which is allot to ask. The opensource amdgpu kernel driver should be more compatible these days then the pro driver, but we will see.
Last edited by TheRiddick on 25 August 2017 at 10:59 pm UTC
Actually seems like a fun game. Looking forward to it.
What are you looking at, Im not crying.
https://www.youtube.com/watch?v=-pVT_mvvZLo
Last edited by Zelox on 26 August 2017 at 4:31 pm UTC
Last edited by melkemind on 26 August 2017 at 5:11 pm UTC
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