The developers of the open source game engine Godot [Official Site], have put up a new official video to showcase some of the new features coming to Godot 3.0.
While I already covered a few of the new bits coming to this new release, this is a pretty nice run-down of what's new.
Highlights of the 3.0 release:
They've also announced a Patreon campaign to get extra financial support, which will help the lead developer (and possibly others) to work full time on the project.
Thanks to Juan Linietsky for letting us know!
While I already covered a few of the new bits coming to this new release, this is a pretty nice run-down of what's new.
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- Brand new 3D renderer featuring physically-based rendering, real-time global illumination and improved post-processing effects
- Support for C++ (GDNative), C# (Mono) and Visual Scripting
- Improved HTML5 export using WebAssembly
- New high-level networked multiplayer API
- Entirely new audio engine, supporting routing and real-time effects
- 2D soft shadows and GPU-accelerated particles (2D & 3D)
- Many, many more features!
They've also announced a Patreon campaign to get extra financial support, which will help the lead developer (and possibly others) to work full time on the project.
Thanks to Juan Linietsky for letting us know!
Some you may have missed, popular articles from the last month:
Quoting: mike44Any ocean examples with Godot?
if the player never gona enter on it, i guess you can do it with shaders, there are an shader on shadetoy but i dont know how to import it on godot
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Quoting: GuestWill Godot support Vulkan? There is a comment on steam but I don't know if this is serious or not.
All of the below is to the best of my knowledge from reading their comments about the issues, but I obviously don't have the full picture, so the following is my opinion :)
They will eventually switch to Vulkan when it makes more sense. Godot works on iOS and Android as well. A lot of Android devices still don't support Vulkan. You can mostly thank the carriers for that since many of the chips support it but the carriers won't make updates to enable it. iOS/macOS obviously doesn't support Vulkan. So, a large number of devices don't support Vulkan.
So, I believe that Godot will be Vulkan/Metal instead of GLES 3 eventually. But, it really doesn't make sense right now since if they had gone in that direction their small team would have three renderers to maintain (GLES2 or GLES3/Vulkan/Metal). So they choose GLES3 because you can make a very high quality renderer with it and it supports all target devices.
So, I think it's safe to say that once almost all Android devices are running Vulkan they will switch the renderer to it.
Last edited by natewardawg on 12 August 2017 at 2:01 pm UTC
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Quoting: bubexelVR support? also on linux?
Indeed, I was one of the persons testing the OpenVR implementation on Linux and getting it working. OpenHMD should come as well, though I didn't yet have time to test that implementation.
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Godot is an extremely exciting prospect for indie game developers. It's a Free and Open Source engine capable of creating commercial-quality games. Having watched its development over the last few years, I can say that the project is growing and evolving at an alarming rate.
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