The developers of the open source game engine Godot [Official Site], have put up a new official video to showcase some of the new features coming to Godot 3.0.
While I already covered a few of the new bits coming to this new release, this is a pretty nice run-down of what's new.
Highlights of the 3.0 release:
They've also announced a Patreon campaign to get extra financial support, which will help the lead developer (and possibly others) to work full time on the project.
Thanks to Juan Linietsky for letting us know!
While I already covered a few of the new bits coming to this new release, this is a pretty nice run-down of what's new.
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Direct Link
Direct Link
- Brand new 3D renderer featuring physically-based rendering, real-time global illumination and improved post-processing effects
- Support for C++ (GDNative), C# (Mono) and Visual Scripting
- Improved HTML5 export using WebAssembly
- New high-level networked multiplayer API
- Entirely new audio engine, supporting routing and real-time effects
- 2D soft shadows and GPU-accelerated particles (2D & 3D)
- Many, many more features!
They've also announced a Patreon campaign to get extra financial support, which will help the lead developer (and possibly others) to work full time on the project.
Thanks to Juan Linietsky for letting us know!
Some you may have missed, popular articles from the last month:
I did my part and became a patron and so should you if you are at all interested in game development.
We need great free software tools out in the world for all productive tasks anyone might want to undertake
and as far as game engines are concerned, this is the one. Much in the same vein as Blender is the one for 3D modelling and animation or OBS for streaming.
We need great free software tools out in the world for all productive tasks anyone might want to undertake
and as far as game engines are concerned, this is the one. Much in the same vein as Blender is the one for 3D modelling and animation or OBS for streaming.
7 Likes, Who?
C++ is the feature I'm most interested in. IMO GDScript is way too limited (also I don't like scripting languages that much).
0 Likes
VR support? also on linux?
0 Likes
Looks good, wonder if someone has setup some performance analysis benchmarks. Be interesting to find out how well it manages these high end 3D features in comparison to say, Unity3D.
0 Likes
Quoting: DerRiddaI did my part and became a patron and so should you if you are at all interested in game development.I must say it's hard to argue with such a cute little piglet.
We need great free software tools out in the world for all productive tasks anyone might want to undertake
and as far as game engines are concerned, this is the one. Much in the same vein as Blender is the one for 3D modelling and animation or OBS for streaming.
0 Likes
Can someone make a big game like Fallout 4 with this engine?...
How big can be the maps?
How big can be the maps?
0 Likes
Quoting: Comandante ÑoñardoCan someone make a big game like Fallout 4 with this engine?...
How big can be the maps?
If I remember correctly, you can stream maps in Godot, so it should be possible to create an open-world type game.
2 Likes, Who?
This is really looking to be a big release. Thanks to the hard work of Juan, the Godot team, and of course all of the open source contributors :)
1 Likes, Who?
Quoting: Comandante ÑoñardoCan someone make a big game like Fallout 4 with this engine?...
How big can be the maps?
no one knows what is possible until someone do.
i recomend you do some benchmarks, like puting a lot of objects on screen, knowing how many polys the have from this angle and seeing how many objects you can have before the engine crashes (or became painfull slow)
then try to realize how many there re on Fallout 4.
but AAA games like fallout 4 have optimizations and are much more complex than having a bunch of polys with high quality textures.
they use tecnhiques like bump maps to simulate more polys, shaders, so its not easy to compate.
yes godot has shader support, but you need to have the shadercode and they are written in another language (the most famous are glsl and hlsl.
so its quite hard to know how powerfull an engine is.
0 Likes
Any ocean examples with Godot?
0 Likes
See more from me