Ryan "Icculus" Gordon [Official Site, Twitter], the man responsible for maintaining many development tools like SDL 2 and who ported many games to Linux, is looking for new games to port. The fun thing is, he doesn't require payment since he's funded by his Patreon.
He's had contracts with Valve, Epic Games, Activision, Google, Crytek and plenty more. He has a lot of awesome work under his belt!
From his new post:
This is a pretty interesting way to get Linux ports done. Ryan has hit over $750 a month on Patreon now, so any ports he does as a result of this directly, will be funded by his Patreon, not the original game developer.
I've seen the discussion of crowdfunding Linux ports come up here and there, but this is one of the times that it might work. So, if you know any, send the developer to him and we may see more Linux games get ported as a result.
Will be very fun to see what comes out of this.
He's had contracts with Valve, Epic Games, Activision, Google, Crytek and plenty more. He has a lot of awesome work under his belt!
From his new post:
Quote[…]If there's a developer that you think would be interested in getting a Linux port done by a guy that they don't have to pay, let me know. Hell, let them know about me! Let's see if we can get some conversations going with some developers that are sitting on the fence!
This is a pretty interesting way to get Linux ports done. Ryan has hit over $750 a month on Patreon now, so any ports he does as a result of this directly, will be funded by his Patreon, not the original game developer.
I've seen the discussion of crowdfunding Linux ports come up here and there, but this is one of the times that it might work. So, if you know any, send the developer to him and we may see more Linux games get ported as a result.
Will be very fun to see what comes out of this.
Some you may have missed, popular articles from the last month:
PLAYERUNKNOWN'S BATTLEGROUNDS since the devs won't.
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Quoting: t3gPLAYERUNKNOWN'S BATTLEGROUNDS since the devs won't.
you say dev kind of stretching it he is a modder using arma code to make a game that is stand alone.The reason why it's not on linux is i expect because he has no idea how to make a linux port or how to change the code for a linux port. He and his team (if there is one) are clearly talented but player unknown is a mod that blew up to a full game (with one map and shit loads of glitches)
Last edited by Whitewolfe80 on 27 August 2017 at 12:17 pm UTC
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Quoting: Whitewolfe80you say dev kind of stretching it he is a modder using arma code to make a game that is stand alone.
PUBG is no Arma code, it's UE4.
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Quoting: Whitewolfe80you say dev kind of stretching it he is a modder using arma code to make a game that is stand alone.The reason why it's not on linux is i expect because he has no idea how to make a linux port or how to change the code for a linux port. He and his team (if there is one) are clearly talented but player unknown is a mod that blew up to a full game (with one map and shit loads of glitches)
The company who did PUBG is a south korean based game company Bluehole. "Player Unknown" has the position of creative director in that company.
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Quoting: Whitewolfe80Quoting: t3gPLAYERUNKNOWN'S BATTLEGROUNDS since the devs won't.
you say dev kind of stretching it he is a modder using arma code to make a game that is stand alone.The reason why it's not on linux is i expect because he has no idea how to make a linux port or how to change the code for a linux port. He and his team (if there is one) are clearly talented but player unknown is a mod that blew up to a full game (with one map and shit loads of glitches)
The game has sold over 7 million copies at $30 a pop. It is a very important game.
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Quoting: t3gThe game has sold over 7 million copies at $30 a pop. It is a very important game.
140 million for the dev, 70 million for Valve.
So why do I work again? :P
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Well sounds nice, but that should be an Indie-title or some older game where people are willing to share the source-code. Any other really big title won't be ported and it is just unrealistic as people here doing some "The bigger, the better!"-wishing. Perhaps Legend of Grimrock 2, Shadow Warrior 2 or a port of the Dark-engine used for the Thief-series?
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Ryan is such an awesome dev. I hope he gets a chance to knock on Bethesda's doorstep and see what interesting ports they'd be willing to let him work on. I'd really like to see Skyrim and Fallout 4 get ported.
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Quoting: EhvisQuoting: t3gThe game has sold over 7 million copies at $30 a pop. It is a very important game.
140 million for the dev, 70 million for Valve.
So why do I work again? :P
Correction: 8 million copies and 1 mil concurrent (passed DOTA 2).
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I wonder how many of those are bots. I've seen some squads with names like "Timmy", "TimmyXXX", "Timmyabc", "Timmylol". I think it's safe to assume that no party of real buddies are using such names.
On top of that, there are some rumors of many AFK bots in the game, who do nothing else but constantly get into a new round to farm some BP. With BP you get chests. Now you can sell the chest or whatever is inside. I've seen a picture lately where ~25 people were AFK and came down on the same spot.
Edit: But... that's way offtopic. Ryan Gordon is way more important to talk about! :)
Last edited by Doc Angelo on 29 August 2017 at 9:01 am UTC
On top of that, there are some rumors of many AFK bots in the game, who do nothing else but constantly get into a new round to farm some BP. With BP you get chests. Now you can sell the chest or whatever is inside. I've seen a picture lately where ~25 people were AFK and came down on the same spot.
Edit: But... that's way offtopic. Ryan Gordon is way more important to talk about! :)
Last edited by Doc Angelo on 29 August 2017 at 9:01 am UTC
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