Paradox has announced the next DLC for Stellaris named 'Synthetic Dawn' and it promises lots of goodies. They aren't giving out a release date just yet, but I expect it to be relatively soon.
Features:
See the full press release here.
Sounds pretty awesome. I shall soon be able to lead a glorious robotic empire to galaxy-wide domination. That makes me happy! It also makes me happy that we have a game like Stellaris on Linux, that's going to continue to be updated and given new life with fresh content.
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QuoteStellaris: Synthetic Dawn is a story pack for Paradox’s sci-fi Grand Strategy Game, providing an all-new way for players to establish their empire across the stars: as an entire civilization of artificial beings.
Stellaris players will have the option to start the game as a Machine Empire -- a society made up entirely of robots. Unique game features and event chains will allow the synths to expand as a robot hivemind, and create an AI-led network that grows to galactic dominance.
Features:
- You, Robot: Play Stellaris as a customized robotic civilization, complete with a series of robotic portraits for science robots, worker robots, and more
- AI, eh? Aye!: Follow new event chains and story features to lead your robot race to greatness as an intergalactic AI empire; pursue mechanical perfection in the stars
- Rise of the Machines: Oppressed synths may rebel against their masters and form new empires -- or you may even discover a fallen synthetic civilization deep in space
- Digital Enhancements: New synthetic race portraits, and expanded voice packs for VIR
See the full press release here.
Sounds pretty awesome. I shall soon be able to lead a glorious robotic empire to galaxy-wide domination. That makes me happy! It also makes me happy that we have a game like Stellaris on Linux, that's going to continue to be updated and given new life with fresh content.
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7 comments
I, for one, welcome our new robotic overlords
2 Likes, Who?
Quoting: stretch611I, for one, welcome our new robotic overlordsAnd I welcome being your new robotic overlord.
2 Likes, Who?
You will be assimilated! :D
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Quoting: stretch611I, for one, welcome our new robotic overlords
So say we all.
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It still lacks tons of content, especially in the midgame. There isn't really that much to do, only useless clicking when you are trying to manage stuff, that should have been automated in the first place.
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Quoting: ColomboIt still lacks tons of content, especially in the midgame. There isn't really that much to do, only useless clicking when you are trying to manage stuff, that should have been automated in the first place.Part of the problem is the insistence on "pure" real time. I wish there was a sort of "skip time to the next alert" button.
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Quoting: Purple Library GuyQuoting: ColomboIt still lacks tons of content, especially in the midgame. There isn't really that much to do, only useless clicking when you are trying to manage stuff, that should have been automated in the first place.Part of the problem is the insistence on "pure" real time. I wish there was a sort of "skip time to the next alert" button.
I don't think so. Stellaris is plagued by so much problems that are common to TB strategies as well (in fact, one of the reason why later turn in TB strategies takes so much time is because they often don't do automation of stuff).
Problem is that they screwed it. You can see, especially at start, that Stellaris wants to be exploration game. If you had 2-5 planets, its kind of make sense. Or just star system. You could make really good game in more cramped up galaxy with much more expanded the pre-FTL game. Game based on exploration, first inside your own solar system and so on.
But they insisted on huge galaxies and the Grand Strategy thing, so the combat is boring, it contains a lot of other boring underdeveloped subsystems (I am sure they will "correct" a lot of it in DLCs, but screwed up Paradox DLC policy is another totally different topic).
You can see that with every patch, they are trying to correct this. They are adding superthings at the end, galactic events, megastructures... But there is still this midgame that is boring, especially since weapons and ship design unfortunately went into "Go for the troops with most pips" thing.
Why I am angry?
They have strong 2 hours of game. Then it starts to be boring. Once you play it again, you will get most of the same events as last time at start, so it starts to be boring.
But because you played it more than 2 hours, you can't return the game any more.
Paradox used to be company that I used to trust, not any more.
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