The transport manager game continues to steam along. In a patch released late last month, they’ve added general usability improvements as well as quashed a number of bugs.
Transport Fever [Official Site] is a simulator type game where you’re building up your own transport company, starting off with railway and expanding as technology advances. It’s had a few rough edges, some of which Liam noted in his initial review, but since launch it’s gotten several large patches that improve the game experience.
As you can see in the above video, most of the changes seem to be general improvements for users. The highlights of the patch are as follows:
Unfortunately, it doesn’t seem that there are any performance improvements in the patch, which is one of the issues that has plagued the Linux version since launch. Still, the developers seem to be committed to keep on improving their game, so hopefully it’s something that will be sorted out with time.
You can see the full patch notes here.
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Transport Fever [Official Site] is a simulator type game where you’re building up your own transport company, starting off with railway and expanding as technology advances. It’s had a few rough edges, some of which Liam noted in his initial review, but since launch it’s gotten several large patches that improve the game experience.
As you can see in the above video, most of the changes seem to be general improvements for users. The highlights of the patch are as follows:
- Non-disappearing people and cargo when upgrading streets or stations
- An option to explicitly select a line’s track/terminal at stations
- Less collision problems thanks to much better terrain alignment handling
- An upgrade to ships so that they can carry more than one type of cargo
- Tunnels actually cut the terrain so that you can see through
- Waypoints for street vehicles
- Unload only feature for vehicles
- Colored vehicle icons in the line manager
- Confirmation dialog when bulldozing large structures
- Line break feature for construction parameter windows
- Many additional improvements, bug fixes and new modding options…
Unfortunately, it doesn’t seem that there are any performance improvements in the patch, which is one of the issues that has plagued the Linux version since launch. Still, the developers seem to be committed to keep on improving their game, so hopefully it’s something that will be sorted out with time.
You can see the full patch notes here.
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2 comments
This patch seems to make the game much better. I played a lot of train fever, but gradually stopped because it lacked too many things. Transport fever is a realy upgrade to it, but it wasn't enough for me to really play it much, but this patch might be what it was lacking.
Last edited by Ketil on 6 August 2017 at 6:00 pm UTC
Last edited by Ketil on 6 August 2017 at 6:00 pm UTC
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I second that. It's a lot of tiny things that were annoying af. The sad thing is: This is what Train Fever could have been in the first place.
I'm missing block signals since this patch though.
Afaik performance is sheduled for the next patch. It's not great later ingame, true, but always playable for me. i7 seems to be up for the job.
Tipp for great maps in the Workshop btw: Sweden and Schwarzwald Rhein area.
I'm missing block signals since this patch though.
Afaik performance is sheduled for the next patch. It's not great later ingame, true, but always playable for me. i7 seems to be up for the job.
Tipp for great maps in the Workshop btw: Sweden and Schwarzwald Rhein area.
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Oh and the name doesn't mean anything but coincidentally could be pronounced as "Buttery" which suits me just fine.
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